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Allow hook into GuiSlot for background rendering for PR #203
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1 parent
2a749bee2c
commit
91e88afdbe
1 file changed
+61
@@ -0,0 +1,61 @@
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--- ../src_base/minecraft/net/minecraft/src/GuiSlot.java
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+++ ../src_work/minecraft/net/minecraft/src/GuiSlot.java
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@@ -67,6 +67,8 @@
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private boolean showSelectionBox = true;
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private boolean field_77243_s;
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private int field_77242_t;
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+
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+ public String BACKGROUND_IMAGE = "/gui/background.png";
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public GuiSlot(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6)
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{
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@@ -331,16 +333,7 @@
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_FOG);
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Tessellator var18 = Tessellator.instance;
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- GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/background.png"));
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- GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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- float var17 = 32.0F;
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- var18.startDrawingQuads();
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- var18.setColorOpaque_I(2105376);
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- var18.addVertexWithUV((double)this.left, (double)this.bottom, 0.0D, (double)((float)this.left / var17), (double)((float)(this.bottom + (int)this.amountScrolled) / var17));
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- var18.addVertexWithUV((double)this.right, (double)this.bottom, 0.0D, (double)((float)this.right / var17), (double)((float)(this.bottom + (int)this.amountScrolled) / var17));
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- var18.addVertexWithUV((double)this.right, (double)this.top, 0.0D, (double)((float)this.right / var17), (double)((float)(this.top + (int)this.amountScrolled) / var17));
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- var18.addVertexWithUV((double)this.left, (double)this.top, 0.0D, (double)((float)this.left / var17), (double)((float)(this.top + (int)this.amountScrolled) / var17));
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- var18.draw();
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+ drawContainerBackground(var18);
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var9 = this.width / 2 - 92 - 16;
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var10 = this.top + 4 - (int)this.amountScrolled;
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@@ -469,10 +462,10 @@
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/**
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* Overlays the background to hide scrolled items
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*/
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- private void overlayBackground(int par1, int par2, int par3, int par4)
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+ protected void overlayBackground(int par1, int par2, int par3, int par4)
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{
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Tessellator var5 = Tessellator.instance;
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- GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/background.png"));
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+ GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(BACKGROUND_IMAGE));
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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float var6 = 32.0F;
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var5.startDrawingQuads();
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@@ -484,4 +477,18 @@
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var5.addVertexWithUV(0.0D, (double)par1, 0.0D, 0.0D, (double)((float)par1 / var6));
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var5.draw();
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}
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+
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+ protected void drawContainerBackground(Tessellator tess)
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+ {
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+ GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(BACKGROUND_IMAGE));
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+ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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+ float height = 32.0F;
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+ tess.startDrawingQuads();
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+ tess.setColorOpaque_I(2105376);
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+ tess.addVertexWithUV((double)left, (double)bottom, 0.0D, (double)(left / height), (double)((bottom + (int)amountScrolled) / height));
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+ tess.addVertexWithUV((double)right, (double)bottom, 0.0D, (double)(right / height), (double)((bottom + (int)amountScrolled) / height));
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+ tess.addVertexWithUV((double)right, (double)top, 0.0D, (double)(right / height), (double)((top + (int)amountScrolled) / height));
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+ tess.addVertexWithUV((double)left, (double)top, 0.0D, (double)(left / height), (double)((top + (int)amountScrolled) / height));
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+ tess.draw();
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+ }
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}
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