diff --git a/patches/minecraft/net/minecraft/src/GuiSlot.java.patch b/patches/minecraft/net/minecraft/src/GuiSlot.java.patch new file mode 100644 index 0000000000..27f69cff25 --- /dev/null +++ b/patches/minecraft/net/minecraft/src/GuiSlot.java.patch @@ -0,0 +1,61 @@ +--- ../src_base/minecraft/net/minecraft/src/GuiSlot.java ++++ ../src_work/minecraft/net/minecraft/src/GuiSlot.java +@@ -67,6 +67,8 @@ + private boolean showSelectionBox = true; + private boolean field_77243_s; + private int field_77242_t; ++ ++ public String BACKGROUND_IMAGE = "/gui/background.png"; + + public GuiSlot(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6) + { +@@ -331,16 +333,7 @@ + GL11.glDisable(GL11.GL_LIGHTING); + GL11.glDisable(GL11.GL_FOG); + Tessellator var18 = Tessellator.instance; +- GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/background.png")); +- GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); +- float var17 = 32.0F; +- var18.startDrawingQuads(); +- var18.setColorOpaque_I(2105376); +- var18.addVertexWithUV((double)this.left, (double)this.bottom, 0.0D, (double)((float)this.left / var17), (double)((float)(this.bottom + (int)this.amountScrolled) / var17)); +- var18.addVertexWithUV((double)this.right, (double)this.bottom, 0.0D, (double)((float)this.right / var17), (double)((float)(this.bottom + (int)this.amountScrolled) / var17)); +- var18.addVertexWithUV((double)this.right, (double)this.top, 0.0D, (double)((float)this.right / var17), (double)((float)(this.top + (int)this.amountScrolled) / var17)); +- var18.addVertexWithUV((double)this.left, (double)this.top, 0.0D, (double)((float)this.left / var17), (double)((float)(this.top + (int)this.amountScrolled) / var17)); +- var18.draw(); ++ drawContainerBackground(var18); + var9 = this.width / 2 - 92 - 16; + var10 = this.top + 4 - (int)this.amountScrolled; + +@@ -469,10 +462,10 @@ + /** + * Overlays the background to hide scrolled items + */ +- private void overlayBackground(int par1, int par2, int par3, int par4) ++ protected void overlayBackground(int par1, int par2, int par3, int par4) + { + Tessellator var5 = Tessellator.instance; +- GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("/gui/background.png")); ++ GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture(BACKGROUND_IMAGE)); + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + float var6 = 32.0F; + var5.startDrawingQuads(); +@@ -484,4 +477,18 @@ + var5.addVertexWithUV(0.0D, (double)par1, 0.0D, 0.0D, (double)((float)par1 / var6)); + var5.draw(); + } ++ ++ protected void drawContainerBackground(Tessellator tess) ++ { ++ GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(BACKGROUND_IMAGE)); ++ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); ++ float height = 32.0F; ++ tess.startDrawingQuads(); ++ tess.setColorOpaque_I(2105376); ++ tess.addVertexWithUV((double)left, (double)bottom, 0.0D, (double)(left / height), (double)((bottom + (int)amountScrolled) / height)); ++ tess.addVertexWithUV((double)right, (double)bottom, 0.0D, (double)(right / height), (double)((bottom + (int)amountScrolled) / height)); ++ tess.addVertexWithUV((double)right, (double)top, 0.0D, (double)(right / height), (double)((top + (int)amountScrolled) / height)); ++ tess.addVertexWithUV((double)left, (double)top, 0.0D, (double)(left / height), (double)((top + (int)amountScrolled) / height)); ++ tess.draw(); ++ } + }