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+165
@@ -0,0 +1,165 @@
|
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GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
||||
@@ -32,3 +32,5 @@ The project is developed using IDEA. Please manually configure the build to not
|
||||
Due to me adding in ItemStackMap, which was derived from code from CodeChicken's LGPL mod NEI. This mod is effectively considered
|
||||
licensed under LGPL in its entirety since commit ebef584b8c518f8202cfe0984fb28a6d23e52b3d or any squash commit containing it, e.g.
|
||||
609e50428ee4e293f65f67f554a70b9fcfae97c4.
|
||||
|
||||
Note while the LICENSE.txt is added by a much later commit, all code on previous commits are covered by this as well.
|
||||
+1
-1
@@ -2,7 +2,7 @@
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||||
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||||
dependencies {
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||||
api("com.github.GTNewHorizons:GTNHLib:0.0.10:dev")
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||||
runtimeOnly("com.github.GTNewHorizons:NotEnoughItems:2.3.25-GTNH:dev")
|
||||
runtimeOnly("com.github.GTNewHorizons:NotEnoughItems:2.3.46-GTNH:dev")
|
||||
|
||||
testImplementation(platform('org.junit:junit-bom:5.9.2'))
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||||
testImplementation('org.junit.jupiter:junit-jupiter')
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||||
|
||||
@@ -46,7 +46,6 @@ public class ClientProxy extends CommonProxy {
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||||
*/
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||||
private static final List<HintGroup> allGroups = new ArrayList<>();
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public static int HOLOGRAM_LIFETIME = 200;
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/**
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||||
* Current batch of hints. Belongs to the same logical multiblock.
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*/
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||||
@@ -335,26 +334,32 @@ public class ClientProxy extends CommonProxy {
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double X = (x - eyeXint) + 0.25;
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double Y = (y - eyeYint) + 0.25;
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double Z = (z - eyeZint) + 0.25;
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double worldX = x + 0.25;
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double worldY = y + 0.25;
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double worldZ = z + 0.25;
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for (int i = 0; i < 6; i++) {
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if (icons[i] == null) continue;
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// this rendering code is independently written by glee8e on July 10th, 2023
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// and is released as part of StructureLib under LGPL terms, just like everything else in this project
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// cube is a very special model. its facings can be rendered correctly by viewer distance without using
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||||
// surface normals and view vector
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||||
// here we do a 2 pass render.
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||||
// first pass we draw obstructed faces (i.e. faces that are further away from player)
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||||
// second pass we draw unobstructed faces
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for (int j = 0; j < 2; j++) {
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boolean unobstructedPass = j == 1;
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for (int i = 0; i < 6; i++) {
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if (icons[i] == null) continue;
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markTextureUsed(icons[i]);
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markTextureUsed(icons[i]);
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double u = icons[i].getMinU();
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double U = icons[i].getMaxU();
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double v = icons[i].getMinV();
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double V = icons[i].getMaxV();
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||||
// cube is a very special model. its facings can be rendered correctly by viewer distance without using
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||||
// surface normals and view vector
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||||
// here we do a 2 pass render.
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||||
// first pass we draw obstructed faces (i.e. faces that are further away from player)
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// second pass we draw unobstructed faces
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for (int j = 0; j < 2; j++) {
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double u = icons[i].getMinU();
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double U = icons[i].getMaxU();
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double v = icons[i].getMinV();
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double V = icons[i].getMaxV();
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switch (i) { // {DOWN, UP, NORTH, SOUTH, WEST, EAST}
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case 0:
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if ((Y >= eyeY) != (j == 1)) continue;
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// all these ifs is in form if ((is face unobstructed) != (is in unobstructred pass))
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if ((worldY >= eyeY) != unobstructedPass) continue;
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tes.setNormal(0, -1, 0);
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tes.addVertexWithUV(X, Y, Z + size, u, V);
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tes.addVertexWithUV(X, Y, Z, u, v);
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@@ -364,7 +369,7 @@ public class ClientProxy extends CommonProxy {
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tes.addVertexWithUV(X, Y, Z + size, u, V);
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break;
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case 1:
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if ((Y + size <= eyeY) != (j == 1)) continue;
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if ((worldY + size <= eyeY) != unobstructedPass) continue;
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tes.setNormal(0, 1, 0);
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tes.addVertexWithUV(X, Y + size, Z, u, v);
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tes.addVertexWithUV(X, Y + size, Z + size, u, V);
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@@ -374,7 +379,7 @@ public class ClientProxy extends CommonProxy {
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tes.addVertexWithUV(X, Y + size, Z, u, v);
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break;
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case 2:
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if ((Z >= eyeZ) != (j == 1)) continue;
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if ((worldZ >= eyeZ) != unobstructedPass) continue;
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tes.setNormal(0, 0, -1);
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tes.addVertexWithUV(X, Y, Z, U, V);
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tes.addVertexWithUV(X, Y + size, Z, U, v);
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@@ -384,7 +389,7 @@ public class ClientProxy extends CommonProxy {
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tes.addVertexWithUV(X, Y, Z, U, V);
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break;
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case 3:
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if ((Z <= eyeZ) != (j == 1)) continue;
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if ((worldZ + size <= eyeZ) != unobstructedPass) continue;
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tes.setNormal(0, 0, 1);
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tes.addVertexWithUV(X + size, Y, Z + size, U, V);
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tes.addVertexWithUV(X + size, Y + size, Z + size, U, v);
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@@ -394,7 +399,7 @@ public class ClientProxy extends CommonProxy {
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tes.addVertexWithUV(X + size, Y, Z + size, U, V);
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break;
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case 4:
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if ((X >= eyeX) != (j == 1)) continue;
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if ((worldX >= eyeX) != unobstructedPass) continue;
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tes.setNormal(-1, 0, 0);
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tes.addVertexWithUV(X, Y, Z + size, U, V);
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tes.addVertexWithUV(X, Y + size, Z + size, U, v);
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@@ -404,7 +409,7 @@ public class ClientProxy extends CommonProxy {
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tes.addVertexWithUV(X, Y, Z + size, U, V);
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break;
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case 5:
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if ((X + size <= eyeX) != (j == 1)) continue;
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if ((worldX + size <= eyeX) != unobstructedPass) continue;
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tes.setNormal(1, 0, 0);
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tes.addVertexWithUV(X + size, Y, Z, U, V);
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tes.addVertexWithUV(X + size, Y + size, Z, U, v);
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@@ -526,7 +531,8 @@ public class ClientProxy extends CommonProxy {
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GL11.glTranslated(-d0 + i0, -d1 + i1, -d2 + i2);
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Tessellator tes = Tessellator.instance;
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tes.startDrawing(GL11.GL_TRIANGLES);
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for (int i = 0, allHintsForRenderSize = allHintsForRender.size(); i < allHintsForRenderSize; i++) {
|
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for (int i = 0, allHintsForRenderSize = allHintsForRender.size(), cubeDrawn = 0; i
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< allHintsForRenderSize; i++, cubeDrawn++) {
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HintParticleInfo hint = allHintsForRender.get(i);
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if (!hint.isInFrustrum(frustrum)) continue;
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if (renderThrough != hint.renderThrough) {
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@@ -534,13 +540,21 @@ public class ClientProxy extends CommonProxy {
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p.endStartSection("Draw");
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tes.draw();
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tes.startDrawing(GL11.GL_TRIANGLES);
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cubeDrawn = 0;
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p.endStartSection("Prepare");
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}
|
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if (hint.renderThrough) GL11.glDisable(GL11.GL_DEPTH_TEST);
|
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else GL11.glEnable(GL11.GL_DEPTH_TEST);
|
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renderThrough = hint.renderThrough;
|
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}
|
||||
// TODO verify if we need to add eyeHeight
|
||||
// Minecraft Tessellator draw in batch of 4096. This plays nicely with quads, but for trigs
|
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// it might occasionally end up with one half in first batch and the other half in later batch.
|
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// so we manually flush the buffer here if that would happen.
|
||||
// 6 faces per particle, 2 trig per face, 3 vertex per trig
|
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if ((cubeDrawn + 1) >= 4096 / (6 * 2 * 3)) {
|
||||
tes.draw();
|
||||
tes.startDrawing(GL11.GL_TRIANGLES);
|
||||
}
|
||||
hint.draw(tes, d0, d1, d2, i0, i1, i2);
|
||||
}
|
||||
p.endStartSection("Draw");
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||||
|
||||
@@ -190,4 +190,28 @@ public interface IAlignment extends IAlignmentLimits, IAlignmentProvider {
|
||||
return getAlignmentLimits()
|
||||
.isNewExtendedFacingValid(alignment.getDirection(), alignment.getRotation(), alignment.getFlip());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if this object support a flip change, assuming both direction and rotation is not changed.
|
||||
*/
|
||||
default boolean isFlipChangeAllowed() {
|
||||
ExtendedFacing facing = getExtendedFacing();
|
||||
for (Flip flip : Flip.VALUES) {
|
||||
if (flip == getFlip()) continue;
|
||||
if (isNewExtendedFacingValid(facing.with(flip))) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if this object support a rotation change, assuming both direction and flip is not changed.
|
||||
*/
|
||||
default boolean isRotationChangeAllowed() {
|
||||
ExtendedFacing facing = getExtendedFacing();
|
||||
for (Rotation rotation : Rotation.VALUES) {
|
||||
if (rotation == getRotation()) continue;
|
||||
if (isNewExtendedFacingValid(facing.with(rotation))) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -2591,7 +2591,7 @@ public class StructureUtility {
|
||||
// we will bypass the chatter filter here, as this is a warning that player definitively want to see
|
||||
// instead of some false positive error messages like item not find
|
||||
warnNoExplicitSubChannel(env.getActor());
|
||||
return backing.survivalPlaceBlock(t, world, x, y, z, trigger, env);
|
||||
return backing.survivalPlaceBlock(t, world, x, y, z, newTrigger, env);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user