Allow autoplace channels to work in survival mode (#20)

* allow autoplace channels to work in survival mode

* bump NEI dependency version
This commit is contained in:
kstvr32 authored and GitHub committed 2023-05-04 17:40:03 +02:00
1 parent fa5e2ae4ca
commit 23312198a6
2 files changed
+2 -2

No files matched your search

+1 -1
View File
@@ -2,7 +2,7 @@
dependencies {
api("com.github.GTNewHorizons:GTNHLib:0.0.10:dev")
runtimeOnly("com.github.GTNewHorizons:NotEnoughItems:2.3.25-GTNH:dev")
runtimeOnly("com.github.GTNewHorizons:NotEnoughItems:2.3.46-GTNH:dev")
testImplementation(platform('org.junit:junit-bom:5.9.2'))
testImplementation('org.junit.jupiter:junit-jupiter')
@@ -2591,7 +2591,7 @@ public class StructureUtility {
// we will bypass the chatter filter here, as this is a warning that player definitively want to see
// instead of some false positive error messages like item not find
warnNoExplicitSubChannel(env.getActor());
return backing.survivalPlaceBlock(t, world, x, y, z, trigger, env);
return backing.survivalPlaceBlock(t, world, x, y, z, newTrigger, env);
}
};
}