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Allow autoplace channels to work in survival mode (#20)
* allow autoplace channels to work in survival mode * bump NEI dependency version
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@@ -2,7 +2,7 @@
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dependencies {
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api("com.github.GTNewHorizons:GTNHLib:0.0.10:dev")
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runtimeOnly("com.github.GTNewHorizons:NotEnoughItems:2.3.25-GTNH:dev")
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runtimeOnly("com.github.GTNewHorizons:NotEnoughItems:2.3.46-GTNH:dev")
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testImplementation(platform('org.junit:junit-bom:5.9.2'))
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testImplementation('org.junit.jupiter:junit-jupiter')
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@@ -2591,7 +2591,7 @@ public class StructureUtility {
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// we will bypass the chatter filter here, as this is a warning that player definitively want to see
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// instead of some false positive error messages like item not find
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warnNoExplicitSubChannel(env.getActor());
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return backing.survivalPlaceBlock(t, world, x, y, z, trigger, env);
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return backing.survivalPlaceBlock(t, world, x, y, z, newTrigger, env);
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}
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};
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}
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