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@@ -636,7 +636,7 @@ public class StructureUtility {
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* tier or if existing tier is unset (i.e. value of third argument). If there are multiple (block, tier) tuple for a
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* given tier, then player will be allowed to use multiple kinds of blocks, but their tier is guaranteed to be the
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* same.
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* <hr />
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* <p>
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* <b>Example Implementation:</b>
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* <p>
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* Assume you have 16 tier, each map to one particular block's 16 different meta. You will usually want something
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@@ -672,7 +672,7 @@ public class StructureUtility {
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* {@link IStructureDefinition#check(Object, String, World, ExtendedFacing, int, int, int, int, int, int, boolean)}</li>
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* <li>notSet is never a tier returned by ITierConverter.</li>
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* </ul>
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* <hr />
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* <p>
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* <p>
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* <b>You SHOULD NOT return notSet from your tierExtractor.</b> If you do so, we will have this chain of events:
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* <ul>
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