LexManos
d44d0b8edc
Support pack overlay system. Closes #9818
2023-12-13 14:42:49 -08:00
LexManos
6d7fda6a9b
Fix Server bundle
2023-12-11 21:27:32 -08:00
Paint_Ninja
0303ca651e
Optimise ForgeConfigSpec and make Range public ( #9810 )
2023-12-11 13:10:53 -08:00
Paint_Ninja
8445f73b2d
Add clientSideOnly feature to mods.toml ( #9804 )
2023-12-11 13:10:33 -08:00
Paint_Ninja
c7446a5180
Add impl. of IModFileInfo#showAsDataPack ( #9802 )
2023-12-11 13:08:50 -08:00
LexManos
5c15aa3322
Get rid of LibraryFinder
2023-12-11 12:27:23 -08:00
LexManos
588466f5e4
1.20.4 - Minor bug fix from Mojang
2023-12-07 11:35:53 -08:00
LexManos
470f03b2f9
Fix java version check in bootstrap shim
2023-12-06 16:29:53 -08:00
LexManos
d2367d81fc
1.20.3 Initial Update
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https://forums.minecraftforge.net/topic/139822-forge-490-minecraft-1203/
2023-12-06 10:38:20 -08:00
LexManos
6f9f0f0cfa
Revive executable jars for the dedicated server
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This has a minor change to development time build scripts. So developers, check the MDK
49.0
2023-12-06 10:33:58 -08:00
LexManos
16defac82e
1.20.2 RB 1 - https://forums.minecraftforge.net/topic/139824-forge-481-minecraft-1202/
48.1
2023-12-06 10:21:59 -08:00
J-RAP
16483d4ea1
Implemented ClientPauseEvent/Hook ( #9782 )
2023-11-30 17:55:34 -08:00
J.T. McQuigg
28909812bb
Datagen addOptionalTag/s methods that allow passing the TagKey itself instead of passing the location ( #9807 )
2023-11-29 19:27:54 -08:00
LexManos
e5580b84b7
Deprecate EntityRenderersEvent.AddLayers functions that hard case to LivingEntityRenderers as the backing maps do not guarantee that type. Closes #9683
2023-11-28 20:55:20 -08:00
LexManos
607ca5beea
Fix TagLoader error not printing tag name correctly. Closes #9693
2023-11-28 19:31:20 -08:00
LexManos
744906e33a
Fix LoadingErrorScreen inner headers are not centered. Closes #9687
2023-11-28 19:26:56 -08:00
LexManos
c1557ec3c2
Rework KeyModifiers system to properly allow keybinds to be triggered when multiple modifiers are pressed.
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Fix setting keybinds whel using keyboard inputs to select the menu. Closes #9793
2023-11-28 19:10:07 -08:00
LexManos
4ac1a3dedf
Fix KeyModifiers not being properly taken into account. Closes #9806
2023-11-28 16:16:00 -08:00
Paint_Ninja and embeddedt
a26f952212
Don't turn off VSync when rendering from Minecraft context ( #9800 )
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Co-authored-by: embeddedt <42941056+embeddedt@users.noreply.github.com >
2023-11-26 16:57:01 -08:00
Paint_Ninja and embeddedt
83ee68c0b0
[1.20.x] Fix rare crash with early display window, fixes #9673 ( #9798 )
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Co-Authored-By: embeddedt <42941056+embeddedt@users.noreply.github.com >
2023-11-26 16:23:46 -08:00
DBotThePony
a5ff932125
Move Chunk Watch/Unwatch events to fire after sync packets have been sent to the client ( #9790 )
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This makes sure that modders who send extra chunk data will have clients who know about the chunk.
2023-11-17 08:45:55 -08:00
LexManos
0d820eddd4
Add more sanitization to the ChannelListManager because other projects like to impose arbitrary critical restrictions. Closes #9789 #9772
2023-11-15 09:09:18 -08:00
LexManos
83c651ce39
Fix tag loading being unordered. Closes #9774
2023-11-13 08:50:16 -08:00
Lupicus
7cd88944d4
Fix texture UV values for obj models. Closes #9737 ( #9767 )
2023-11-10 15:56:38 -08:00
Paint_Ninja
dff52ecd71
Gradle 8.4 ( #9778 )
2023-11-10 11:51:08 -08:00
DBotThePony
da34d97d9d
Make Ingredient check for invalidation on getItems(), invalidate ingredients on tags update ( #9688 )
2023-11-07 21:53:27 -08:00
Paint_Ninja
a27405b8d1
Improve mod description formatting in mods screen ( #9768 )
2023-11-02 10:53:17 -07:00
LexManos
7a443276a5
Fix lowcode implementation version, now that it's actually labeling the correct package.
2023-10-24 23:13:26 -07:00
LexManos
e34090c809
Buildscript cleanup and organization.
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Updated to use newer libraries that reduce the command line arguments needed to run the game.
Fix issues in the SecureModule's classloader that caused resources to not be seen when they are on parent module layers.
2023-10-24 16:24:13 -07:00
LexManos
72e8ae252c
Fix @GameTestGenerator not functioning correctly. Closes #9748
2023-10-23 11:37:51 -07:00
Paint_Ninja
347c480bdc
Optimise registries by using fastutils collections to minimize boxing. ( #9749 )
2023-10-14 10:14:03 -07:00
Paint_Ninja
e0b9474621
Minor MDK changes ( #9750 )
2023-10-14 09:38:49 -07:00
Paint_Ninja
8ad1e899a3
Improve mod loading error message for errors inside mod constructors ( #9751 )
2023-10-14 09:38:29 -07:00
The_Dead_2
3b6bb5edbc
Add a CrashReportAnalyser that tries to identify the mod that crashed the game ( #9732 )
2023-10-14 09:38:14 -07:00
LexManos
c4e7d694c1
Fix potential threading issue when registering CriteriaTriggers. Closes #9745
2023-10-12 22:31:35 -07:00
LexManos
e00de1a326
Move to a cache based crowdin solution instead of hitting the api every build.
2023-10-12 22:30:48 -07:00
LexManos
e9ee999558
Fix Melon/Pumpkin stems having wrong plat type causing them to remain after trampling farmland. Fixes #9495
2023-10-11 22:54:55 -07:00
LexManos
a1aacf25fe
Fix loot tables not having their ids set.
2023-10-10 23:41:21 -07:00
LexManos
0c2f3e5523
Make horses and llama's fire LivingFallEvent. Fixes #9743
2023-10-09 11:33:39 -07:00
LexManos
a6978cffbf
Fix advancement screen being too dark. Fixes #9727
2023-10-09 11:14:52 -07:00
LexManos
2332ecf984
Fix ConditionalCodec having an inverted test. Closes #9742
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Remove clean project on CI.
Bump FG version to fix transitive issue on module path.
2023-10-08 13:13:17 -07:00
LexManos
9cd73c84a6
More buildscript work
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Fixed ignoreList for client and server.
Lazy configured a few more tasks
Fixed early loading screen hardcoded names.. why?
2023-10-07 12:41:16 -07:00
LexManos
ab544a78d3
Bump guava to module path for jimfs. Fixes dedicated server.
2023-10-07 01:01:12 -07:00
LexManos
5b0abf97c8
Revive custom ingredient types.
2023-10-06 21:14:04 -07:00
LexManos
587b684035
Revive ConditionalRecipe and ConditionalAdvancement.
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Also directly add conditional support to all vanilla recipe data generators.
2023-10-06 21:01:03 -07:00
LexManos
90dafb0df0
Rewrite our GameTest hooks to be sane.
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Add game test to GlobalLootModifierTest which validates the smelting modifiers.
Removed FakePlayer system, it's broken and needs a major rewrite.
2023-10-06 21:01:02 -07:00
LexManos
aff05a4cf3
Cleanup FMLLoader and Launch Handlers.
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Cleanup some of the build.gradle
Start work on restructuring test mods. They are now treated as their own jars, as well as having their mods.toml auto-generated. No more mods.toml conflicts!
Add pattern matching support to Data run modlist.
2023-10-06 21:01:01 -07:00
DavidQF555
1ddac54256
Fix Slot Index for Inventory Ticking Items ( #9736 )
2023-09-29 00:14:56 -07:00
LexManos
fcf9088aa5
Make default Entity.getAddPacket automatically use Forge's enhanced spawn packet if nessasary.
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This spawn packet needs to be re-designed, it is effectively only there to hook into creating the new entity instance. This will be re-evaluated during the cleanup in 1.21+
2023-09-28 16:31:18 -07:00
Paint_Ninja and embeddedt
374dbc7a4b
Optimise path filter in mod loading ( #9710 )
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Co-authored-by: embeddedt <42941056+embeddedt@users.noreply.github.com >
2023-09-28 14:26:43 -07:00