cpw
57befa89bb
Fix keybindings being derped
2013-07-28 20:52:12 +02:00
Christian
9947ba8503
Fix logo handling. no more NPE if the logo can't be found. Also, fix location of mcp logo now.
2013-07-14 13:40:55 -04:00
Christian
20e93a412e
Fix up logos in the mod screen. Clean up some unnecessary casts and suppressions, use the -debug asm
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library at dev time, since it contains full symbols and code in compiled form.
2013-07-10 15:47:13 -04:00
Christian
e44e8b3112
Force a global asset scan prior to mod construction : you should be able to
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reference assets anywhere in your mod now.
2013-07-10 00:42:40 -04:00
LexManos
c7ab872c85
Temporarily disable GuiModList's Mod logos.
2013-07-09 03:27:49 -07:00
LexManos
54e06e841d
Move Resource refreshing until affter postInit.
2013-07-03 22:29:10 -07:00
Christian
ba3707af22
More javadoc cleanup
2013-07-02 19:39:02 -04:00
Christian
ad79b9ed86
Fix up some deprecation warnings, and clean up coremod code that's going
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away.
2013-07-02 19:27:50 -04:00
Christian
f21cd286ca
Resource packs, part two. FML mods are now resource packs. Vanilla will scan anything under 'assets'
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and turn it into a resource prefix. Use resourcelocations to look stuff up.
2013-07-02 11:11:50 -04:00
Christian
fbd57b3264
Mods are now loaded as resource packs. Vanilla will scan for valid prefixes based on subdirs of 'assets' which
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can then be referenced as ResourceLocations with the "<prefix>:path" notation.
2013-07-02 01:39:40 -04:00
Christian
2e3f2461fa
More fixes, binpatching works
2013-06-29 15:16:18 -04:00
Christian
95f7345ff7
First draft of 1.6 update
2013-06-29 13:33:14 -04:00
Christian
edc1fb24e2
Send the "suspect list", and print the suspect versions
2013-05-27 11:03:23 -04:00
Christian
ac97370f94
Add in a pretty sorting error screen
2013-05-27 10:28:00 -04:00
LexManos
787c0c4a6a
Don't spit error on LWJGL not supporting 4.3 just warning.
2013-05-11 10:55:39 -07:00
Christian
dcf069ca52
Attempt to reduce lines on the screen for id mismatch. Hopefully prevents game crashes.
2013-04-22 21:14:34 -04:00
Christian
a3b5eaacfd
Fix a small modloader compatibility derp: closes #222
2013-04-20 22:55:56 -04:00
Christian
8f35adca7a
Use more expressive language when a version specifier is a simple unbounded above condition
2013-04-16 13:46:55 -04:00
LexManos
4836b3272a
Re-worked the Texture patches, optifine helper function, and re-added support for dynamically rotating the texture for mod authors who do things horribly wrong.
2013-04-09 20:06:41 -07:00
Christian
a31607ae7d
Fix compilation derp, and clean up rotation helper.
2013-04-09 21:20:31 -04:00
Christian
00c7883088
Very significant improvement in performance by using glSubImage to upload data. Inspired by frequent complaints about performance of hires
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texture packs. They probably still need a beefy system but should work. Hopefully I can figure out why the subImage GL side copy isn't working
properly for an even more significant speed boost. But this gets things started.
2013-04-09 20:15:14 -04:00
Christian
d9db27275e
Fix mismatch screen a bit. Should render more correctly now and
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at least not be blank in a lot of circumstances..
2013-03-22 10:20:53 -04:00
bspkrs
24022ab6ba
Added comments to note FML-only methods
2013-03-14 01:29:36 -03:00
Christian
ac16845fc4
Fix demo mode crash. Closes #187
2013-03-10 01:15:16 -05:00
Christian
2a779ec328
Try a different way of remapping the fields. Should work because it's userspace, not relauncher space
2013-03-09 17:36:31 -05:00
LexManos
1642bad402
Fix Multi-part entity children ID issue, mobs with custom spawning must deal with child ids themselves.
2013-03-09 10:07:41 -08:00
Christian
58ee06ea8e
Some fixes for the snapshot
2013-03-09 12:10:13 -05:00
Christian
62f5adf8e2
Revert "Fix modlist to use the new texture binding functions, i think"
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This reverts commit 48544db690 .
Conflicts:
client/cpw/mods/fml/client/GuiModList.java
2013-03-09 11:12:12 -05:00
Christian
c42a210140
Strip deprecated code
2013-03-07 19:33:34 -05:00
Christian
a723aa6860
Refresh copyright notices on everything
2013-03-07 19:25:48 -05:00
Christian
e9ff699c2d
Refresh the renderengine after modloading is complete. Should fix issues with out-of-place texture registration by mods.
2013-03-07 19:02:26 -05:00
Christian
74fffc6fdc
Update next render to 40
2013-03-04 22:52:24 -05:00
Christian
3410242f03
Update FML to 1.5 snapshot 13w09c
2013-03-02 02:06:32 -05:00
LexManos
47b5e99b6f
Fix crash in GuiModList for mod logo files, logo is not rendering for unknow reason.
2013-02-27 22:41:00 -08:00
Christian
dcb15a587c
Clean up more junk
2013-02-26 00:28:12 -05:00
Christian
937e9a0169
Update libs for 1.5. Lots of new libs.
2013-02-26 00:16:57 -05:00
Christian
5347caa1c4
Merge branch 'master' into snapshot15
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Conflicts:
patches/minecraft/net/minecraft/client/renderer/RenderEngine.java.patch
2013-02-25 21:53:56 -05:00
Christian
52f6a674ea
Merge branch 'master' into snapshot15
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Conflicts:
client/cpw/mods/fml/client/TextureFXManager.java
2013-02-25 21:18:08 -05:00
LexManos
bad55cacfa
Fix sprite map issue.
2013-02-22 14:45:25 -08:00
Christian
cd96718339
Fix HD mob skins, FINALLY!!!
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Stupid eyes are stupid.
2013-02-06 01:25:46 -05:00
Christian
f169f7c92f
A log of logging cleanup. FML will now read logging.properties to configure logging channels a couple of times during startup.
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You should be able to filter a lot of messages based on things like modid and certain FML related features that can be noisy
like item tracking.
Should close #175
2013-01-30 18:57:21 -05:00
Christian
dd832f2a88
Update for MCP7.30c - fixes redstone rendering issues
2013-01-22 14:40:09 -05:00
Christian
4a6245a215
Another packaging update. I think we're done now.
2013-01-12 00:33:32 -05:00
Christian
48544db690
Fix modlist to use the new texture binding functions, i think
2013-01-12 00:27:11 -05:00
Christian
2c89b3def3
A couple of packaging tweaks, clean up more junk. It may come back but for now it's gone
2013-01-12 00:17:35 -05:00
Christian
4a1f4b90fd
Initial patch update for snapshot
2013-01-11 23:47:05 -05:00
Christian
68e76c273a
Merge branch 'master' into securityupdate
2012-12-17 11:46:27 -05:00
Christian
293edb316e
Some tweaks to item identification. The GameRegistry methods are deprecated
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to encourage you to use the new named ones instead. These will force a
name on the item/block, allowing for stronger matching than "sequential guessing"
2012-12-16 22:57:11 -05:00
Christian
bbfd85ed1e
Move Side and SideOnly to relauncher package
2012-12-15 23:21:26 -05:00
Christian
22a88ea2e4
Change ID management slightly. IDs are tracked by block type for itemblock items now. This means servers will need to update.
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Also, ordinal rearrangements within a mod will no longer trigger server disconnection, though a warning will still be logged.
2012-12-12 19:31:05 -05:00