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Refresh the renderengine after modloading is complete. Should fix issues with out-of-place texture registration by mods.
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@@ -244,6 +244,8 @@ public class FMLClientHandler implements IFMLSidedHandler
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}
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else
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{
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// Force renderengine to reload and re-initialize all textures
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client.field_71446_o.func_78352_b();
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// TextureFXManager.instance().loadTextures(client.field_71418_C.func_77292_e());
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}
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}
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