Prevent player dat files getting reset during disconnects.

Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
This commit is contained in:
bloodshot committed 2014-02-13 02:44:18 -05:00
1 parent 2bf052ad91
commit f1db5dd5af
1 file changed
+12 -3
@@ -35,7 +35,16 @@
if (nbttagcompound != null && nbttagcompound.func_150297_b("Riding", 10))
{
Entity entity = EntityList.func_75615_a(nbttagcompound.func_74775_l("Riding"), worldserver);
@@ -256,6 +259,7 @@
@@ -225,6 +228,8 @@
protected void func_72391_b(EntityPlayerMP p_72391_1_)
{
+ if (p_72391_1_.field_71135_a == null) return;
+
this.field_72412_k.func_75753_a(p_72391_1_);
StatisticsFile statisticsfile = (StatisticsFile)this.field_148547_k.get(p_72391_1_.func_70005_c_());
@@ -256,6 +261,7 @@
public void func_72367_e(EntityPlayerMP p_72367_1_)
{
@@ -43,7 +52,7 @@
p_72367_1_.func_71029_a(StatList.field_75947_j);
this.func_72391_b(p_72367_1_);
WorldServer worldserver = p_72367_1_.func_71121_q();
@@ -415,6 +419,7 @@
@@ -415,6 +421,7 @@
this.field_72404_b.add(entityplayermp1);
entityplayermp1.func_71116_b();
entityplayermp1.func_70606_j(entityplayermp1.func_110143_aJ());
@@ -51,7 +60,7 @@
return entityplayermp1;
}
@@ -440,6 +445,7 @@
@@ -440,6 +447,7 @@
PotionEffect potioneffect = (PotionEffect)iterator.next();
p_72356_1_.field_71135_a.func_147359_a(new S1DPacketEntityEffect(p_72356_1_.func_145782_y(), potioneffect));
}