Another bloody ticking fix. This should fix mods that use ML.setInGameHook(true,false) on the

server side to recieve ticks.
This commit is contained in:
Christian committed 2012-07-08 22:06:11 -04:00
1 parent decbe8ba7c
commit 2db9292ba5
1 file changed
+1 -1
@@ -60,7 +60,7 @@ public class BaseModTicker implements ITickHandler
private void tickBaseMod(EnumSet<TickType> types, boolean end, Object... tickData)
{
if (FMLCommonHandler.instance().getSide().isClient() && ( ticks.contains(TickType.GAME) || ticks.contains(TickType.WORLDLOAD)) || ticks.contains(TickType.RENDER))
if (FMLCommonHandler.instance().getSide().isClient() && ( ticks.contains(TickType.GAME) || ticks.contains(TickType.WORLDLOAD)))
{
EnumSet cTypes=EnumSet.copyOf(types);
if ( ( end && types.contains(TickType.GAME)) || types.contains(TickType.WORLDLOAD))