From 2db9292ba56ba899097be6fe15fa6fdcc857d00f Mon Sep 17 00:00:00 2001 From: Christian Date: Sun, 8 Jul 2012 22:06:11 -0400 Subject: [PATCH] Another bloody ticking fix. This should fix mods that use ML.setInGameHook(true,false) on the server side to recieve ticks. --- fml/common/cpw/mods/fml/common/modloader/BaseModTicker.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fml/common/cpw/mods/fml/common/modloader/BaseModTicker.java b/fml/common/cpw/mods/fml/common/modloader/BaseModTicker.java index 866b139316..3e915202bd 100644 --- a/fml/common/cpw/mods/fml/common/modloader/BaseModTicker.java +++ b/fml/common/cpw/mods/fml/common/modloader/BaseModTicker.java @@ -60,7 +60,7 @@ public class BaseModTicker implements ITickHandler private void tickBaseMod(EnumSet types, boolean end, Object... tickData) { - if (FMLCommonHandler.instance().getSide().isClient() && ( ticks.contains(TickType.GAME) || ticks.contains(TickType.WORLDLOAD)) || ticks.contains(TickType.RENDER)) + if (FMLCommonHandler.instance().getSide().isClient() && ( ticks.contains(TickType.GAME) || ticks.contains(TickType.WORLDLOAD))) { EnumSet cTypes=EnumSet.copyOf(types); if ( ( end && types.contains(TickType.GAME)) || types.contains(TickType.WORLDLOAD))