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bump default block ID limit to 32k for NEID parity
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@@ -93,14 +93,14 @@ public class GeneralConfig {
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"Minecraft contains some internal code that uses a HUGE amount of RAM with too many block IDs available.",
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"Notice: This does not affect ITEM IDs.",
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"The vanilla default is 4k block IDs, while the maximum is 16 million.",
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"The default setting sets it to 8k (2x vanilla).",
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"The default setting sets it to 32k (8x vanilla).",
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"increase if necessary (when running out of BLOCK IDs in your modpack)",
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"Only effective if extendBlockItem is enabled.",
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"Effective values: (0: 4k, 1: 8k, 2: 16k, 3: 32k, 4: 64k, 5: 128k, 6: 256k, 7: 512k, 8: 1M, 9: 2M, 10: 4M, 11: 8M, 12: 16M)",
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"The effective value of this variable must always be smaller or equal to the effective value of extraItemIDBits"})
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@Config.RangeInt(min = 0,
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max = 12)
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@Config.DefaultInt(1)
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@Config.DefaultInt(3)
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public static int extraBlockIDBits;
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@Config.Comment({"Use this to tune the amount of available item IDs.",
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