bump default block ID limit to 32k for NEID parity

This commit is contained in:
FalsePattern committed 2025-06-06 12:32:28 +02:00
1 parent a0c8fe49a3
commit c51228b1fd
1 file changed
+2 -2
@@ -93,14 +93,14 @@ public class GeneralConfig {
"Minecraft contains some internal code that uses a HUGE amount of RAM with too many block IDs available.",
"Notice: This does not affect ITEM IDs.",
"The vanilla default is 4k block IDs, while the maximum is 16 million.",
"The default setting sets it to 8k (2x vanilla).",
"The default setting sets it to 32k (8x vanilla).",
"increase if necessary (when running out of BLOCK IDs in your modpack)",
"Only effective if extendBlockItem is enabled.",
"Effective values: (0: 4k, 1: 8k, 2: 16k, 3: 32k, 4: 64k, 5: 128k, 6: 256k, 7: 512k, 8: 1M, 9: 2M, 10: 4M, 11: 8M, 12: 16M)",
"The effective value of this variable must always be smaller or equal to the effective value of extraItemIDBits"})
@Config.RangeInt(min = 0,
max = 12)
@Config.DefaultInt(1)
@Config.DefaultInt(3)
public static int extraBlockIDBits;
@Config.Comment({"Use this to tune the amount of available item IDs.",