From c51228b1fde866abc5dbbbd196a12e1de7bfd145 Mon Sep 17 00:00:00 2001 From: FalsePattern Date: Fri, 6 Jun 2025 12:32:28 +0200 Subject: [PATCH] bump default block ID limit to 32k for NEID parity --- .../com/falsepattern/endlessids/config/GeneralConfig.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/falsepattern/endlessids/config/GeneralConfig.java b/src/main/java/com/falsepattern/endlessids/config/GeneralConfig.java index bd91273..65cece2 100644 --- a/src/main/java/com/falsepattern/endlessids/config/GeneralConfig.java +++ b/src/main/java/com/falsepattern/endlessids/config/GeneralConfig.java @@ -93,14 +93,14 @@ public class GeneralConfig { "Minecraft contains some internal code that uses a HUGE amount of RAM with too many block IDs available.", "Notice: This does not affect ITEM IDs.", "The vanilla default is 4k block IDs, while the maximum is 16 million.", - "The default setting sets it to 8k (2x vanilla).", + "The default setting sets it to 32k (8x vanilla).", "increase if necessary (when running out of BLOCK IDs in your modpack)", "Only effective if extendBlockItem is enabled.", "Effective values: (0: 4k, 1: 8k, 2: 16k, 3: 32k, 4: 64k, 5: 128k, 6: 256k, 7: 512k, 8: 1M, 9: 2M, 10: 4M, 11: 8M, 12: 16M)", "The effective value of this variable must always be smaller or equal to the effective value of extraItemIDBits"}) @Config.RangeInt(min = 0, max = 12) - @Config.DefaultInt(1) + @Config.DefaultInt(3) public static int extraBlockIDBits; @Config.Comment({"Use this to tune the amount of available item IDs.",