reduce archaicfix spam

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FalsePattern committed 2022-07-23 01:04:17 +02:00
1 parent dd26846984
commit 8e83ba76d4
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@@ -144,4 +144,10 @@ gradle-app.setting
.classpath
# End of https://www.toptal.com/developers/gitignore/api/intellij+all,gradle,forgegradle,java
!lib/*.jar
!lib/*.jar
!run
run/*
!run/config
run/config/*
!run/config/archaicfix.cfg
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@@ -0,0 +1,56 @@
# Configuration file
general {
# Replace the regional difficulty calculation with a TMCW-style one that increases with playtime, not time per chunk. [default: true]
B:betterRegionalDifficulty=true
# EXPERIMENTAL: Replace the Thaumcraft hashing implementation. This really hasn't been tested and probably breaks everything. [default: false]
B:betterThaumcraftHashing=false
# EXPERIMENTAL: Cache matching crafting recipes to avoid needing to scan the whole list each time. [default: false]
B:cacheRecipes=false
# Disable spawn chunks [default: true]
B:disableSpawnChunks=true
# Prevents buttons from showing a yellow text color when hovered, as was done in 1.14+. [default: false]
B:enableNewButtonAppearance=false
# Enables the 1.8-style occlusion culling originally developed by CoFHTweaks. Not compatible with OptiFine. [default: false]
B:enableOcclusionTweaks=false
# Fix instances of cascading worldgen in Mekanism. [default: true]
B:fixMekanismCascadingWorldgen=true
# Cap the integrated server render distance at a minimum of 8 chunks, and adjust despawn ranges so mobs will always despawn properly on low render distances. [default: true]
B:fixMobSpawnsAtLowRenderDist=true
# [default: true]
B:hideDownloadingTerrainScreen=true
# Improve the sorting of chunk updates, provides a slight improvement to how fast the world renders out to its border. Has no effect if enableOcclusionTweaks is on. [default: true]
B:improveRenderSortingOrder=true
# Allow 65000 block updates to be performed per tick, rather than 1000. [default: true]
B:increaseBlockUpdateLimit=true
# Increase the amount of armor mobs wear on average. From TMCW. [default: true]
B:increaseMobArmor=true
# Reduce lag caused by item entities [default: true]
B:itemLagReduction=true
# Log when cascading worldgen occurs. [default: true]
B:logCascadingWorldgen=false
# Print a stacktrace when cascading worldgen occurs. Use only for development as this will add more lag in game. [default: false]
B:logCascadingWorldgenStacktrace=false
# Increase the maximum render distance to 32 if OptiFine and FastCraft are not installed. [default: false]
B:raiseMaxRenderDistance=false
# Have NEI take over creative searching. Much more performant, but requires the GTNH fork of NEI to be installed. [default: true]
B:useNeiForCreativeSearch=true
}