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reduce archaicfix spam
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@@ -144,4 +144,10 @@ gradle-app.setting
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.classpath
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# End of https://www.toptal.com/developers/gitignore/api/intellij+all,gradle,forgegradle,java
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!lib/*.jar
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!lib/*.jar
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!run
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run/*
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!run/config
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run/config/*
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!run/config/archaicfix.cfg
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@@ -0,0 +1,56 @@
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# Configuration file
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general {
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# Replace the regional difficulty calculation with a TMCW-style one that increases with playtime, not time per chunk. [default: true]
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B:betterRegionalDifficulty=true
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# EXPERIMENTAL: Replace the Thaumcraft hashing implementation. This really hasn't been tested and probably breaks everything. [default: false]
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B:betterThaumcraftHashing=false
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# EXPERIMENTAL: Cache matching crafting recipes to avoid needing to scan the whole list each time. [default: false]
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B:cacheRecipes=false
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# Disable spawn chunks [default: true]
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B:disableSpawnChunks=true
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# Prevents buttons from showing a yellow text color when hovered, as was done in 1.14+. [default: false]
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B:enableNewButtonAppearance=false
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# Enables the 1.8-style occlusion culling originally developed by CoFHTweaks. Not compatible with OptiFine. [default: false]
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B:enableOcclusionTweaks=false
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# Fix instances of cascading worldgen in Mekanism. [default: true]
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B:fixMekanismCascadingWorldgen=true
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# Cap the integrated server render distance at a minimum of 8 chunks, and adjust despawn ranges so mobs will always despawn properly on low render distances. [default: true]
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B:fixMobSpawnsAtLowRenderDist=true
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# [default: true]
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B:hideDownloadingTerrainScreen=true
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# Improve the sorting of chunk updates, provides a slight improvement to how fast the world renders out to its border. Has no effect if enableOcclusionTweaks is on. [default: true]
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B:improveRenderSortingOrder=true
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# Allow 65000 block updates to be performed per tick, rather than 1000. [default: true]
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B:increaseBlockUpdateLimit=true
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# Increase the amount of armor mobs wear on average. From TMCW. [default: true]
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B:increaseMobArmor=true
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# Reduce lag caused by item entities [default: true]
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B:itemLagReduction=true
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# Log when cascading worldgen occurs. [default: true]
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B:logCascadingWorldgen=false
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# Print a stacktrace when cascading worldgen occurs. Use only for development as this will add more lag in game. [default: false]
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B:logCascadingWorldgenStacktrace=false
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# Increase the maximum render distance to 32 if OptiFine and FastCraft are not installed. [default: false]
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B:raiseMaxRenderDistance=false
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# Have NEI take over creative searching. Much more performant, but requires the GTNH fork of NEI to be installed. [default: true]
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B:useNeiForCreativeSearch=true
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}
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