From 8e83ba76d4d69b63df16ae55dc113a9601d28457 Mon Sep 17 00:00:00 2001 From: FalsePattern <30945458+FalsePattern@users.noreply.github.com> Date: Sat, 23 Jul 2022 01:04:17 +0200 Subject: [PATCH] reduce archaicfix spam --- .gitignore | 8 +++++- run/config/archaicfix.cfg | 56 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 63 insertions(+), 1 deletion(-) create mode 100644 run/config/archaicfix.cfg diff --git a/.gitignore b/.gitignore index 186c283..ccc5792 100644 --- a/.gitignore +++ b/.gitignore @@ -144,4 +144,10 @@ gradle-app.setting .classpath # End of https://www.toptal.com/developers/gitignore/api/intellij+all,gradle,forgegradle,java -!lib/*.jar \ No newline at end of file +!lib/*.jar + +!run +run/* +!run/config +run/config/* +!run/config/archaicfix.cfg \ No newline at end of file diff --git a/run/config/archaicfix.cfg b/run/config/archaicfix.cfg new file mode 100644 index 0000000..44e1ba2 --- /dev/null +++ b/run/config/archaicfix.cfg @@ -0,0 +1,56 @@ +# Configuration file + +general { + # Replace the regional difficulty calculation with a TMCW-style one that increases with playtime, not time per chunk. [default: true] + B:betterRegionalDifficulty=true + + # EXPERIMENTAL: Replace the Thaumcraft hashing implementation. This really hasn't been tested and probably breaks everything. [default: false] + B:betterThaumcraftHashing=false + + # EXPERIMENTAL: Cache matching crafting recipes to avoid needing to scan the whole list each time. [default: false] + B:cacheRecipes=false + + # Disable spawn chunks [default: true] + B:disableSpawnChunks=true + + # Prevents buttons from showing a yellow text color when hovered, as was done in 1.14+. [default: false] + B:enableNewButtonAppearance=false + + # Enables the 1.8-style occlusion culling originally developed by CoFHTweaks. Not compatible with OptiFine. [default: false] + B:enableOcclusionTweaks=false + + # Fix instances of cascading worldgen in Mekanism. [default: true] + B:fixMekanismCascadingWorldgen=true + + # Cap the integrated server render distance at a minimum of 8 chunks, and adjust despawn ranges so mobs will always despawn properly on low render distances. [default: true] + B:fixMobSpawnsAtLowRenderDist=true + + # [default: true] + B:hideDownloadingTerrainScreen=true + + # Improve the sorting of chunk updates, provides a slight improvement to how fast the world renders out to its border. Has no effect if enableOcclusionTweaks is on. [default: true] + B:improveRenderSortingOrder=true + + # Allow 65000 block updates to be performed per tick, rather than 1000. [default: true] + B:increaseBlockUpdateLimit=true + + # Increase the amount of armor mobs wear on average. From TMCW. [default: true] + B:increaseMobArmor=true + + # Reduce lag caused by item entities [default: true] + B:itemLagReduction=true + + # Log when cascading worldgen occurs. [default: true] + B:logCascadingWorldgen=false + + # Print a stacktrace when cascading worldgen occurs. Use only for development as this will add more lag in game. [default: false] + B:logCascadingWorldgenStacktrace=false + + # Increase the maximum render distance to 32 if OptiFine and FastCraft are not installed. [default: false] + B:raiseMaxRenderDistance=false + + # Have NEI take over creative searching. Much more performant, but requires the GTNH fork of NEI to be installed. [default: true] + B:useNeiForCreativeSearch=true +} + +