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CustomNPC-Plus/src/main/java/noppes/npcs/ai/pathfinder/FlyingMoveHelper.java
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package noppes.npcs.ai.pathfinder;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityMoveHelper;
import net.minecraft.util.MathHelper;
import noppes.npcs.entity.EntityNPCFlying;
import noppes.npcs.entity.EntityNPCInterface;
public class FlyingMoveHelper extends EntityMoveHelper{
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private final EntityNPCInterface entity;
private double posX;
private double posY;
private double posZ;
private double speed;
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public boolean update;
public FlyingMoveHelper(EntityNPCInterface entity){
super(entity);
this.entity = entity;
this.posX = entity.posX;
this.posY = entity.posY;
this.posZ = entity.posZ;
}
public void onUpdateMoveHelper() {
if (this.update) {
this.update = false;
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double speed = this.speed * this.entity.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue();
double verticalSpeed = this.speed * this.entity.ai.flySpeed/8.0D;
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this.entity.setAIMoveSpeed((float)speed);
double d0 = this.posX - this.entity.posX;
double d1 = this.posY - this.entity.posY;
double d2 = this.posZ - this.entity.posZ;
double d4 = d0 * d0 + d1 * d1 + d2 * d2;
double d5 = MathHelper.sqrt_double(d4);
speed = Math.min(d5/5.0D,speed);
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// its here louis!
// This is the hurt time that stuns the NPC!!!!!!
// if (this.entity.hurtTime == 0 && d4 > 0.5D) {
if (d4 >= 0.5D) {
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this.entity.motionX += (speed * (d0 / d5) - this.entity.motionX) * speed;
this.entity.motionZ += (speed * (d2 / d5) - this.entity.motionZ) * speed;
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if (((EntityNPCFlying)this.entity).flyLimitAllow || !this.entity.ai.hasFlyLimit) {
this.entity.motionY = verticalSpeed * (d1 / d5);
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if (this.entity.motionY > 0) {
this.entity.motionY += 0.1D;
}
}
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this.entity.velocityChanged = true;
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this.entity.rotationYaw = this.limitAngle(this.entity.rotationYaw,(float) ((Math.atan2(-d0, -d2) + Math.PI) * -(180F / Math.PI)),20.0F);
}
}
}
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private float limitAngle(float angleIn, float lower, float upper)
{
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float f = MathHelper.wrapAngleTo180_float(lower - angleIn);
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if (f > upper)
{
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f = upper;
}
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if (f < -upper)
{
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f = -upper;
}
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float f1 = angleIn + f;
if (f1 < 0.0F)
{
f1 += 360.0F;
}
else if (f1 > 360.0F)
{
f1 -= 360.0F;
}
return f1;
}
/**
* Sets the speed and location to move to
*/
public void setMoveTo(double p_75642_1_, double p_75642_3_, double p_75642_5_, double p_75642_7_)
{
this.posX = p_75642_1_;
this.posY = p_75642_3_;
this.posZ = p_75642_5_;
this.speed = p_75642_7_;
this.update = true;
}
public boolean isUpdating()
{
return this.update;
}
public double getSpeed()
{
return this.speed;
}
}