EntityAIReturn:
-Fixed NPC still creating a new path when close to the NPC's home.
EntityNPCInterface:
-Fixed flying NPCs having their home Y position dip into the ground.
-NPCs update their move helpers and navigators when they can't breathe.
FlyingMoveHelper:
-Reduced calls to Math.atan2 (very expensive operation to be unnecessarily calling every tick)
FlyPathFinder:
-Water opens an OPEN path point iff the NPC can swim, not iff the NPC's drowning type != 1.
NPCPath:
-Made PathPoint occurrences use NPCPathPoint
PathNavigateFlying:
-A slightly larger area of blocks with respect to width is checked om rayTraceBlocks(), and the function now also correctly checks for liquids.
-Improved flight pathing greatly, MUCH MUCH smoother now.
-The "flying speed" of an NPC now correctly speeds up how fast the NPC climbs vertically while flying
-NPCs now properly return to start while flying
Added a ton of code regarding Flying doesn't work correctly. Please Uncomment them by searching for
Comment: // Fly Change
Fixed Hidden Parts not Saving