2026-01-25 20:39:01 -05:00
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package kamkeel.npcs.entity;
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2026-02-18 05:13:51 -05:00
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import kamkeel.npcs.controllers.data.ability.data.EnergyCombatData;
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import kamkeel.npcs.controllers.data.ability.data.EnergyDisplayData;
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import kamkeel.npcs.controllers.data.ability.data.EnergyLifespanData;
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import kamkeel.npcs.controllers.data.ability.data.EnergyLightningData;
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import kamkeel.npcs.controllers.data.ability.data.EnergyTrajectoryData;
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2026-02-01 01:50:28 -03:00
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import kamkeel.npcs.util.AnchorPointHelper;
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2026-01-25 20:39:01 -05:00
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import noppes.npcs.EventHooks;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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/**
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* Laser projectile - fast expanding thin line that pierces through multiple targets.
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* No homing, travels in a straight line from origin to max distance.
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2026-02-18 05:13:51 -05:00
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* <p>
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2026-01-25 20:39:01 -05:00
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* Design inspired by LouisXIV's energy attack system.
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*/
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2026-02-17 14:32:13 -05:00
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public class EntityAbilityLaser extends EntityEnergyProjectile {
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2026-01-25 20:39:01 -05:00
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// Laser-specific properties
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private float laserWidth = 0.2f;
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private float expansionSpeed = 2.0f; // Blocks per tick
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private int lingerTicks = 10; // How long laser stays visible after reaching max
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// State
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private float currentLength = 0.0f;
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private boolean fullyExtended = false;
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private int ticksSinceFullExtension = 0;
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// Direction (normalized)
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private double dirX, dirY, dirZ;
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2026-02-06 16:28:38 -05:00
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// Lock vertical direction after firing (only update yaw, keep pitch fixed)
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private boolean lockVerticalDirection = false;
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2026-02-18 14:10:55 -05:00
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// Whether to die on first entity impact (hit-scan mode)
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private boolean dieOnImpact = false;
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2026-01-25 20:39:01 -05:00
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// Track hit entities to avoid double-damage
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private Set<Integer> hitEntities = new HashSet<>();
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// End point for rendering
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private double endX, endY, endZ;
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public EntityAbilityLaser(World world) {
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super(world);
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}
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/**
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2026-01-29 14:19:57 -05:00
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* Full constructor with all parameters using data classes.
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*/
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2026-01-30 05:01:54 -05:00
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public EntityAbilityLaser(World world, EntityLivingBase owner, EntityLivingBase target,
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double x, double y, double z,
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float laserWidth,
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EnergyDisplayData display, EnergyCombatData combat,
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EnergyLightningData lightning, EnergyLifespanData lifespan,
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EnergyTrajectoryData trajectory, float expansionSpeed, int lingerTicks) {
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super(world);
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2026-01-29 14:19:57 -05:00
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// Initialize base properties (laser doesn't rotate)
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initProjectile(owner, target, x, y, z, laserWidth, display, combat, lightning, lifespan, trajectory);
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this.displayData.rotationSpeed = 0.0f;
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// Laser-specific properties
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this.laserWidth = laserWidth;
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this.expansionSpeed = expansionSpeed;
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this.lingerTicks = lingerTicks;
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// Calculate direction toward target or forward
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if (target != null) {
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double dx = target.posX - x;
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double dy = (target.posY + target.getEyeHeight() - 0.4) - y;
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double dz = target.posZ - z;
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double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
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if (len > 0) {
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this.dirX = dx / len;
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this.dirY = dy / len;
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this.dirZ = dz / len;
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}
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} else {
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// Fire in NPC's facing direction
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float yaw = (float) Math.toRadians(owner.rotationYaw);
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float pitch = (float) Math.toRadians(owner.rotationPitch);
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this.dirX = -Math.sin(yaw) * Math.cos(pitch);
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this.dirY = -Math.sin(pitch);
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this.dirZ = Math.cos(yaw) * Math.cos(pitch);
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}
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// Initialize end point
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this.endX = x;
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this.endY = y;
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this.endZ = z;
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}
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@Override
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protected void updateRotation() {
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// Laser doesn't rotate
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}
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@Override
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protected boolean checkMaxDistance() {
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// Laser handles distance differently - it expands to max then lingers
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return false;
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}
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@Override
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protected void updateProjectile() {
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if (isCharging()) {
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updateCharging();
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return;
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}
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2026-02-06 16:28:38 -05:00
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// Track owner's anchor position and rotation each tick
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// so the laser follows the NPC's facing direction
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updateLaserOriginAndDirection();
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2026-01-25 20:39:01 -05:00
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if (!fullyExtended) {
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// Expand the laser
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currentLength += expansionSpeed;
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2026-02-03 17:20:36 -03:00
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if (currentLength >= getMaxDistance()) {
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currentLength = getMaxDistance();
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fullyExtended = true;
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}
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// Update end point
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endX = startX + dirX * currentLength;
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endY = startY + dirY * currentLength;
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endZ = startZ + dirZ * currentLength;
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// Check for block collision along the new segment
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if (!worldObj.isRemote) {
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checkBlockCollision();
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checkEntityCollisionAlongLine();
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}
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} else {
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// Laser is fully extended, count down linger time
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ticksSinceFullExtension++;
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2026-02-06 16:28:38 -05:00
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// Update end point during linger (origin/direction may still change)
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endX = startX + dirX * currentLength;
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endY = startY + dirY * currentLength;
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endZ = startZ + dirZ * currentLength;
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2026-01-25 20:39:01 -05:00
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if (ticksSinceFullExtension >= lingerTicks) {
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2026-02-16 01:03:05 -05:00
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if (!worldObj.isRemote) {
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EventHooks.onEnergyProjectileExpired(this);
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}
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2026-01-25 20:39:01 -05:00
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this.setDead();
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}
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}
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}
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2026-02-06 16:28:38 -05:00
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/**
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* Update laser origin and direction from the owner's current anchor position and rotation.
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* Called each tick so the laser follows the NPC when tracking a target.
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*/
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private void updateLaserOriginAndDirection() {
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Entity owner = getOwnerEntity();
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2026-02-15 21:29:26 -05:00
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if (owner == null || !(owner instanceof EntityLivingBase)) return;
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2026-02-06 16:28:38 -05:00
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EntityLivingBase livingOwner = (EntityLivingBase) owner;
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// Update origin from anchor point
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if (anchorData != null) {
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Vec3 pos = AnchorPointHelper.calculateAnchorPosition(livingOwner, anchorData);
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startX = pos.xCoord;
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startY = pos.yCoord;
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startZ = pos.zCoord;
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} else {
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startX = owner.posX;
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startY = owner.posY + owner.height * 0.7;
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startZ = owner.posZ;
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}
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// Update direction from owner's current rotation
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float yaw = (float) Math.toRadians(owner.rotationYaw);
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if (lockVerticalDirection) {
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// Only update horizontal direction (yaw), keep vertical (pitch) fixed
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double horizontalLen = Math.sqrt(dirX * dirX + dirZ * dirZ);
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if (horizontalLen < 0.001) horizontalLen = 1.0;
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dirX = -Math.sin(yaw) * horizontalLen;
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dirZ = Math.cos(yaw) * horizontalLen;
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} else {
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float pitch = (float) Math.toRadians(owner.rotationPitch);
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dirX = -Math.sin(yaw) * Math.cos(pitch);
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dirY = -Math.sin(pitch);
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dirZ = Math.cos(yaw) * Math.cos(pitch);
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}
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// Keep entity positioned at origin
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prevPosX = startX;
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prevPosY = startY;
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prevPosZ = startZ;
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setPosition(startX, startY, startZ);
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}
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2026-02-01 01:50:28 -03:00
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public void startMoving(EntityLivingBase target) {
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setCharging(false);
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2026-02-06 16:28:38 -05:00
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// Initialize from current anchor position
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// updateLaserOriginAndDirection() will keep these updated each tick
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startX = posX;
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startY = posY;
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startZ = posZ;
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2026-02-06 16:28:38 -05:00
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// Set initial direction from owner's rotation
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2026-02-03 17:20:36 -03:00
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Entity owner = getOwnerEntity();
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2026-02-04 14:48:54 -05:00
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if (owner != null) {
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float yaw = (float) Math.toRadians(owner.rotationYaw);
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float pitch = (float) Math.toRadians(owner.rotationPitch);
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this.dirX = -Math.sin(yaw) * Math.cos(pitch);
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this.dirY = -Math.sin(pitch);
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this.dirZ = Math.cos(yaw) * Math.cos(pitch);
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} else if (target != null) {
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double dx = target.posX - startX;
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double dy = (target.posY + target.getEyeHeight() - 0.4) - startY;
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double dz = target.posZ - startZ;
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double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
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if (len > 0) {
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this.dirX = dx / len;
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this.dirY = dy / len;
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this.dirZ = dz / len;
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}
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}
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2026-02-06 16:28:38 -05:00
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// Initialize end point at start (will expand from here)
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this.endX = startX;
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this.endY = startY;
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this.endZ = startZ;
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2026-02-01 01:50:28 -03:00
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}
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2026-01-25 20:39:01 -05:00
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private void checkBlockCollision() {
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Vec3 start = Vec3.createVectorHelper(startX, startY, startZ);
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Vec3 end = Vec3.createVectorHelper(endX, endY, endZ);
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2026-01-28 17:16:59 -05:00
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// Use full raytrace that doesn't stop at liquids and checks all blocks
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MovingObjectPosition blockHit = worldObj.func_147447_a(start, end, false, true, false);
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if (blockHit != null && blockHit.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
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2026-02-16 01:03:05 -05:00
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if (!worldObj.isRemote) {
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EventHooks.onEnergyProjectileBlockImpact(this, blockHit.blockX, blockHit.blockY, blockHit.blockZ);
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}
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2026-01-25 20:39:01 -05:00
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// Laser stops at block
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currentLength = (float) Math.sqrt(
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(blockHit.hitVec.xCoord - startX) * (blockHit.hitVec.xCoord - startX) +
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(blockHit.hitVec.yCoord - startY) * (blockHit.hitVec.yCoord - startY) +
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(blockHit.hitVec.zCoord - startZ) * (blockHit.hitVec.zCoord - startZ)
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);
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endX = blockHit.hitVec.xCoord;
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endY = blockHit.hitVec.yCoord;
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endZ = blockHit.hitVec.zCoord;
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fullyExtended = true;
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2026-02-03 17:20:36 -03:00
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if (isExplosive()) {
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2026-01-25 20:39:01 -05:00
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// Explode at hit point
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double oldPosX = posX;
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double oldPosY = posY;
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double oldPosZ = posZ;
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posX = endX;
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posY = endY;
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posZ = endZ;
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doExplosion();
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posX = oldPosX;
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posY = oldPosY;
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posZ = oldPosZ;
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}
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}
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}
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private void checkEntityCollisionAlongLine() {
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// Expand search AABB by entity sizes to ensure we find all potential targets
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double expand = Math.max(laserWidth, 1.0);
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double minX = Math.min(startX, endX) - expand;
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double minY = Math.min(startY, endY) - expand;
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double minZ = Math.min(startZ, endZ) - expand;
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double maxX = Math.max(startX, endX) + expand;
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double maxY = Math.max(startY, endY) + expand;
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double maxZ = Math.max(startZ, endZ) + expand;
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2026-01-25 20:39:01 -05:00
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AxisAlignedBB searchBox = AxisAlignedBB.getBoundingBox(minX, minY, minZ, maxX, maxY, maxZ);
|
|
|
|
|
|
|
|
|
|
@SuppressWarnings("unchecked")
|
|
|
|
|
List<EntityLivingBase> entities = worldObj.getEntitiesWithinAABB(EntityLivingBase.class, searchBox);
|
|
|
|
|
|
|
|
|
|
for (EntityLivingBase entity : entities) {
|
|
|
|
|
if (shouldIgnoreEntity(entity)) continue;
|
|
|
|
|
if (hitEntities.contains(entity.getEntityId())) continue;
|
|
|
|
|
|
2026-02-06 16:28:38 -05:00
|
|
|
// Check if entity's bounding box intersects with the laser line
|
2026-01-25 20:39:01 -05:00
|
|
|
if (isEntityOnLine(entity)) {
|
|
|
|
|
hitEntities.add(entity.getEntityId());
|
2026-02-01 01:50:39 -03:00
|
|
|
applyDamage(entity);
|
2026-01-25 20:39:01 -05:00
|
|
|
|
2026-02-18 14:10:55 -05:00
|
|
|
if (dieOnImpact) {
|
|
|
|
|
// Stop at impact point and begin linger/fade
|
|
|
|
|
double dx = entity.posX - startX;
|
|
|
|
|
double dy = (entity.posY + entity.height * 0.5) - startY;
|
|
|
|
|
double dz = entity.posZ - startZ;
|
|
|
|
|
float impactDist = (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
|
|
|
currentLength = Math.min(impactDist, currentLength);
|
|
|
|
|
endX = startX + dirX * currentLength;
|
|
|
|
|
endY = startY + dirY * currentLength;
|
|
|
|
|
endZ = startZ + dirZ * currentLength;
|
|
|
|
|
fullyExtended = true;
|
|
|
|
|
return; // Stop checking further entities
|
|
|
|
|
}
|
|
|
|
|
|
2026-01-25 20:39:01 -05:00
|
|
|
// Piercing - don't stop, continue to next entity
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2026-02-06 16:28:38 -05:00
|
|
|
* Check if an entity's bounding box intersects with the laser line.
|
|
|
|
|
* Uses separate XZ (horizontal) and Y (vertical) checks against
|
|
|
|
|
* the entity's full bounding box rather than just its center point.
|
2026-01-25 20:39:01 -05:00
|
|
|
*/
|
|
|
|
|
private boolean isEntityOnLine(EntityLivingBase entity) {
|
|
|
|
|
double ex = entity.posX;
|
|
|
|
|
double ez = entity.posZ;
|
|
|
|
|
|
2026-02-06 16:28:38 -05:00
|
|
|
// Project entity XZ position onto the laser line direction
|
2026-01-25 20:39:01 -05:00
|
|
|
double vx = ex - startX;
|
|
|
|
|
double vz = ez - startZ;
|
2026-02-06 16:28:38 -05:00
|
|
|
// Project using horizontal direction components only
|
|
|
|
|
double dirLenXZ = Math.sqrt(dirX * dirX + dirZ * dirZ);
|
|
|
|
|
double dot;
|
|
|
|
|
if (dirLenXZ > 0.001) {
|
|
|
|
|
dot = (vx * dirX + vz * dirZ) / (dirLenXZ * dirLenXZ) * dirLenXZ;
|
|
|
|
|
// Remap to full 3D parameter
|
|
|
|
|
dot = (vx * dirX + vz * dirZ + (entity.posY + entity.height * 0.5 - startY) * dirY);
|
|
|
|
|
} else {
|
|
|
|
|
// Laser fires nearly straight up/down - use full 3D projection
|
|
|
|
|
dot = vx * dirX + (entity.posY + entity.height * 0.5 - startY) * dirY + vz * dirZ;
|
|
|
|
|
}
|
2026-01-25 20:39:01 -05:00
|
|
|
dot = Math.max(0, Math.min(dot, currentLength));
|
|
|
|
|
|
2026-02-06 16:28:38 -05:00
|
|
|
// Closest point on laser line at this parameter
|
2026-01-25 20:39:01 -05:00
|
|
|
double closestX = startX + dirX * dot;
|
|
|
|
|
double closestY = startY + dirY * dot;
|
|
|
|
|
double closestZ = startZ + dirZ * dot;
|
|
|
|
|
|
2026-02-06 16:28:38 -05:00
|
|
|
// XZ distance check: entity center vs laser line point
|
|
|
|
|
// Use minimum collision width so visually thin lasers still hit reliably
|
|
|
|
|
double xzDistSq = (ex - closestX) * (ex - closestX) + (ez - closestZ) * (ez - closestZ);
|
|
|
|
|
double effectiveWidth = Math.max(laserWidth, 0.5);
|
|
|
|
|
double hitRadiusXZ = effectiveWidth * 0.5 + entity.width * 0.5;
|
|
|
|
|
if (xzDistSq > hitRadiusXZ * hitRadiusXZ) return false;
|
|
|
|
|
|
|
|
|
|
// Y overlap check: laser point vs entity's full height range
|
|
|
|
|
double entityMinY = entity.boundingBox.minY;
|
|
|
|
|
double entityMaxY = entity.boundingBox.maxY;
|
|
|
|
|
double laserHalfWidth = effectiveWidth * 0.5;
|
|
|
|
|
|
|
|
|
|
// Check if laser Y is within entity's height range (expanded by laser half-width)
|
|
|
|
|
if (closestY < entityMinY - laserHalfWidth) return false;
|
|
|
|
|
if (closestY > entityMaxY + laserHalfWidth) return false;
|
2026-01-25 20:39:01 -05:00
|
|
|
|
2026-02-06 16:28:38 -05:00
|
|
|
return true;
|
2026-01-25 20:39:01 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ==================== GETTERS FOR RENDERER ====================
|
|
|
|
|
|
2026-02-06 16:28:38 -05:00
|
|
|
public void setLockVerticalDirection(boolean lock) {
|
|
|
|
|
this.lockVerticalDirection = lock;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean isLockVerticalDirection() {
|
|
|
|
|
return lockVerticalDirection;
|
|
|
|
|
}
|
|
|
|
|
|
2026-01-25 20:39:01 -05:00
|
|
|
public float getLaserWidth() {
|
|
|
|
|
return laserWidth;
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-16 01:03:05 -05:00
|
|
|
public void setLaserWidth(float width) {
|
|
|
|
|
this.laserWidth = width;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public float getExpansionSpeed() {
|
|
|
|
|
return expansionSpeed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setExpansionSpeed(float speed) {
|
|
|
|
|
this.expansionSpeed = speed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int getLingerTicks() {
|
|
|
|
|
return lingerTicks;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setLingerTicks(int ticks) {
|
|
|
|
|
this.lingerTicks = ticks;
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-18 14:10:55 -05:00
|
|
|
public boolean isDieOnImpact() {
|
|
|
|
|
return dieOnImpact;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void setDieOnImpact(boolean dieOnImpact) {
|
|
|
|
|
this.dieOnImpact = dieOnImpact;
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-16 01:03:05 -05:00
|
|
|
public void setDirection(double x, double y, double z) {
|
|
|
|
|
this.dirX = x;
|
|
|
|
|
this.dirY = y;
|
|
|
|
|
this.dirZ = z;
|
|
|
|
|
}
|
|
|
|
|
|
2026-01-25 20:39:01 -05:00
|
|
|
public float getCurrentLength() {
|
|
|
|
|
return currentLength;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean isFullyExtended() {
|
|
|
|
|
return fullyExtended;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getStartX() {
|
|
|
|
|
return startX;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getStartY() {
|
|
|
|
|
return startY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getStartZ() {
|
|
|
|
|
return startZ;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getEndX() {
|
|
|
|
|
return endX;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getEndY() {
|
|
|
|
|
return endY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getEndZ() {
|
|
|
|
|
return endZ;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getDirX() {
|
|
|
|
|
return dirX;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getDirY() {
|
|
|
|
|
return dirY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getDirZ() {
|
|
|
|
|
return dirZ;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get the alpha for fade-out effect during linger.
|
|
|
|
|
*/
|
|
|
|
|
public float getLingerAlpha() {
|
|
|
|
|
if (!fullyExtended) return 1.0f;
|
2026-02-19 19:27:56 -05:00
|
|
|
if (lingerTicks <= 0) return 0.0f;
|
|
|
|
|
return Math.max(0.0f, 1.0f - ((float) ticksSinceFullExtension / lingerTicks));
|
2026-01-25 20:39:01 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ==================== NBT ====================
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
protected void readProjectileNBT(NBTTagCompound nbt) {
|
2026-02-19 02:14:34 -05:00
|
|
|
this.laserWidth = sanitize(nbt.hasKey("LaserWidth") ? nbt.getFloat("LaserWidth") : 0.2f, 0.2f, MAX_ENTITY_SIZE);
|
2026-01-25 20:39:01 -05:00
|
|
|
this.expansionSpeed = nbt.hasKey("ExpansionSpeed") ? nbt.getFloat("ExpansionSpeed") : 2.0f;
|
2026-02-19 19:27:56 -05:00
|
|
|
if (Float.isNaN(expansionSpeed) || Float.isInfinite(expansionSpeed) || expansionSpeed <= 0) expansionSpeed = 2.0f;
|
2026-01-25 20:39:01 -05:00
|
|
|
this.lingerTicks = nbt.hasKey("LingerTicks") ? nbt.getInteger("LingerTicks") : 10;
|
2026-02-19 19:27:56 -05:00
|
|
|
if (lingerTicks <= 0) lingerTicks = 1;
|
2026-02-18 14:10:55 -05:00
|
|
|
this.dieOnImpact = nbt.getBoolean("DieOnImpact");
|
2026-02-19 19:27:56 -05:00
|
|
|
this.lockVerticalDirection = nbt.getBoolean("LockVerticalDir");
|
|
|
|
|
this.ticksSinceFullExtension = nbt.getInteger("TicksSinceExtended");
|
2026-01-25 20:39:01 -05:00
|
|
|
this.dirX = nbt.getDouble("DirX");
|
|
|
|
|
this.dirY = nbt.getDouble("DirY");
|
|
|
|
|
this.dirZ = nbt.getDouble("DirZ");
|
|
|
|
|
this.currentLength = nbt.getFloat("CurrentLength");
|
|
|
|
|
this.fullyExtended = nbt.getBoolean("FullyExtended");
|
|
|
|
|
this.endX = nbt.getDouble("EndX");
|
|
|
|
|
this.endY = nbt.getDouble("EndY");
|
|
|
|
|
this.endZ = nbt.getDouble("EndZ");
|
2026-02-01 01:50:28 -03:00
|
|
|
|
2026-02-14 15:21:56 -05:00
|
|
|
readChargingNBT(nbt);
|
2026-01-25 20:39:01 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
protected void writeProjectileNBT(NBTTagCompound nbt) {
|
|
|
|
|
nbt.setFloat("LaserWidth", laserWidth);
|
|
|
|
|
nbt.setFloat("ExpansionSpeed", expansionSpeed);
|
|
|
|
|
nbt.setInteger("LingerTicks", lingerTicks);
|
2026-02-18 14:10:55 -05:00
|
|
|
nbt.setBoolean("DieOnImpact", dieOnImpact);
|
2026-02-19 19:27:56 -05:00
|
|
|
nbt.setBoolean("LockVerticalDir", lockVerticalDirection);
|
|
|
|
|
nbt.setInteger("TicksSinceExtended", ticksSinceFullExtension);
|
2026-01-25 20:39:01 -05:00
|
|
|
nbt.setDouble("DirX", dirX);
|
|
|
|
|
nbt.setDouble("DirY", dirY);
|
|
|
|
|
nbt.setDouble("DirZ", dirZ);
|
|
|
|
|
nbt.setFloat("CurrentLength", currentLength);
|
|
|
|
|
nbt.setBoolean("FullyExtended", fullyExtended);
|
|
|
|
|
nbt.setDouble("EndX", endX);
|
|
|
|
|
nbt.setDouble("EndY", endY);
|
|
|
|
|
nbt.setDouble("EndZ", endZ);
|
2026-02-01 01:50:28 -03:00
|
|
|
|
2026-02-14 15:21:56 -05:00
|
|
|
writeChargingNBT(nbt);
|
2026-01-25 20:39:01 -05:00
|
|
|
}
|
2026-01-28 20:43:32 -05:00
|
|
|
|
|
|
|
|
/**
|
2026-01-29 14:19:57 -05:00
|
|
|
* Setup this laser in preview mode for GUI display.
|
2026-01-28 20:43:32 -05:00
|
|
|
* Laser doesn't have charging state - spawns at active phase and fires immediately.
|
|
|
|
|
*/
|
2026-02-03 17:20:36 -03:00
|
|
|
public void setupPreview(EntityLivingBase owner, float laserWidth, EnergyDisplayData display,
|
2026-01-29 14:19:57 -05:00
|
|
|
EnergyLightningData lightning, float expansionSpeed, float maxDistance) {
|
|
|
|
|
this.setPreviewMode(true);
|
|
|
|
|
this.setPreviewOwner(owner);
|
2026-01-28 20:43:32 -05:00
|
|
|
|
|
|
|
|
// Set visual properties
|
2026-01-29 14:19:57 -05:00
|
|
|
this.laserWidth = laserWidth;
|
|
|
|
|
this.size = laserWidth;
|
2026-02-03 17:20:36 -03:00
|
|
|
this.displayData = display;
|
2026-01-29 14:19:57 -05:00
|
|
|
this.expansionSpeed = expansionSpeed;
|
2026-02-03 17:20:36 -03:00
|
|
|
this.lifespanData.maxDistance = Math.min(maxDistance, 5.0f); // Limit for GUI preview
|
|
|
|
|
this.lightningData = lightning;
|
2026-01-28 20:43:32 -05:00
|
|
|
|
|
|
|
|
// Position at chest height
|
|
|
|
|
double x = owner.posX;
|
|
|
|
|
double y = owner.posY + owner.height * 0.7;
|
|
|
|
|
double z = owner.posZ;
|
2026-01-29 14:19:57 -05:00
|
|
|
this.setPosition(x, y, z);
|
|
|
|
|
this.prevPosX = x;
|
|
|
|
|
this.prevPosY = y;
|
|
|
|
|
this.prevPosZ = z;
|
|
|
|
|
this.startX = x;
|
|
|
|
|
this.startY = y;
|
|
|
|
|
this.startZ = z;
|
2026-01-28 20:43:32 -05:00
|
|
|
|
|
|
|
|
// Fire in owner's facing direction
|
|
|
|
|
float yaw = (float) Math.toRadians(owner.rotationYaw);
|
2026-01-29 14:19:57 -05:00
|
|
|
this.dirX = -Math.sin(yaw);
|
|
|
|
|
this.dirY = 0;
|
|
|
|
|
this.dirZ = Math.cos(yaw);
|
2026-01-28 20:43:32 -05:00
|
|
|
|
|
|
|
|
// Initialize end point (same as start, will expand)
|
2026-01-29 14:19:57 -05:00
|
|
|
this.endX = x;
|
|
|
|
|
this.endY = y;
|
|
|
|
|
this.endZ = z;
|
2026-01-28 20:43:32 -05:00
|
|
|
}
|
2026-01-25 20:39:01 -05:00
|
|
|
}
|