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CustomNPC-Plus/src/main/java/kamkeel/npcs/entity/EntityAbilityLaser.java
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package kamkeel.npcs.entity;
import kamkeel.npcs.controllers.data.ability.AnchorPoint;
import kamkeel.npcs.controllers.data.ability.data.*;
import kamkeel.npcs.util.AnchorPointHelper;
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import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
/**
* Laser projectile - fast expanding thin line that pierces through multiple targets.
* No homing, travels in a straight line from origin to max distance.
*
* Design inspired by LouisXIV's energy attack system.
*/
public class EntityAbilityLaser extends EntityAbilityProjectile {
// Laser-specific properties
private float laserWidth = 0.2f;
private float expansionSpeed = 2.0f; // Blocks per tick
private int lingerTicks = 10; // How long laser stays visible after reaching max
// State
private float currentLength = 0.0f;
private boolean fullyExtended = false;
private int ticksSinceFullExtension = 0;
// Direction (normalized)
private double dirX, dirY, dirZ;
// Track hit entities to avoid double-damage
private Set<Integer> hitEntities = new HashSet<>();
// End point for rendering
private double endX, endY, endZ;
// Charging state (during windup)
private boolean charging = false;
private int chargeDuration = 40;
private int chargeTick = 0;
private EnergyAnchorData anchorData = new EnergyAnchorData(AnchorPoint.FRONT);
private float targetSize = 1.0f; // Full size to grow to during charging
// Data watcher index for charging state (synced to clients)
private static final int DW_CHARGING = 20;
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public EntityAbilityLaser(World world) {
super(world);
}
@Override
protected void entityInit() {
super.entityInit();
// Register data watcher for charging state
this.dataWatcher.addObject(DW_CHARGING, (byte) 0);
}
/**
* Check if orb is in charging state (synced via data watcher).
* In preview mode, uses local field since data watcher isn't synced.
*/
public boolean isCharging() {
if (previewMode) {
return this.charging;
}
return this.dataWatcher.getWatchableObjectByte(DW_CHARGING) == 1;
}
/**
* Set charging state (server only, synced to clients via data watcher).
*/
private void setCharging(boolean value) {
this.charging = value;
if (!worldObj.isRemote) {
this.dataWatcher.updateObject(DW_CHARGING, (byte) (value ? 1 : 0));
}
}
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/**
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* Full constructor with all parameters using data classes.
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*/
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public EntityAbilityLaser(World world, EntityLivingBase owner, EntityLivingBase target,
double x, double y, double z,
float laserWidth,
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EnergyDisplayData display, EnergyCombatData combat,
EnergyLightningData lightning, EnergyLifespanData lifespan,
float expansionSpeed, int lingerTicks) {
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super(world);
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// Initialize base properties (laser doesn't rotate)
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initProjectile(owner, target, x, y, z, laserWidth, display, combat, lightning, lifespan);
this.displayData.rotationSpeed = 0.0f;
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// Laser-specific properties
this.laserWidth = laserWidth;
this.expansionSpeed = expansionSpeed;
this.lingerTicks = lingerTicks;
// Calculate direction toward target or forward
if (target != null) {
double dx = target.posX - x;
double dy = (target.posY + target.getEyeHeight() - 0.4) - y;
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double dz = target.posZ - z;
double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (len > 0) {
this.dirX = dx / len;
this.dirY = dy / len;
this.dirZ = dz / len;
}
} else {
// Fire in NPC's facing direction
float yaw = (float) Math.toRadians(owner.rotationYaw);
float pitch = (float) Math.toRadians(owner.rotationPitch);
this.dirX = -Math.sin(yaw) * Math.cos(pitch);
this.dirY = -Math.sin(pitch);
this.dirZ = Math.cos(yaw) * Math.cos(pitch);
}
// Initialize end point
this.endX = x;
this.endY = y;
this.endZ = z;
}
/**
* Setup this orb in charging mode (for windup phase).
* The orb will grow from 0 to orbSize over chargeDuration ticks.
* Position follows the owner based on anchor point.
*/
public void setupCharging(EnergyAnchorData anchor, int chargeDuration) {
setCharging(true);
this.chargeDuration = chargeDuration;
this.chargeTick = 0;
this.anchorData = anchor;
this.targetSize = this.size;
this.size = 0.01f;
this.renderCurrentSize = 0.01f;
this.prevRenderSize = 0.01f;
this.motionX = 0;
this.motionY = 0;
this.motionZ = 0;
}
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@Override
protected void updateRotation() {
// Laser doesn't rotate
}
@Override
protected boolean checkMaxDistance() {
// Laser handles distance differently - it expands to max then lingers
return false;
}
@Override
protected void updateProjectile() {
if (isCharging()) {
updateCharging();
return;
}
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if (!fullyExtended) {
// Expand the laser
currentLength += expansionSpeed;
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if (currentLength >= getMaxDistance()) {
currentLength = getMaxDistance();
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fullyExtended = true;
}
// Update end point
endX = startX + dirX * currentLength;
endY = startY + dirY * currentLength;
endZ = startZ + dirZ * currentLength;
// Check for block collision along the new segment
if (!worldObj.isRemote) {
checkBlockCollision();
checkEntityCollisionAlongLine();
}
} else {
// Laser is fully extended, count down linger time
ticksSinceFullExtension++;
if (ticksSinceFullExtension >= lingerTicks) {
this.setDead();
}
}
}
public void startMoving(EntityLivingBase target) {
if (!isCharging()) return;
setCharging(false);
// Update start position to current position
startX = posX;
startY = posY;
startZ = posZ;
// Calculate velocity toward target
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Entity owner = getOwnerEntity();
if (target != null) {
double dx = target.posX - startX;
double dy = (target.posY + target.getEyeHeight() - 0.4) - startY;
double dz = target.posZ - startZ;
double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (len > 0) {
this.dirX = dx / len;
this.dirY = dy / len;
this.dirZ = dz / len;
}
} else if (owner != null) {
// Fire in NPC's facing direction
float yaw = (float) Math.toRadians(owner.rotationYaw);
float pitch = (float) Math.toRadians(owner.rotationPitch);
this.dirX = -Math.sin(yaw) * Math.cos(pitch);
this.dirY = -Math.sin(pitch);
this.dirZ = Math.cos(yaw) * Math.cos(pitch);;
}
setPosition(endX, endY, endZ);
// Initialize end point
this.endX = posX;
this.endY = posY;
this.endZ = posZ;
}
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private void checkBlockCollision() {
Vec3 start = Vec3.createVectorHelper(startX, startY, startZ);
Vec3 end = Vec3.createVectorHelper(endX, endY, endZ);
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// Use full raytrace that doesn't stop at liquids and checks all blocks
MovingObjectPosition blockHit = worldObj.func_147447_a(start, end, false, true, false);
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if (blockHit != null && blockHit.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
// Laser stops at block
currentLength = (float) Math.sqrt(
(blockHit.hitVec.xCoord - startX) * (blockHit.hitVec.xCoord - startX) +
(blockHit.hitVec.yCoord - startY) * (blockHit.hitVec.yCoord - startY) +
(blockHit.hitVec.zCoord - startZ) * (blockHit.hitVec.zCoord - startZ)
);
endX = blockHit.hitVec.xCoord;
endY = blockHit.hitVec.yCoord;
endZ = blockHit.hitVec.zCoord;
fullyExtended = true;
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if (isExplosive()) {
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// Explode at hit point
double oldPosX = posX;
double oldPosY = posY;
double oldPosZ = posZ;
posX = endX;
posY = endY;
posZ = endZ;
doExplosion();
posX = oldPosX;
posY = oldPosY;
posZ = oldPosZ;
}
}
}
/**
* Update during charging state - follow owner based on anchor point.
*/
private void updateCharging() {
chargeTick++;
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Entity owner = getOwnerEntity();
if (owner == null || owner.isDead) {
setDead();
return;
}
// Grow size based on charge progress
float progress = getChargeProgress();
this.size = targetSize * progress;
// Calculate position based on anchor point, offset downward by half size to center
if (owner instanceof EntityLivingBase) {
Vec3 pos = AnchorPointHelper.calculateAnchorPosition((EntityLivingBase) owner, anchorData);
setPosition(pos.xCoord, pos.yCoord, pos.zCoord);
}
}
/**
* Get the charge progress (0-1).
*/
public float getChargeProgress() {
if (chargeDuration <= 0) return 1.0f;
return Math.min(1.0f, (float) chargeTick / chargeDuration);
}
public float getInterpolatedChargeProgress(float partialTicks) {
if (chargeDuration <= 0) return 1.0f;
float prevProgress = Math.max(0, (float) (chargeTick - 1) / chargeDuration);
float currProgress = Math.min(1.0f, (float) chargeTick / chargeDuration);
return prevProgress + (currProgress - prevProgress) * partialTicks;
}
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private void checkEntityCollisionAlongLine() {
// Check collision along the entire laser line
// Use a slightly expanded AABB for the full line
double minX = Math.min(startX, endX) - laserWidth;
double minY = Math.min(startY, endY) - laserWidth;
double minZ = Math.min(startZ, endZ) - laserWidth;
double maxX = Math.max(startX, endX) + laserWidth;
double maxY = Math.max(startY, endY) + laserWidth;
double maxZ = Math.max(startZ, endZ) + laserWidth;
AxisAlignedBB searchBox = AxisAlignedBB.getBoundingBox(minX, minY, minZ, maxX, maxY, maxZ);
@SuppressWarnings("unchecked")
List<EntityLivingBase> entities = worldObj.getEntitiesWithinAABB(EntityLivingBase.class, searchBox);
for (EntityLivingBase entity : entities) {
if (shouldIgnoreEntity(entity)) continue;
if (hitEntities.contains(entity.getEntityId())) continue;
// Check if entity is close to the laser line
if (isEntityOnLine(entity)) {
hitEntities.add(entity.getEntityId());
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applyDamage(entity);
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// Piercing - don't stop, continue to next entity
}
}
}
/**
* Check if an entity intersects with the laser line.
*/
private boolean isEntityOnLine(EntityLivingBase entity) {
// Get entity center
double ex = entity.posX;
double ey = entity.posY + entity.height * 0.5;
double ez = entity.posZ;
// Vector from start to entity
double vx = ex - startX;
double vy = ey - startY;
double vz = ez - startZ;
// Project onto line direction
double dot = vx * dirX + vy * dirY + vz * dirZ;
// Clamp to line segment
dot = Math.max(0, Math.min(dot, currentLength));
// Closest point on line
double closestX = startX + dirX * dot;
double closestY = startY + dirY * dot;
double closestZ = startZ + dirZ * dot;
// Distance from entity to closest point
double distSq = (ex - closestX) * (ex - closestX) +
(ey - closestY) * (ey - closestY) +
(ez - closestZ) * (ez - closestZ);
// Hit if within laser width + entity radius
double hitRadius = laserWidth * 0.5 + entity.width * 0.5;
return distSq <= hitRadius * hitRadius;
}
// ==================== GETTERS FOR RENDERER ====================
public float getLaserWidth() {
return laserWidth;
}
public float getCurrentLength() {
return currentLength;
}
public boolean isFullyExtended() {
return fullyExtended;
}
public double getStartX() {
return startX;
}
public double getStartY() {
return startY;
}
public double getStartZ() {
return startZ;
}
public double getEndX() {
return endX;
}
public double getEndY() {
return endY;
}
public double getEndZ() {
return endZ;
}
public double getDirX() {
return dirX;
}
public double getDirY() {
return dirY;
}
public double getDirZ() {
return dirZ;
}
/**
* Get the alpha for fade-out effect during linger.
*/
public float getLingerAlpha() {
if (!fullyExtended) return 1.0f;
return 1.0f - ((float) ticksSinceFullExtension / lingerTicks);
}
// ==================== NBT ====================
@Override
protected void readProjectileNBT(NBTTagCompound nbt) {
this.laserWidth = nbt.hasKey("LaserWidth") ? nbt.getFloat("LaserWidth") : 0.2f;
this.expansionSpeed = nbt.hasKey("ExpansionSpeed") ? nbt.getFloat("ExpansionSpeed") : 2.0f;
this.lingerTicks = nbt.hasKey("LingerTicks") ? nbt.getInteger("LingerTicks") : 10;
this.dirX = nbt.getDouble("DirX");
this.dirY = nbt.getDouble("DirY");
this.dirZ = nbt.getDouble("DirZ");
this.currentLength = nbt.getFloat("CurrentLength");
this.fullyExtended = nbt.getBoolean("FullyExtended");
this.endX = nbt.getDouble("EndX");
this.endY = nbt.getDouble("EndY");
this.endZ = nbt.getDouble("EndZ");
// Charging state
boolean isCharging = nbt.hasKey("Charging") && nbt.getBoolean("Charging");
this.charging = isCharging;
this.dataWatcher.updateObject(DW_CHARGING, (byte) (isCharging ? 1 : 0));
this.chargeDuration = nbt.hasKey("ChargeDuration") ? nbt.getInteger("ChargeDuration") : 40;
this.chargeTick = nbt.hasKey("ChargeTick") ? nbt.getInteger("ChargeTick") : 0;
this.targetSize = nbt.hasKey("TargetSize") ? nbt.getFloat("TargetSize") : this.size;
anchorData.readNBT(nbt);
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}
@Override
protected void writeProjectileNBT(NBTTagCompound nbt) {
nbt.setFloat("LaserWidth", laserWidth);
nbt.setFloat("ExpansionSpeed", expansionSpeed);
nbt.setInteger("LingerTicks", lingerTicks);
nbt.setDouble("DirX", dirX);
nbt.setDouble("DirY", dirY);
nbt.setDouble("DirZ", dirZ);
nbt.setFloat("CurrentLength", currentLength);
nbt.setBoolean("FullyExtended", fullyExtended);
nbt.setDouble("EndX", endX);
nbt.setDouble("EndY", endY);
nbt.setDouble("EndZ", endZ);
// Charging state
nbt.setBoolean("Charging", isCharging());
nbt.setInteger("ChargeDuration", chargeDuration);
nbt.setInteger("ChargeTick", chargeTick);
nbt.setFloat("TargetSize", targetSize);
anchorData.writeNBT(nbt);
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}
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/**
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* Setup this laser in preview mode for GUI display.
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* Laser doesn't have charging state - spawns at active phase and fires immediately.
*/
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public void setupPreview(EntityLivingBase owner, float laserWidth, EnergyDisplayData display,
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EnergyLightningData lightning, float expansionSpeed, float maxDistance) {
this.setPreviewMode(true);
this.setPreviewOwner(owner);
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// Set visual properties
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this.laserWidth = laserWidth;
this.size = laserWidth;
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this.displayData = display;
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this.expansionSpeed = expansionSpeed;
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this.lifespanData.maxDistance = Math.min(maxDistance, 5.0f); // Limit for GUI preview
this.lightningData = lightning;
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// Position at chest height
double x = owner.posX;
double y = owner.posY + owner.height * 0.7;
double z = owner.posZ;
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this.setPosition(x, y, z);
this.prevPosX = x;
this.prevPosY = y;
this.prevPosZ = z;
this.startX = x;
this.startY = y;
this.startZ = z;
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// Fire in owner's facing direction
float yaw = (float) Math.toRadians(owner.rotationYaw);
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this.dirX = -Math.sin(yaw);
this.dirY = 0;
this.dirZ = Math.cos(yaw);
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// Initialize end point (same as start, will expand)
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this.endX = x;
this.endY = y;
this.endZ = z;
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}
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}