2026-01-25 20:39:01 -05:00
|
|
|
package kamkeel.npcs.entity;
|
|
|
|
|
|
|
|
|
|
import net.minecraft.entity.Entity;
|
|
|
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
|
|
|
import net.minecraft.nbt.NBTTagCompound;
|
|
|
|
|
import net.minecraft.util.AxisAlignedBB;
|
|
|
|
|
import net.minecraft.util.MovingObjectPosition;
|
|
|
|
|
import net.minecraft.util.Vec3;
|
|
|
|
|
import net.minecraft.world.World;
|
|
|
|
|
import noppes.npcs.entity.EntityNPCInterface;
|
|
|
|
|
|
|
|
|
|
import java.util.HashSet;
|
|
|
|
|
import java.util.List;
|
|
|
|
|
import java.util.Set;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Laser projectile - fast expanding thin line that pierces through multiple targets.
|
|
|
|
|
* No homing, travels in a straight line from origin to max distance.
|
|
|
|
|
*
|
|
|
|
|
* Design inspired by LouisXIV's energy attack system.
|
|
|
|
|
*/
|
|
|
|
|
public class EntityAbilityLaser extends EntityAbilityProjectile {
|
|
|
|
|
|
|
|
|
|
// Laser-specific properties
|
|
|
|
|
private float laserWidth = 0.2f;
|
|
|
|
|
private float expansionSpeed = 2.0f; // Blocks per tick
|
|
|
|
|
private int lingerTicks = 10; // How long laser stays visible after reaching max
|
|
|
|
|
|
|
|
|
|
// State
|
|
|
|
|
private float currentLength = 0.0f;
|
|
|
|
|
private boolean fullyExtended = false;
|
|
|
|
|
private int ticksSinceFullExtension = 0;
|
|
|
|
|
|
|
|
|
|
// Direction (normalized)
|
|
|
|
|
private double dirX, dirY, dirZ;
|
|
|
|
|
|
|
|
|
|
// Track hit entities to avoid double-damage
|
|
|
|
|
private Set<Integer> hitEntities = new HashSet<>();
|
|
|
|
|
|
|
|
|
|
// End point for rendering
|
|
|
|
|
private double endX, endY, endZ;
|
|
|
|
|
|
|
|
|
|
public EntityAbilityLaser(World world) {
|
|
|
|
|
super(world);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2026-01-26 18:38:43 -05:00
|
|
|
* Full constructor with all parameters (no lightning).
|
2026-01-25 20:39:01 -05:00
|
|
|
*/
|
|
|
|
|
public EntityAbilityLaser(World world, EntityNPCInterface owner, EntityLivingBase target,
|
|
|
|
|
double x, double y, double z,
|
|
|
|
|
float laserWidth, int innerColor, int outerColor,
|
2026-01-26 04:42:23 -05:00
|
|
|
boolean outerColorEnabled, float outerColorWidth,
|
2026-01-25 20:39:01 -05:00
|
|
|
float damage, float knockback, float knockbackUp,
|
|
|
|
|
float expansionSpeed, int lingerTicks,
|
|
|
|
|
boolean explosive, float explosionRadius, float explosionDamageFalloff,
|
|
|
|
|
int stunDuration, int slowDuration, int slowLevel,
|
|
|
|
|
float maxDistance, int maxLifetime) {
|
2026-01-26 18:38:43 -05:00
|
|
|
this(world, owner, target, x, y, z,
|
|
|
|
|
laserWidth, innerColor, outerColor, outerColorEnabled, outerColorWidth,
|
|
|
|
|
damage, knockback, knockbackUp, expansionSpeed, lingerTicks,
|
|
|
|
|
explosive, explosionRadius, explosionDamageFalloff,
|
|
|
|
|
stunDuration, slowDuration, slowLevel, maxDistance, maxLifetime,
|
|
|
|
|
false, 0.15f, 0.5f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Full constructor with all parameters including lightning.
|
|
|
|
|
*/
|
|
|
|
|
public EntityAbilityLaser(World world, EntityNPCInterface owner, EntityLivingBase target,
|
|
|
|
|
double x, double y, double z,
|
|
|
|
|
float laserWidth, int innerColor, int outerColor,
|
|
|
|
|
boolean outerColorEnabled, float outerColorWidth,
|
|
|
|
|
float damage, float knockback, float knockbackUp,
|
|
|
|
|
float expansionSpeed, int lingerTicks,
|
|
|
|
|
boolean explosive, float explosionRadius, float explosionDamageFalloff,
|
|
|
|
|
int stunDuration, int slowDuration, int slowLevel,
|
|
|
|
|
float maxDistance, int maxLifetime,
|
|
|
|
|
boolean lightningEffect, float lightningDensity, float lightningRadius) {
|
2026-01-25 20:39:01 -05:00
|
|
|
super(world);
|
|
|
|
|
|
2026-01-26 18:38:43 -05:00
|
|
|
// Initialize base properties with lightning
|
2026-01-25 20:39:01 -05:00
|
|
|
initProjectile(owner, target, x, y, z,
|
2026-01-26 04:42:23 -05:00
|
|
|
laserWidth, innerColor, outerColor, outerColorEnabled, outerColorWidth, 0.0f, // No rotation for laser
|
2026-01-25 20:39:01 -05:00
|
|
|
damage, knockback, knockbackUp,
|
|
|
|
|
explosive, explosionRadius, explosionDamageFalloff,
|
|
|
|
|
stunDuration, slowDuration, slowLevel,
|
2026-01-26 18:38:43 -05:00
|
|
|
maxDistance, maxLifetime,
|
|
|
|
|
lightningEffect, lightningDensity, lightningRadius, 6);
|
2026-01-25 20:39:01 -05:00
|
|
|
|
|
|
|
|
// Laser-specific properties
|
|
|
|
|
this.laserWidth = laserWidth;
|
|
|
|
|
this.expansionSpeed = expansionSpeed;
|
|
|
|
|
this.lingerTicks = lingerTicks;
|
|
|
|
|
|
|
|
|
|
// Calculate direction toward target or forward
|
|
|
|
|
if (target != null) {
|
|
|
|
|
double dx = target.posX - x;
|
|
|
|
|
double dy = (target.posY + target.height * 0.5) - y;
|
|
|
|
|
double dz = target.posZ - z;
|
|
|
|
|
double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
|
|
|
if (len > 0) {
|
|
|
|
|
this.dirX = dx / len;
|
|
|
|
|
this.dirY = dy / len;
|
|
|
|
|
this.dirZ = dz / len;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// Fire in NPC's facing direction
|
|
|
|
|
float yaw = (float) Math.toRadians(owner.rotationYaw);
|
|
|
|
|
float pitch = (float) Math.toRadians(owner.rotationPitch);
|
|
|
|
|
this.dirX = -Math.sin(yaw) * Math.cos(pitch);
|
|
|
|
|
this.dirY = -Math.sin(pitch);
|
|
|
|
|
this.dirZ = Math.cos(yaw) * Math.cos(pitch);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Initialize end point
|
|
|
|
|
this.endX = x;
|
|
|
|
|
this.endY = y;
|
|
|
|
|
this.endZ = z;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
protected void updateRotation() {
|
|
|
|
|
// Laser doesn't rotate
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
protected boolean checkMaxDistance() {
|
|
|
|
|
// Laser handles distance differently - it expands to max then lingers
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
protected void updateProjectile() {
|
|
|
|
|
if (!fullyExtended) {
|
|
|
|
|
// Expand the laser
|
|
|
|
|
currentLength += expansionSpeed;
|
|
|
|
|
|
|
|
|
|
if (currentLength >= maxDistance) {
|
|
|
|
|
currentLength = maxDistance;
|
|
|
|
|
fullyExtended = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Update end point
|
|
|
|
|
endX = startX + dirX * currentLength;
|
|
|
|
|
endY = startY + dirY * currentLength;
|
|
|
|
|
endZ = startZ + dirZ * currentLength;
|
|
|
|
|
|
|
|
|
|
// Check for block collision along the new segment
|
|
|
|
|
if (!worldObj.isRemote) {
|
|
|
|
|
checkBlockCollision();
|
|
|
|
|
checkEntityCollisionAlongLine();
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// Laser is fully extended, count down linger time
|
|
|
|
|
ticksSinceFullExtension++;
|
|
|
|
|
if (ticksSinceFullExtension >= lingerTicks) {
|
|
|
|
|
this.setDead();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void checkBlockCollision() {
|
|
|
|
|
Vec3 start = Vec3.createVectorHelper(startX, startY, startZ);
|
|
|
|
|
Vec3 end = Vec3.createVectorHelper(endX, endY, endZ);
|
|
|
|
|
MovingObjectPosition blockHit = worldObj.rayTraceBlocks(start, end);
|
|
|
|
|
|
|
|
|
|
if (blockHit != null && blockHit.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
|
|
|
|
|
// Laser stops at block
|
|
|
|
|
currentLength = (float) Math.sqrt(
|
|
|
|
|
(blockHit.hitVec.xCoord - startX) * (blockHit.hitVec.xCoord - startX) +
|
|
|
|
|
(blockHit.hitVec.yCoord - startY) * (blockHit.hitVec.yCoord - startY) +
|
|
|
|
|
(blockHit.hitVec.zCoord - startZ) * (blockHit.hitVec.zCoord - startZ)
|
|
|
|
|
);
|
|
|
|
|
endX = blockHit.hitVec.xCoord;
|
|
|
|
|
endY = blockHit.hitVec.yCoord;
|
|
|
|
|
endZ = blockHit.hitVec.zCoord;
|
|
|
|
|
fullyExtended = true;
|
|
|
|
|
|
|
|
|
|
if (explosive) {
|
|
|
|
|
// Explode at hit point
|
|
|
|
|
double oldPosX = posX;
|
|
|
|
|
double oldPosY = posY;
|
|
|
|
|
double oldPosZ = posZ;
|
|
|
|
|
posX = endX;
|
|
|
|
|
posY = endY;
|
|
|
|
|
posZ = endZ;
|
|
|
|
|
doExplosion();
|
|
|
|
|
posX = oldPosX;
|
|
|
|
|
posY = oldPosY;
|
|
|
|
|
posZ = oldPosZ;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void checkEntityCollisionAlongLine() {
|
|
|
|
|
// Check collision along the entire laser line
|
|
|
|
|
// Use a slightly expanded AABB for the full line
|
|
|
|
|
double minX = Math.min(startX, endX) - laserWidth;
|
|
|
|
|
double minY = Math.min(startY, endY) - laserWidth;
|
|
|
|
|
double minZ = Math.min(startZ, endZ) - laserWidth;
|
|
|
|
|
double maxX = Math.max(startX, endX) + laserWidth;
|
|
|
|
|
double maxY = Math.max(startY, endY) + laserWidth;
|
|
|
|
|
double maxZ = Math.max(startZ, endZ) + laserWidth;
|
|
|
|
|
|
|
|
|
|
AxisAlignedBB searchBox = AxisAlignedBB.getBoundingBox(minX, minY, minZ, maxX, maxY, maxZ);
|
|
|
|
|
|
|
|
|
|
@SuppressWarnings("unchecked")
|
|
|
|
|
List<EntityLivingBase> entities = worldObj.getEntitiesWithinAABB(EntityLivingBase.class, searchBox);
|
|
|
|
|
|
|
|
|
|
for (EntityLivingBase entity : entities) {
|
|
|
|
|
if (shouldIgnoreEntity(entity)) continue;
|
|
|
|
|
if (hitEntities.contains(entity.getEntityId())) continue;
|
|
|
|
|
|
|
|
|
|
// Check if entity is close to the laser line
|
|
|
|
|
if (isEntityOnLine(entity)) {
|
|
|
|
|
hitEntities.add(entity.getEntityId());
|
|
|
|
|
applyDamage(entity);
|
|
|
|
|
|
|
|
|
|
// Piercing - don't stop, continue to next entity
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Check if an entity intersects with the laser line.
|
|
|
|
|
*/
|
|
|
|
|
private boolean isEntityOnLine(EntityLivingBase entity) {
|
|
|
|
|
// Get entity center
|
|
|
|
|
double ex = entity.posX;
|
|
|
|
|
double ey = entity.posY + entity.height * 0.5;
|
|
|
|
|
double ez = entity.posZ;
|
|
|
|
|
|
|
|
|
|
// Vector from start to entity
|
|
|
|
|
double vx = ex - startX;
|
|
|
|
|
double vy = ey - startY;
|
|
|
|
|
double vz = ez - startZ;
|
|
|
|
|
|
|
|
|
|
// Project onto line direction
|
|
|
|
|
double dot = vx * dirX + vy * dirY + vz * dirZ;
|
|
|
|
|
|
|
|
|
|
// Clamp to line segment
|
|
|
|
|
dot = Math.max(0, Math.min(dot, currentLength));
|
|
|
|
|
|
|
|
|
|
// Closest point on line
|
|
|
|
|
double closestX = startX + dirX * dot;
|
|
|
|
|
double closestY = startY + dirY * dot;
|
|
|
|
|
double closestZ = startZ + dirZ * dot;
|
|
|
|
|
|
|
|
|
|
// Distance from entity to closest point
|
|
|
|
|
double distSq = (ex - closestX) * (ex - closestX) +
|
|
|
|
|
(ey - closestY) * (ey - closestY) +
|
|
|
|
|
(ez - closestZ) * (ez - closestZ);
|
|
|
|
|
|
|
|
|
|
// Hit if within laser width + entity radius
|
|
|
|
|
double hitRadius = laserWidth * 0.5 + entity.width * 0.5;
|
|
|
|
|
return distSq <= hitRadius * hitRadius;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ==================== GETTERS FOR RENDERER ====================
|
|
|
|
|
|
|
|
|
|
public float getLaserWidth() {
|
|
|
|
|
return laserWidth;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public float getCurrentLength() {
|
|
|
|
|
return currentLength;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean isFullyExtended() {
|
|
|
|
|
return fullyExtended;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getStartX() {
|
|
|
|
|
return startX;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getStartY() {
|
|
|
|
|
return startY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getStartZ() {
|
|
|
|
|
return startZ;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getEndX() {
|
|
|
|
|
return endX;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getEndY() {
|
|
|
|
|
return endY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getEndZ() {
|
|
|
|
|
return endZ;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getDirX() {
|
|
|
|
|
return dirX;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getDirY() {
|
|
|
|
|
return dirY;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public double getDirZ() {
|
|
|
|
|
return dirZ;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get the alpha for fade-out effect during linger.
|
|
|
|
|
*/
|
|
|
|
|
public float getLingerAlpha() {
|
|
|
|
|
if (!fullyExtended) return 1.0f;
|
|
|
|
|
return 1.0f - ((float) ticksSinceFullExtension / lingerTicks);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// ==================== NBT ====================
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
protected void readProjectileNBT(NBTTagCompound nbt) {
|
|
|
|
|
this.laserWidth = nbt.hasKey("LaserWidth") ? nbt.getFloat("LaserWidth") : 0.2f;
|
|
|
|
|
this.expansionSpeed = nbt.hasKey("ExpansionSpeed") ? nbt.getFloat("ExpansionSpeed") : 2.0f;
|
|
|
|
|
this.lingerTicks = nbt.hasKey("LingerTicks") ? nbt.getInteger("LingerTicks") : 10;
|
|
|
|
|
this.dirX = nbt.getDouble("DirX");
|
|
|
|
|
this.dirY = nbt.getDouble("DirY");
|
|
|
|
|
this.dirZ = nbt.getDouble("DirZ");
|
|
|
|
|
this.currentLength = nbt.getFloat("CurrentLength");
|
|
|
|
|
this.fullyExtended = nbt.getBoolean("FullyExtended");
|
|
|
|
|
this.endX = nbt.getDouble("EndX");
|
|
|
|
|
this.endY = nbt.getDouble("EndY");
|
|
|
|
|
this.endZ = nbt.getDouble("EndZ");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
protected void writeProjectileNBT(NBTTagCompound nbt) {
|
|
|
|
|
nbt.setFloat("LaserWidth", laserWidth);
|
|
|
|
|
nbt.setFloat("ExpansionSpeed", expansionSpeed);
|
|
|
|
|
nbt.setInteger("LingerTicks", lingerTicks);
|
|
|
|
|
nbt.setDouble("DirX", dirX);
|
|
|
|
|
nbt.setDouble("DirY", dirY);
|
|
|
|
|
nbt.setDouble("DirZ", dirZ);
|
|
|
|
|
nbt.setFloat("CurrentLength", currentLength);
|
|
|
|
|
nbt.setBoolean("FullyExtended", fullyExtended);
|
|
|
|
|
nbt.setDouble("EndX", endX);
|
|
|
|
|
nbt.setDouble("EndY", endY);
|
|
|
|
|
nbt.setDouble("EndZ", endZ);
|
|
|
|
|
}
|
|
|
|
|
}
|