Fixed lens z-fighting when on a spreader.

This commit is contained in:
Vasco Lavos committed 2014-06-30 05:33:13 +01:00
1 parent 7c94e8863f
commit d66af4fa08
1 file changed
+2
@@ -82,6 +82,7 @@ public class RenderLens implements IItemRenderer {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Color color = new Color(color_);
GL11.glColor4ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue(), (byte) 255);
@@ -94,6 +95,7 @@ public class RenderLens implements IItemRenderer {
GL11.glRotatef(180F, 0F, 1F, 0F);
GL11.glTranslatef(-16F, 0F, 0F);
renderShinyLensIcon(icon, shiny);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();