the bridge between worlds

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wiiv committed 2015-10-24 00:00:56 +01:00
1 parent 5eb8e26287
commit 78609232de
3 files changed
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/*
package model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
* avatar - wiiv
* Created using Tabula 4.1.1
*/
public class avatar extends ModelBase {
public ModelRenderer body;
public ModelRenderer rightarm;
public ModelRenderer leftarm;
public ModelRenderer rightleg;
public ModelRenderer leftleg;
public ModelRenderer head;
public avatar() {
this.textureWidth = 32;
this.textureHeight = 32;
this.leftleg = new ModelRenderer(this, 0, 20);
this.leftleg.mirror = true;
this.leftleg.setRotationPoint(1.5F, 18.0F, -0.5F);
this.leftleg.addBox(-1.5F, 0.0F, -1.5F, 3, 6, 3, 0.0F);
this.rightarm = new ModelRenderer(this, 0, 20);
this.rightarm.setRotationPoint(-3.0F, 15.0F, -1.0F);
this.rightarm.addBox(-2.0F, -1.0F, -1.0F, 2, 6, 3, 0.0F);
this.setRotateAngle(rightarm, 0.0F, -0.0F, 0.08726646259971647F);
this.leftarm = new ModelRenderer(this, 0, 20);
this.leftarm.mirror = true;
this.leftarm.setRotationPoint(3.0F, 15.0F, -1.0F);
this.leftarm.addBox(0.0F, -1.0F, -1.0F, 2, 6, 3, 0.0F);
this.setRotateAngle(leftarm, 0.0F, -0.0F, -0.08726646259971647F);
this.head = new ModelRenderer(this, 0, 0);
this.head.setRotationPoint(0.0F, 14.0F, 0.0F);
this.head.addBox(-3.0F, -6.0F, -3.0F, 6, 6, 6, 0.0F);
this.rightleg = new ModelRenderer(this, 0, 20);
this.rightleg.setRotationPoint(-1.5F, 18.0F, -0.5F);
this.rightleg.addBox(-1.5F, 0.0F, -1.5F, 3, 6, 3, 0.0F);
this.body = new ModelRenderer(this, 0, 12);
this.body.setRotationPoint(0.0F, 14.0F, 0.0F);
this.body.addBox(-3.0F, 0.0F, -2.0F, 6, 4, 4, 0.0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
this.leftleg.render(f5);
this.rightarm.render(f5);
this.leftarm.render(f5);
this.head.render(f5);
this.rightleg.render(f5);
this.body.render(f5);
}
/**
* This is a helper function from Tabula to set the rotation of model parts
*/
public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}
*/
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