mirror of
https://github.com/GTNewHorizons/Botania.git
synced 2026-11-13 00:37:57 +00:00
Yeah, axes can't get looting.
This commit is contained in:
1 parent
188c214d3b
commit
77fcadd7ea
1 file changed
+1
-1
@@ -36,7 +36,7 @@ public class ItemElementiumAxe extends ItemManasteelAxe {
|
||||
ItemStack weapon = ((EntityPlayer) event.source.getEntity()).getCurrentEquippedItem();
|
||||
if(weapon != null && weapon.getItem() == this) {
|
||||
Random rand = event.entity.worldObj.rand;
|
||||
int looting = EnchantmentHelper.getEnchantmentLevel(Enchantment.looting.effectId, weapon);
|
||||
int looting = EnchantmentHelper.getEnchantmentLevel(Enchantment.fortune.effectId, weapon);
|
||||
|
||||
if(event.entityLiving instanceof EntitySkeleton && rand.nextInt(26) <= (3 + looting))
|
||||
addDrop(event, new ItemStack(Items.skull, 1, ((EntitySkeleton)event.entityLiving).getSkeletonType()));
|
||||
|
||||
Reference in new issue
Block a user