Yeah, axes can't get looting.

This commit is contained in:
Vasco Lavos committed 2014-06-18 17:29:37 +01:00
1 parent 188c214d3b
commit 77fcadd7ea
1 file changed
+1 -1
@@ -36,7 +36,7 @@ public class ItemElementiumAxe extends ItemManasteelAxe {
ItemStack weapon = ((EntityPlayer) event.source.getEntity()).getCurrentEquippedItem();
if(weapon != null && weapon.getItem() == this) {
Random rand = event.entity.worldObj.rand;
int looting = EnchantmentHelper.getEnchantmentLevel(Enchantment.looting.effectId, weapon);
int looting = EnchantmentHelper.getEnchantmentLevel(Enchantment.fortune.effectId, weapon);
if(event.entityLiving instanceof EntitySkeleton && rand.nextInt(26) <= (3 + looting))
addDrop(event, new ItemStack(Items.skull, 1, ((EntitySkeleton)event.entityLiving).getSkeletonType()));