From 77fcadd7eaace65a67430c94a3398623dd5467b4 Mon Sep 17 00:00:00 2001 From: Vasco Lavos Date: Wed, 18 Jun 2014 17:29:37 +0100 Subject: [PATCH] Yeah, axes can't get looting. --- .../item/equipment/tool/elementium/ItemElementiumAxe.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MODSRC/vazkii/botania/common/item/equipment/tool/elementium/ItemElementiumAxe.java b/MODSRC/vazkii/botania/common/item/equipment/tool/elementium/ItemElementiumAxe.java index 6370588a0..e3fe26492 100644 --- a/MODSRC/vazkii/botania/common/item/equipment/tool/elementium/ItemElementiumAxe.java +++ b/MODSRC/vazkii/botania/common/item/equipment/tool/elementium/ItemElementiumAxe.java @@ -36,7 +36,7 @@ public class ItemElementiumAxe extends ItemManasteelAxe { ItemStack weapon = ((EntityPlayer) event.source.getEntity()).getCurrentEquippedItem(); if(weapon != null && weapon.getItem() == this) { Random rand = event.entity.worldObj.rand; - int looting = EnchantmentHelper.getEnchantmentLevel(Enchantment.looting.effectId, weapon); + int looting = EnchantmentHelper.getEnchantmentLevel(Enchantment.fortune.effectId, weapon); if(event.entityLiving instanceof EntitySkeleton && rand.nextInt(26) <= (3 + looting)) addDrop(event, new ItemStack(Items.skull, 1, ((EntitySkeleton)event.entityLiving).getSkeletonType()));