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INI

// See http://bdew.net/gendustry/configuration/adding-custom-bees/ for general explanation
if HaveForestryModule Bees <<
// http://bdew.net/gendustry/configuration/adding-custom-bees/adding-bee-branches/
cfg Branches {
cfg Test { // Section name is unused but must be unique
UID = "gendustry.test" // uid of new branch, should be namespaced to prevent colissions
Parent = apidae // Parent uid, for bees should be "apidae"
Scientific = Testis // Fluff
}
}
// http://bdew.net/gendustry/configuration/adding-custom-bees/adding-bee-species/
cfg Bees {
cfg Test {
Dominant = Yes // Whether species allele is dominant or recessive
Glowing = No // Whether icon should be glowing
PrimaryColor = 0xFF0000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x0000FF
Secret = No // If true - will not show up in NEI or creative and
// will not count against the species total.
Humidity = Normal // Arid, Normal, Damp
Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish
Nocturnal = No // If true - only works at night
Binominal = Test // Fluff
Authority = BDEW
Branch = "gendustry.test"
Products = DropsList( // List of drops with chances
30% S:gendustry:"HoneyComb.test" // Can use all the specifiers usable in recipes
)
Specialty = DropsList() // Empty list
cfg Traits {
Base = "forestry.speciesForest" // Copy traits from another species
Nocturnal = "forestry.boolTrue" // Override a single trait
Flower_Provider = "gendustry.flowersGoldBlocks" // See below
}
}
}
// http://bdew.net/gendustry/configuration/adding-custom-bees/adding-honey-drops-and-combs/
cfg HoneyCombs {
cfg test { // Section name used in localization, custom stack name, etc.
ID = 13337 // Damage value, must be unique
PrimaryColor = 0xFF0000 // Color as a hex number, can also be specified as {r g b} with values (0-1)
SecondaryColor = 0x0000FF
}
}
cfg HoneyDrops {
cfg test {
ID = 13337
PrimaryColor = 0xFF0000
SecondaryColor = 0x0000FF
}
}
// Custom Flower allele that accepts gold blocks and spreads gold ore
FlowerAllele goldBlocks { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization)
Dominant // can be either Dominant or Recessive
Accepts OD:blockGold, OD:blockIron // List of blocks that are accepted as "flowers"
Spread OD:oreGold 1.0 // A block that will be spread randomly, with weight
}
recipes {
// http://bdew.net/gendustry/configuration/centrifuge-recipes/
centrifuge: S:gendustry:"HoneyComb.test", 10 cycles => {
100% S:gendustry:"HoneyDrop.test" // List of possible drops and their chances
30% I:Forestry:honeyDrop // Uses the same format as other item specifiers in the config
50% I:Forestry:beeswax
}
// http://bdew.net/gendustry/configuration/mutation-recipes/
mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesDiligent" => "gendustry.bee.Test" Req Temperature Hot
mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesCommon" => "gendustry.bee.Test" Req Biome Hell
mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesCommon" => "gendustry.bee.Test" Req Block B:wool@1
}
>>