// See http://bdew.net/gendustry/configuration/adding-custom-bees/ for general explanation if HaveForestryModule Bees << // http://bdew.net/gendustry/configuration/adding-custom-bees/adding-bee-branches/ cfg Branches { cfg Test { // Section name is unused but must be unique UID = "gendustry.test" // uid of new branch, should be namespaced to prevent colissions Parent = apidae // Parent uid, for bees should be "apidae" Scientific = Testis // Fluff } } // http://bdew.net/gendustry/configuration/adding-custom-bees/adding-bee-species/ cfg Bees { cfg Test { Dominant = Yes // Whether species allele is dominant or recessive Glowing = No // Whether icon should be glowing PrimaryColor = 0xFF0000 // Color as a hex number, can also be specified as {r g b} with values (0-1) SecondaryColor = 0x0000FF Secret = No // If true - will not show up in NEI or creative and // will not count against the species total. Humidity = Normal // Arid, Normal, Damp Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish Nocturnal = No // If true - only works at night Binominal = Test // Fluff Authority = BDEW Branch = "gendustry.test" Products = DropsList( // List of drops with chances 30% S:gendustry:"HoneyComb.test" // Can use all the specifiers usable in recipes ) Specialty = DropsList() // Empty list cfg Traits { Base = "forestry.speciesForest" // Copy traits from another species Nocturnal = "forestry.boolTrue" // Override a single trait Flower_Provider = "gendustry.flowersGoldBlocks" // See below } } } // http://bdew.net/gendustry/configuration/adding-custom-bees/adding-honey-drops-and-combs/ cfg HoneyCombs { cfg test { // Section name used in localization, custom stack name, etc. ID = 13337 // Damage value, must be unique PrimaryColor = 0xFF0000 // Color as a hex number, can also be specified as {r g b} with values (0-1) SecondaryColor = 0x0000FF } } cfg HoneyDrops { cfg test { ID = 13337 PrimaryColor = 0xFF0000 SecondaryColor = 0x0000FF } } // Custom Flower allele that accepts gold blocks and spreads gold ore FlowerAllele goldBlocks { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization) Dominant // can be either Dominant or Recessive Accepts OD:blockGold, OD:blockIron // List of blocks that are accepted as "flowers" Spread OD:oreGold 1.0 // A block that will be spread randomly, with weight } recipes { // http://bdew.net/gendustry/configuration/centrifuge-recipes/ centrifuge: S:gendustry:"HoneyComb.test", 10 cycles => { 100% S:gendustry:"HoneyDrop.test" // List of possible drops and their chances 30% I:Forestry:honeyDrop // Uses the same format as other item specifiers in the config 50% I:Forestry:beeswax } // http://bdew.net/gendustry/configuration/mutation-recipes/ mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesDiligent" => "gendustry.bee.Test" Req Temperature Hot mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesCommon" => "gendustry.bee.Test" Req Biome Hell mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesCommon" => "gendustry.bee.Test" Req Block B:wool@1 } >>