Don't trigger chunk updates if somethings changes UpdateKind.WORLD dataslot on client.

This commit is contained in:
bdew committed 2015-06-27 18:59:35 +03:00
1 parent 382c21f732
commit 08ccf07dfb
1 file changed
+1 -1
@@ -32,7 +32,7 @@ trait TileDataSlots extends TileExtended with DataSlotContainer {
if (getWorldObj != null) {
if (slot.updateKind.contains(UpdateKind.GUI))
lastChange = getWorldObj.getTotalWorldTime
if (slot.updateKind.contains(UpdateKind.WORLD))
if (!getWorldObj.isRemote && slot.updateKind.contains(UpdateKind.WORLD))
getWorldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
if (slot.updateKind.contains(UpdateKind.SAVE))
getWorldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this)