Files
TinkersConstruct/tconstruct/library/TConstructRegistry.java
T

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Java

package tconstruct.library;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import tconstruct.library.crafting.Detailing;
import tconstruct.library.crafting.LiquidCasting;
import tconstruct.library.crafting.ToolBuilder;
import tconstruct.library.tools.ArrowMaterial;
import tconstruct.library.tools.BowMaterial;
import tconstruct.library.tools.BowstringMaterial;
import tconstruct.library.tools.CustomMaterial;
import tconstruct.library.tools.FletchingMaterial;
import tconstruct.library.tools.ToolCore;
import tconstruct.library.tools.ToolMaterial;
import tconstruct.library.util.TabTools;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
/** A registry to store any relevant API work
*
* @author mDiyo
*/
public class TConstructRegistry
{
public static TConstructRegistry instance = new TConstructRegistry();
/* Creative tabs */
public static TabTools toolTab;
public static TabTools materialTab;
public static TabTools blockTab;
/* Items */
/** A directory of crafting items and tools used by the mod.
*
* Tools:
* pickaxe, shovel, hatchet, broadsword, longsword, rapier, dagger, cutlass
* frypan, battlesign, mattock, chisel
* lumberaxe, cleaver, scythe, excavator, hammer, battleaxe
*
* Patterns:
* blankPattern, woodPattern, metalPattern
*
* Tool crafting parts:
* toolRod, toolShard, binding, toughBinding, toughRod, heavyPlate
* pickaxeHead, shovelhead, hatchetHead, swordBlade, wideguard, handGuard, crossbar, knifeBlade,
* fullGuard, frypanHead, signHead, chiselHead
* scytheBlade, broadAxeHead, excavatorHead, largeSwordBlade, hammerHead
* bowstring, fletching, arrowhead
*/
public static HashMap<String, Item> itemDirectory = new HashMap<String, Item>();
/** Adds an item to the directory
*
* @param name Associates the name with the stack
* @param itemstack The stack to add to the directory
*/
public static void addItemToDirectory (String name, Item itemstack)
{
Item add = itemDirectory.get(name);
if (add != null)
System.out.println("[TCon API] " + name + " is already present in the Item directory");
itemDirectory.put(name, itemstack);
}
/** Retrieves an itemstack from the directory
*
* @param name The name of the item to get
* @return Item associated with the name, or null if not present.
*/
public static Item getItem (String name)
{
Item ret = itemDirectory.get(name);
if (ret == null)
System.out.println("[TCon API] Could not find " + name + " in the Item directory");
return ret;
}
/** A directory of ItemStacks. Contains mostly crafting items
*
* Materials:
* paperStack, greenSlimeCrystal, blueSlimeCrystal, searedBrick, mossBall, lavaCrystal, necroticBone, silkyCloth, silkyJewel
* ingotCobalt, ingotArdite, ingotManyullyn, ingotCopper, ingotTin, ingotAluminum, rawAluminum,
* ingotBronze, ingotAluminumBrass, ingotAlumite, ingotSteel, ingotObsidian
* nuggetIron, nuggetCopper, nuggetTin, nuggetAluminum, nuggetSilver, nuggetAluminumBrass
* oreberryIron, oreberryGold, oreberryCopper, oreberryTin, oreberryTin, oreberrySilver,
* diamondApple, blueSlimeFood, canisterEmpty, miniRedHeart, canisterRedHeart
*
* Patterns - These have a suffix of Pattern or Cast. ex: hatchetHeadPattern
* ingot, toolRod, pickaxeHead, shovelHead, hatchetHead, swordBlade, wideGuard, handGuard, crossbar, binding, frypanHead, signHead,
* knifeBlade, chiselHead, toughRod, toughBinding, largePlate, broadAxeHead, scytheHead, excavatorHead, largeBlade, hammerHead, fullGuard, bowstring
*/
static HashMap<String, ItemStack> itemstackDirectory = new HashMap<String, ItemStack>();
/** Adds an itemstack to the directory
*
* @param name Associates the name with the stack
* @param itemstack The stack to add to the directory
*/
public static void addItemStackToDirectory (String name, ItemStack itemstack)
{
ItemStack add = itemstackDirectory.get(name);
if (add != null)
System.out.println("[TCon API] " + name + " is already present in the ItemStack directory");
itemstackDirectory.put(name, itemstack);
}
/** Retrieves an itemstack from the directory
*
* @param name The name of the item to get
* @return Item associated with the name, or null if not present.
*/
public static ItemStack getItemStack (String name)
{
ItemStack ret = itemstackDirectory.get(name);
if (ret == null)
System.out.println("[TCon API] Could not find " + name + " in the ItemStack directory");
return ret;
}
public static ArrayList<ToolCore> tools = new ArrayList<ToolCore>(20);
//Parts
/** List: Item ID, metadata, material ID
* ItemStack: Output. Ex: Cactus Binding
*/
public static HashMap<List, ItemStack> patternPartMapping = new HashMap<List, ItemStack>();
/** Maps an item and a material ID to an output part
*
* @param patternID ID to check against
* @param patternMeta Metadata to check against
* @param materialID Material that goes with the item
* @param output The resulting part
*/
public static void addPartMapping (int patternID, int patternMeta, int materialID, ItemStack output)
{
patternPartMapping.put(Arrays.asList(patternID, patternMeta, materialID), output);
}
public static ItemStack getPartMapping (int itemID, int metadata, int materialID)
{
ItemStack stack = patternPartMapping.get(Arrays.asList(itemID, metadata, materialID));
if (stack != null)
return stack.copy();
return null;
}
//Tools
/** Internal tool mapping, used for adding textures
*
* @param tool
*/
public static void addToolMapping (ToolCore tool)
{
tools.add(tool);
}
/** Internal tool mapping, used for adding textures
*
* @return List of tools
*/
public static ArrayList<ToolCore> getToolMapping ()
{
return tools;
}
/** Registers a tool to its crafting parts.
* If an output is registered multiple times the parts are added to the recipe's input list
* Valid part amounts are 1, 2, and 4. Part counts of 1 and 2 assume a Tool Rod as a handle.
* Null items are valid as placeholders. ex: Hatchet
*
* @see ToolBuidler
* @param output The ToolCore to craft
* @param parts Pieces to make the tool with
*/
public static void addToolRecipe (ToolCore output, Item... parts)
{
ToolBuilder tb = ToolBuilder.instance;
if (parts.length < 1 || parts.length > 4 || parts.length == 3)
System.out.println("[TCon API] Wrong amount of items to craft into a tool");
tb.addToolRecipe(output, parts);
}
//Materials
public static HashMap<Integer, ToolMaterial> toolMaterials = new HashMap<Integer, ToolMaterial>(40);
public static HashMap<String, ToolMaterial> toolMaterialStrings = new HashMap<String, ToolMaterial>(40);
/** Adds a tool material to the registry
*
* @param materialID Unique ID, stored for each part
* @exception materialID must be unique
* @param materialName Unique name for data lookup purposes
* @param harvestLevel The materials which the tool can harvest. Pickaxe levels - 0: Wood, 1: Stone, 2: Redstone/Diamond, 3: Obsidian, 4: Cobalt/Ardite, 5: Manyullyn
* @param durability Base durability of the tool, affects tool heads.
* @param miningspeed Base mining speed, divided by 100 in use
* @param attack Base attack
* @param handleModifier Durability multiplier on the tool
* @param reinforced Reinforced level
* @param stonebound Amount of Stonebound to put on the tool. Negative numbers are Spiny.
*/
public static void addToolMaterial (int materialID, String materialName, int harvestLevel, int durability, int miningspeed, int attack, float handleModifier, int reinforced, float stonebound,
String style, String ability)
{
ToolMaterial mat = toolMaterials.get(materialID);
if (mat == null)
{
mat = new ToolMaterial(materialName, harvestLevel, durability, miningspeed, attack, handleModifier, reinforced, stonebound, style, ability);
toolMaterials.put(materialID, mat);
toolMaterialStrings.put(materialName, mat);
}
else
throw new IllegalArgumentException("[TCon API] Material ID " + materialID + " is already occupied by " + mat.materialName);
}
/** Adds a tool material to the registry
*
* @param materialID Unique ID, stored for each part
* @exception materialID must be unique
* @param materialName Unique name for data lookup purposes
* @param displayName Prefix for creative mode tools
* @param harvestLevel The materials which the tool can harvest. Pickaxe levels - 0: Wood, 1: Stone, 2: Redstone/Diamond, 3: Obsidian, 4: Cobalt/Ardite, 5: Manyullyn
* @param durability Base durability of the tool, affects tool heads.
* @param miningspeed Base mining speed, divided by 100 in use
* @param attack Base attack
* @param handleModifier Durability multiplier on the tool
* @param reinforced Reinforced level
* @param stonebound Amount of Stonebound to put on the tool. Negative numbers are Spiny.
*/
public static void addToolMaterial (int materialID, String materialName, String displayName, int harvestLevel, int durability, int miningspeed, int attack, float handleModifier, int reinforced,
float stonebound, String style, String ability)
{
ToolMaterial mat = toolMaterials.get(materialID);
if (mat == null)
{
mat = new ToolMaterial(materialName, displayName, harvestLevel, durability, miningspeed, attack, handleModifier, reinforced, stonebound, style, ability);
toolMaterials.put(materialID, mat);
toolMaterialStrings.put(materialName, mat);
}
else
throw new IllegalArgumentException("[TCon API] Material ID " + materialID + " is already occupied by " + mat.materialName);
}
/** Adds a tool material to the registry
*
* @param materialID Unique ID, stored for each part
* @exception materialID must be unique
* @param material Complete tool material to add. Uses the name in the material for lookup purposes.
*/
public static void addtoolMaterial (int materialID, ToolMaterial material)
{
ToolMaterial mat = toolMaterials.get(materialID);
if (mat == null)
{
toolMaterials.put(materialID, mat);
toolMaterialStrings.put(material.name(), mat);
}
else
throw new IllegalArgumentException("[TCon API] Material ID " + materialID + " is already occupied by " + mat.materialName);
}
/** Looks up a tool material by ID
*
* @param key The ID to look up
* @return Tool Material
*/
public static ToolMaterial getMaterial (int key)
{
return (toolMaterials.get(key));
}
/** Looks up a tool material by name
*
* @param key the name to look up
* @return Tool Material
*/
public static ToolMaterial getMaterial (String key)
{
return (toolMaterialStrings.get(key));
}
//Bow materials
public static HashMap<Integer, BowMaterial> bowMaterials = new HashMap<Integer, BowMaterial>(40);
public static void addBowMaterial (int materialID, int durability, int drawSpeed, float speedMax)
{
BowMaterial mat = bowMaterials.get(materialID);
if (mat == null)
{
mat = new BowMaterial(durability, drawSpeed, speedMax);
bowMaterials.put(materialID, mat);
}
else
throw new IllegalArgumentException("[TCon API] Bow Material ID " + materialID + " is already occupied");
}
public static boolean validBowMaterial (int materialID)
{
return bowMaterials.containsKey(materialID);
}
public static BowMaterial getBowMaterial (int materialID)
{
return bowMaterials.get(materialID);
}
public static HashMap<Integer, ArrowMaterial> arrowMaterials = new HashMap<Integer, ArrowMaterial>(40);
public static void addArrowMaterial (int materialID, float mass, float breakChance, float accuracy)
{
ArrowMaterial mat = arrowMaterials.get(materialID);
if (mat == null)
{
mat = new ArrowMaterial(mass, breakChance, accuracy);
arrowMaterials.put(materialID, mat);
}
else
throw new IllegalArgumentException("[TCon API] Arrow Material ID " + materialID + " is already occupied");
}
public static boolean validArrowMaterial (int materialID)
{
return arrowMaterials.containsKey(materialID);
}
public static ArrowMaterial getArrowMaterial (int materialID)
{
return arrowMaterials.get(materialID);
}
//Custom materials - bowstrings, fletching, etc
public static ArrayList<CustomMaterial> customMaterials = new ArrayList<CustomMaterial>();
public static void addCustomMaterial (CustomMaterial mat)
{
if (mat != null)
customMaterials.add(mat);
}
public static void addBowstringMaterial (int materialID, int value, ItemStack input, ItemStack craftingMaterial, float durability, float drawSpeed, float flightSpeed)
{
BowstringMaterial mat = new BowstringMaterial(materialID, value, input, craftingMaterial, durability, drawSpeed, flightSpeed);
customMaterials.add(mat);
}
public static void addFletchingMaterial (int materialID, int value, ItemStack input, ItemStack craftingMaterial, float accuracy, float breakChance, float mass)
{
FletchingMaterial mat = new FletchingMaterial(materialID, value, input, craftingMaterial, accuracy, breakChance, mass);
customMaterials.add(mat);
}
public static CustomMaterial getCustomMaterial (int materialID, Class<? extends CustomMaterial> clazz)
{
for (CustomMaterial mat : customMaterials)
{
if (mat.getClass().equals(clazz) && mat.materialID == materialID)
return mat;
}
return null;
}
public static CustomMaterial getCustomMaterial (ItemStack input, Class<? extends CustomMaterial> clazz)
{
for (CustomMaterial mat : customMaterials)
{
if (mat.getClass().equals(clazz) && input.isItemEqual(mat.input))
return mat;
}
return null;
}
/*public static CustomMaterial getCustomMaterial(ItemStack input, ItemStack pattern)
{
for (CustomMaterial mat : customMaterials)
{
if (mat.matches(input, pattern))
return mat;
}
return null;
}*/
/*public static ItemStack craftBowString(ItemStack stack)
{
if (stack.stackSize < 3)
return null;
for (BowstringMaterial mat : bowstringMaterials)
{
if (stack.isItemEqual(mat.input))
return mat.craftingItem.copy();
}
return null;
}
public static BowstringMaterial getBowstringMaterial(ItemStack stack)
{
if (stack.stackSize < 3)
return null;
for (BowstringMaterial mat : bowstringMaterials)
{
if (stack.isItemEqual(mat.input))
return mat;
}
return null;
}*/
public static LiquidCasting getTableCasting ()
{
return instance.tableCasting();
}
LiquidCasting tableCasting ()
{
try
{
Class clazz = Class.forName("tconstruct.TConstruct");
Method method = clazz.getMethod("getTableCasting");
LiquidCasting lc = (LiquidCasting) method.invoke(this);
return lc;
}
catch (Exception e)
{
System.out.println("[TCon API] Could not find casting table recipes.");
return null;
}
}
public static LiquidCasting getBasinCasting ()
{
return instance.basinCasting();
}
LiquidCasting basinCasting ()
{
try
{
Class clazz = Class.forName("tconstruct.TConstruct");
Method method = clazz.getMethod("getBasinCasting");
LiquidCasting lc = (LiquidCasting) method.invoke(this);
return lc;
}
catch (Exception e)
{
System.out.println("[TCon API] Could not find casting basin recipes.");
return null;
}
}
public static Detailing getChiselDetailing ()
{
return instance.chiselDetailing();
}
Detailing chiselDetailing ()
{
try
{
Class clazz = Class.forName("tconstruct.TConstruct");
Method method = clazz.getMethod("getChiselDetailing");
Detailing lc = (Detailing) method.invoke(this);
return lc;
}
catch (Exception e)
{
System.out.println("[TCon API] Could not find chisel detailing recipes.");
return null;
}
}
public static ArrayList<ActiveToolMod> activeModifiers = new ArrayList<ActiveToolMod>();
public static void registerActiveToolMod (ActiveToolMod mod)
{
activeModifiers.add(mod);
}
/* Used to determine how blocks are laid out in the drawbridge
* 0: Metadata has to match
* 1: Metadata has no meaning
* 2: Should not be placed
* 3: Has rotational metadata
* 4: Rails
* 5: Has rotational TileEntity data
* 6: Custom placement logic
*/
public static int[] drawbridgeState = new int[Block.blocksList.length];
/** Blocks that are interchangable with each other. Ex: Still and flowing water */
public static int[] interchangableBlockMapping = new int[Block.blocksList.length];
/** Blocks that place items, and vice versa */
public static int[] blockToItemMapping = new int[Item.itemsList.length];
static void initializeDrawbridgeState ()
{
drawbridgeState[Block.stone.blockID] = 1;
drawbridgeState[Block.grass.blockID] = 1;
drawbridgeState[Block.dirt.blockID] = 1;
drawbridgeState[Block.cobblestone.blockID] = 1;
drawbridgeState[Block.bedrock.blockID] = 2;
drawbridgeState[Block.waterMoving.blockID] = 1;
drawbridgeState[Block.waterStill.blockID] = 1;
interchangableBlockMapping[Block.waterStill.blockID] = Block.waterMoving.blockID;
interchangableBlockMapping[Block.waterMoving.blockID] = Block.waterStill.blockID;
drawbridgeState[Block.lavaMoving.blockID] = 1;
drawbridgeState[Block.lavaStill.blockID] = 1;
interchangableBlockMapping[Block.lavaStill.blockID] = Block.lavaMoving.blockID;
interchangableBlockMapping[Block.lavaMoving.blockID] = Block.lavaStill.blockID;
drawbridgeState[Block.sand.blockID] = 1;
drawbridgeState[Block.gravel.blockID] = 1;
drawbridgeState[Block.oreGold.blockID] = 1;
drawbridgeState[Block.oreIron.blockID] = 1;
drawbridgeState[Block.oreCoal.blockID] = 1;
drawbridgeState[Block.sponge.blockID] = 1;
drawbridgeState[Block.oreLapis.blockID] = 1;
drawbridgeState[Block.blockLapis.blockID] = 1;
drawbridgeState[Block.dispenser.blockID] = 3;
drawbridgeState[Block.music.blockID] = 1;
drawbridgeState[Block.bed.blockID] = 2;
drawbridgeState[Block.railPowered.blockID] = 4;
drawbridgeState[Block.railDetector.blockID] = 4;
drawbridgeState[Block.pistonStickyBase.blockID] = 3;
drawbridgeState[Block.web.blockID] = 1;
drawbridgeState[Block.pistonBase.blockID] = 3;
drawbridgeState[Block.pistonExtension.blockID] = 2;
drawbridgeState[Block.plantYellow.blockID] = 1;
drawbridgeState[Block.plantRed.blockID] = 1;
drawbridgeState[Block.mushroomBrown.blockID] = 1;
drawbridgeState[Block.mushroomRed.blockID] = 1;
drawbridgeState[Block.blockGold.blockID] = 1;
drawbridgeState[Block.blockIron.blockID] = 1;
drawbridgeState[Block.brick.blockID] = 1;
drawbridgeState[Block.tnt.blockID] = 1;
drawbridgeState[Block.bookShelf.blockID] = 1;
drawbridgeState[Block.cobblestoneMossy.blockID] = 1;
drawbridgeState[Block.obsidian.blockID] = 1;
drawbridgeState[Block.torchWood.blockID] = 1;
drawbridgeState[Block.fire.blockID] = 1;
drawbridgeState[Block.mobSpawner.blockID] = 2;
drawbridgeState[Block.stairsWoodOak.blockID] = 3;
drawbridgeState[Block.chest.blockID] = 5;
drawbridgeState[Block.redstoneWire.blockID] = 1;
blockToItemMapping[Block.redstoneWire.blockID] = Item.redstone.itemID;
blockToItemMapping[Item.redstone.itemID] = Block.redstoneWire.blockID;
drawbridgeState[Block.oreDiamond.blockID] = 1;
drawbridgeState[Block.blockDiamond.blockID] = 1;
drawbridgeState[Block.workbench.blockID] = 1;
drawbridgeState[Block.crops.blockID] = 2;
drawbridgeState[Block.tilledField.blockID] = 1;
drawbridgeState[Block.furnaceIdle.blockID] = 3;
drawbridgeState[Block.furnaceBurning.blockID] = 3;
interchangableBlockMapping[Block.furnaceIdle.blockID] = Block.furnaceBurning.blockID;
interchangableBlockMapping[Block.furnaceBurning.blockID] = Block.furnaceIdle.blockID;
drawbridgeState[Block.tilledField.blockID] = 1;
drawbridgeState[Block.signPost.blockID] = 3;
drawbridgeState[Block.doorWood.blockID] = 2;
drawbridgeState[Block.ladder.blockID] = 1;
drawbridgeState[Block.rail.blockID] = 4;
drawbridgeState[Block.stairsCobblestone.blockID] = 3;
drawbridgeState[Block.signWall.blockID] = 3;
drawbridgeState[Block.lever.blockID] = 3;
drawbridgeState[Block.pressurePlateStone.blockID] = 1;
drawbridgeState[Block.doorIron.blockID] = 2;
drawbridgeState[Block.pressurePlatePlanks.blockID] = 1;
drawbridgeState[Block.oreRedstone.blockID] = 1;
drawbridgeState[Block.oreRedstoneGlowing.blockID] = 1;
drawbridgeState[Block.torchRedstoneIdle.blockID] = 1;
drawbridgeState[Block.torchRedstoneActive.blockID] = 1;
drawbridgeState[Block.stoneButton.blockID] = 3;
drawbridgeState[Block.snow.blockID] = 1;
drawbridgeState[Block.ice.blockID] = 1;
drawbridgeState[Block.blockSnow.blockID] = 1;
drawbridgeState[Block.cactus.blockID] = 2;
drawbridgeState[Block.blockClay.blockID] = 1;
drawbridgeState[Block.reed.blockID] = 1;
drawbridgeState[Block.jukebox.blockID] = 1;
drawbridgeState[Block.fence.blockID] = 1;
drawbridgeState[Block.pumpkin.blockID] = 1;
drawbridgeState[Block.netherrack.blockID] = 1;
drawbridgeState[Block.slowSand.blockID] = 1;
drawbridgeState[Block.glowStone.blockID] = 1;
drawbridgeState[Block.portal.blockID] = 2;
drawbridgeState[Block.pumpkinLantern.blockID] = 1;
drawbridgeState[Block.cake.blockID] = 2;
drawbridgeState[Block.redstoneRepeaterIdle.blockID] = 3;
drawbridgeState[Block.redstoneRepeaterActive.blockID] = 3;
interchangableBlockMapping[Block.redstoneRepeaterIdle.blockID] = Block.redstoneRepeaterActive.blockID;
interchangableBlockMapping[Block.redstoneRepeaterActive.blockID] = Block.redstoneRepeaterIdle.blockID;
blockToItemMapping[Block.redstoneRepeaterIdle.blockID] = Item.redstoneRepeater.itemID;
blockToItemMapping[Block.redstoneRepeaterActive.blockID] = Item.redstoneRepeater.itemID;
blockToItemMapping[Item.redstoneRepeater.itemID] = Block.redstoneRepeaterIdle.blockID;
drawbridgeState[Block.lockedChest.blockID] = 5;
drawbridgeState[Block.trapdoor.blockID] = 3;
drawbridgeState[Block.mushroomCapBrown.blockID] = 1;
drawbridgeState[Block.mushroomCapRed.blockID] = 1;
drawbridgeState[Block.fenceIron.blockID] = 1;
drawbridgeState[Block.thinGlass.blockID] = 1;
drawbridgeState[Block.melon.blockID] = 1;
drawbridgeState[Block.pumpkinStem.blockID] = 2;
drawbridgeState[Block.melonStem.blockID] = 2;
drawbridgeState[Block.vine.blockID] = 3;
drawbridgeState[Block.fenceGate.blockID] = 3;
drawbridgeState[Block.stairsBrick.blockID] = 3;
drawbridgeState[Block.stairsStoneBrick.blockID] = 3;
drawbridgeState[Block.mycelium.blockID] = 1;
drawbridgeState[Block.waterlily.blockID] = 1;
drawbridgeState[Block.netherBrick.blockID] = 1;
drawbridgeState[Block.netherFence.blockID] = 1;
drawbridgeState[Block.netherFence.blockID] = 3;
drawbridgeState[Block.netherStalk.blockID] = 2;
drawbridgeState[Block.enchantmentTable.blockID] = 1;
drawbridgeState[Block.brewingStand.blockID] = 1;
drawbridgeState[Block.cauldron.blockID] = 1;
drawbridgeState[Block.endPortal.blockID] = 2;
drawbridgeState[Block.dragonEgg.blockID] = 1;
drawbridgeState[Block.redstoneLampIdle.blockID] = 1;
drawbridgeState[Block.redstoneLampActive.blockID] = 1;
drawbridgeState[Block.cocoaPlant.blockID] = 2;
drawbridgeState[Block.stairsSandStone.blockID] = 3;
drawbridgeState[Block.oreEmerald.blockID] = 1;
drawbridgeState[Block.enderChest.blockID] = 5;
drawbridgeState[Block.tripWireSource.blockID] = 1;
drawbridgeState[Block.tripWire.blockID] = 1;
drawbridgeState[Block.blockEmerald.blockID] = 1;
drawbridgeState[Block.stairsWoodSpruce.blockID] = 3;
drawbridgeState[Block.stairsWoodBirch.blockID] = 3;
drawbridgeState[Block.stairsWoodJungle.blockID] = 3;
drawbridgeState[Block.commandBlock.blockID] = 1;
drawbridgeState[Block.beacon.blockID] = 1;
drawbridgeState[Block.cobblestoneWall.blockID] = 1;
drawbridgeState[Block.flowerPot.blockID] = 1;
drawbridgeState[Block.carrot.blockID] = 2;
drawbridgeState[Block.potato.blockID] = 1;
drawbridgeState[Block.woodenButton.blockID] = 3;
drawbridgeState[Block.skull.blockID] = 2;
drawbridgeState[Block.chestTrapped.blockID] = 5;
drawbridgeState[Block.pressurePlateGold.blockID] = 1;
drawbridgeState[Block.pressurePlateIron.blockID] = 1;
drawbridgeState[Block.redstoneComparatorIdle.blockID] = 1;
drawbridgeState[Block.redstoneComparatorActive.blockID] = 1;
interchangableBlockMapping[Block.redstoneComparatorIdle.blockID] = Block.redstoneComparatorActive.blockID;
interchangableBlockMapping[Block.redstoneComparatorActive.blockID] = Block.redstoneComparatorIdle.blockID;
blockToItemMapping[Block.redstoneComparatorIdle.blockID] = Item.comparator.itemID;
blockToItemMapping[Block.redstoneComparatorActive.blockID] = Item.comparator.itemID;
blockToItemMapping[Item.comparator.itemID] = Block.redstoneComparatorIdle.blockID;
drawbridgeState[Block.daylightSensor.blockID] = 1;
drawbridgeState[Block.blockRedstone.blockID] = 1;
drawbridgeState[Block.oreNetherQuartz.blockID] = 1;
drawbridgeState[Block.hopperBlock.blockID] = 3;
drawbridgeState[Block.blockNetherQuartz.blockID] = 1;
drawbridgeState[Block.stairsNetherQuartz.blockID] = 3;
drawbridgeState[Block.railActivator.blockID] = 4;
drawbridgeState[Block.dropper.blockID] = 3;
}
static
{
initializeDrawbridgeState();
}
/** Default Material Index
* 0: Wood
* 1: Stone
* 2: Iron
* 3: Flint
* 4: Cactus
* 5: Bone
* 6: Obsidian
* 7: Netherrack
* 8: Green Slime
* 9: Paper
* 10: Cobalt
* 11: Ardite
* 12: Manyullyn
* 13: Copper
* 14: Bronze
* 15: Alumite
* 16: Steel
* 17: Blue Slime
*/
}