くぁーりぃ and Maya
d6d7a699fd
Fluids use still texture as fallback when flowing texture is missing ( #168 )
...
Co-authored-by: Maya <10861407+serenibyss@users.noreply.github.com >
2025-04-19 15:31:07 +00:00
YannickMG
4428831149
Don't register manual book data if dreamcraft is loaded.
2024-01-28 15:51:08 +01:00
YannickMG
6e3295fc4d
Translate all tool parts
2024-01-19 18:33:25 +01:00
ah-OOG-ah
c67546fc50
Patch for Angelica ( #101 )
...
* Patch for Angelica
* Update BlockSkinRenderHelper.java
2023-11-26 19:30:47 -08:00
charagarlnad
11179e43e6
fix health bar not being shifted up by DualHotbar ( #98 )
2023-10-10 21:41:11 +02:00
Martin Robertz
8bb6f7b0e2
fix wci+deps
2023-09-25 00:43:14 +02:00
Martin Robertz
3ef4a5e259
sa
2023-09-25 00:17:50 +02:00
Martin Robertz
265fc8cc15
missing imports
2023-09-25 00:12:38 +02:00
Martin Robertz
47a5b9391a
sa+wci
2023-09-24 22:57:55 +02:00
Alexdoru
098783fa1e
Fix health bar renderer ( #97 )
...
* delete unused locals
* add some code that has been forgotten when copying and overriding the vanilla renderHealth method
* create dedicated class HealthBarRenderer extending Gui to stop copy-pasting certain vanilla methods
* fix renegeration hearts moving when the game is paused
* only bind tinkers hearts textures if it's actually going to draw tinkers' hearts
* stop drawing vanilla hearts when they are hidden by tinkers' heart being drawn on top
* fix tinker's half heart not moving with regeneration
* fix drawing all tinkers' hearts on top of each others, and now only draw the top most hearts
* add comment to help with debugging
2023-09-24 19:31:03 +02:00
69bb974420
Use compileOnlyApi for CoFH ( #84 )
...
* Use compileOnlyApi for CoFH
* spotlessApply (#85 )
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-05-15 08:07:18 +02:00
Alexdoru
531e33765e
cache some Loader.isModLoaded calls ( #72 )
2023-02-08 21:11:39 +01:00
Jason Mitchell
84c2239244
[ci skip] spotlessApply with the new settings
2023-01-28 18:04:28 -08:00
Alexdoru
83f54f1e97
quick fixes : enhanced for loop
2023-01-28 18:02:41 -08:00
Alexdoru
2b6b01314d
quick fix : Unused assignment
2023-01-28 18:02:41 -08:00
Alexdoru
cdc7dcf5d0
quick fix : optimize imports
2023-01-28 18:02:41 -08:00
Alexdoru
ae363450b1
quick fix : Private field may be 'final'
2023-01-28 18:02:41 -08:00
Alexdoru
983ca22d97
spotless
2023-01-28 18:02:41 -08:00
Alexdoru
379d0cb168
quick fix : Too weak variable type leads to unnecessary cast
2023-01-28 18:02:41 -08:00
Alexdoru
2d13e6185e
quick fix : Redundant type cast
2023-01-28 18:02:41 -08:00
Alexdoru
114fce2770
quick fix : Duplicate branches in 'switch'
2023-01-28 18:02:41 -08:00
Alexdoru
f446ea280f
quick fix : Condition is covered by further condition
2023-01-28 18:02:41 -08:00
Alexdoru
3a2b50acd5
quick fix : Renamed catch block parameter to ignored
2023-01-28 18:02:41 -08:00
Alexdoru
60f7add07f
quick fix : Explicit type can be replaced with <>
2023-01-28 18:02:41 -08:00
Alexdoru
66bf122138
keybinds ( #67 )
...
* unbind keybinds by default
* spotless
2023-01-27 20:33:01 +01:00
Raven Szewczyk
39be06c23b
Fix JABBA-related issues with crafting station slots ( #54 )
...
* Fix shift-merging tools voiding items
fixes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11392 >
* Change 0-sized ItemStacks into null stacks in crafting station attached slots
Fixes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10425 >
* Update buildscript
* spotlessApply
2022-09-22 20:51:23 +02:00
Alexdoru
13a9ebee65
fix bug where it triggers key actions when you have keybinds set to none ( #51 )
...
* format ArmorControls.java
* return value not used
* don't need to check keybinds for mouse input
* used the Keybind class properly to stop triggering key actions when keys are not binded
2022-09-01 11:33:00 +02:00
David Lindström
69aab3eabe
Formatting fix
2020-09-04 00:55:33 +02:00
David Lindström
996d9adb48
Add support for binding a key to toggle the Travellers Belt toolbar in inventories
...
This adds support for swapping the toolbar in inventories. For now, no key is assigned by default, so one must be added from the NEI options for this to take effect.
2020-09-04 00:53:40 +02:00
The Temportalist
0e4a63d21c
Update ArmorControls.java
...
I appreciate the help, but this is actually correct.
2015-09-09 18:28:46 -04:00
Ben Pilgrim
b95f72dc06
Fixed ArmourControls.java and tested patch.
2015-09-09 22:30:53 +01:00
The Temportalist
74b70e2122
Update ArmorControls.java
...
Updates for NeK 2.0.1, and in the process fixing https://github.com/mod-warriors/NotEnoughKeys/issues/34
Requires testing.
2015-09-08 13:17:39 -04:00
Bernhard Bonigl
83e71312c4
Prevent crashes with incorrectly initialized armor stuff #1668
2015-06-28 10:44:56 +02:00
Mitchell Petrie
150fb8b3f4
Fix tab position when NEI is installed and not hidden.
2015-03-27 22:24:25 -04:00
Mitchell Petrie
c587a827c8
Fix tab position when effects are being displayed.
2015-03-27 17:12:59 -04:00
Bernhard Bonigl
22e6378e16
Prevent the renderer from rendering anything but tinkers stuff #1419
2015-02-27 13:08:18 +01:00
Bernhard Bonigl
478052bbd3
Don't render null items
2015-02-27 12:51:15 +01:00
Bernhard Bonigl
8074abc6fa
Disable blending when rendering tools in the inventory. It shouldn't be necessary and caused issues with GUIs
2015-02-21 21:51:05 +01:00
Bernhard Bonigl
ab96d8f46f
Fix night-vision being activateable without upgrade #1377
2015-02-21 20:49:19 +01:00
Bernhard Bonigl
08af51fab3
Use state-save blending for liquid block drawing. This should finally solve all the drawing weirdness with alpha for any liquids drawn by tinkers. #1356
2015-01-24 13:32:00 +01:00
Bernhard Bonigl
cd4206df72
Fix blending getting disabled by liquid block drawing (looking at you, slimepads)
2015-01-18 19:40:04 +01:00
Bernhard Bonigl
1a18389825
Pull hardcoded localizations stuff from books into .lang files, so we have at least one hacky way to have everything localized in the books. #1268
2015-01-01 23:13:47 +01:00
Bernhard Bonigl
a1bde95c36
Merge branch 'master' into experimental
2014-12-04 19:26:11 +01:00
Bernhard Bonigl
c4d9ebd505
Add a possibly missing rendering state reset
2014-12-02 21:03:01 +01:00
TheTemporatlist
5f725cb971
Fixed possible NPE
2014-11-28 13:26:32 -05:00
Bernhard Bonigl
c42f99cba7
Merge branch 'master' into weaponry
...
Conflicts:
.gitignore
build.properties
2014-11-15 23:17:27 +01:00
boni
8ba9eea615
Merge pull request #1161 from TheTemportalist/master
...
Fix NEK integration without NEK
2014-11-14 01:18:00 +01:00
TheTemporatlist
c54250bd47
Should fix the crash in the control screen. The armor class wouldnt compile correctly because it couldnt find the event class for NEK
2014-11-13 12:26:45 -05:00
Bernhard Bonigl
5b2f1f5678
Render liquid colors in tanks. Alpha not possible without complete rewrite.
2014-11-13 16:51:25 +01:00
TheTemporatlist
fc264ccae9
YAYY. ITS WORKING!
...
Removed debug code and fixed the things
2014-11-11 17:53:42 -05:00