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Give shurikens more slowdown. They're now really close range, and it's awesome. :D
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@@ -33,6 +33,7 @@ public class ArrowEntity extends ProjectileBase {
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@Override
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protected double getSlowdown() {
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// todo: fletchling material of arrows impact
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// note: not done because fletchlings also balance amount you get now. Rather use slowdown for different projectile types
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return super.getSlowdown();
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}
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