Give shurikens more slowdown. They're now really close range, and it's awesome. :D

This commit is contained in:
Bernhard Bonigl committed 2014-10-06 00:04:01 +02:00
1 parent 2370b0cc35
commit f3fcee2d61
2 files changed
+6

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@@ -33,6 +33,7 @@ public class ArrowEntity extends ProjectileBase {
@Override
protected double getSlowdown() {
// todo: fletchling material of arrows impact
// note: not done because fletchlings also balance amount you get now. Rather use slowdown for different projectile types
return super.getSlowdown();
}