diff --git a/src/main/java/tconstruct/weaponry/entity/ArrowEntity.java b/src/main/java/tconstruct/weaponry/entity/ArrowEntity.java index 9e52593e..fc4cec36 100644 --- a/src/main/java/tconstruct/weaponry/entity/ArrowEntity.java +++ b/src/main/java/tconstruct/weaponry/entity/ArrowEntity.java @@ -33,6 +33,7 @@ public class ArrowEntity extends ProjectileBase { @Override protected double getSlowdown() { // todo: fletchling material of arrows impact + // note: not done because fletchlings also balance amount you get now. Rather use slowdown for different projectile types return super.getSlowdown(); } diff --git a/src/main/java/tconstruct/weaponry/entity/ShurikenEntity.java b/src/main/java/tconstruct/weaponry/entity/ShurikenEntity.java index 4675fbf1..5a8a298d 100644 --- a/src/main/java/tconstruct/weaponry/entity/ShurikenEntity.java +++ b/src/main/java/tconstruct/weaponry/entity/ShurikenEntity.java @@ -52,6 +52,11 @@ public class ShurikenEntity extends ProjectileBase { return (this.ticksExisted/8) * 0.018d; // integer division. so the first 20 ticks it will have no gravity at all. } + @Override + protected double getSlowdown() { + return 0.15f; + } + @Override protected double getStuckDepth() { return 0.8d;