Some more tinkering with the bow values. Making materials more balanced against each other in their category.

This commit is contained in:
Bernhard Bonigl committed 2014-11-18 18:24:16 +01:00
1 parent 811ad8739c
commit 69a40221d8
1 file changed
+11 -11
@@ -247,20 +247,20 @@ public class TinkerWeaponry {
TConstructRegistry.addBowMaterial(MaterialID.Wood, 18, 3.0f); // Wood
// other organic materials also are good
TConstructRegistry.addBowMaterial(MaterialID.Cactus, 20, 3.4f); // Cactus
TConstructRegistry.addBowMaterial(MaterialID.Bone, 38, 2.0f); // Bone
TConstructRegistry.addBowMaterial(MaterialID.Slime, 28, 4.1f); // Slime
TConstructRegistry.addBowMaterial(MaterialID.Bone, 38, 3.0f); // Bone
TConstructRegistry.addBowMaterial(MaterialID.Slime, 28, 4.2f); // Slime
TConstructRegistry.addBowMaterial(MaterialID.BlueSlime, 21, 4.0f); // Blue Slime
TConstructRegistry.addBowMaterial(MaterialID.Paper, 25, 2.3f); // Paper
TConstructRegistry.addBowMaterial(MaterialID.Paper, 10, 1.1f); // Paper
// Metal stuff has a lot of POW, but takes LONG to wind up since it's so hard
TConstructRegistry.addBowMaterial(MaterialID.Iron, 50, 5.2f); // Iron
TConstructRegistry.addBowMaterial(MaterialID.Iron, 54, 5.2f); // Iron
TConstructRegistry.addBowMaterial(MaterialID.Steel, 60, 5.5f); // Steel
TConstructRegistry.addBowMaterial(MaterialID.PigIron, 40, 5.2f); // Pig Iron - it's meat!
TConstructRegistry.addBowMaterial(MaterialID.Ardite, 60, 4.5f); // Ardite
TConstructRegistry.addBowMaterial(MaterialID.Cobalt, 45, 5.2f); // Cobalt
TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 55, 4.5f); // Manyullyn
TConstructRegistry.addBowMaterial(MaterialID.Copper, 40, 5.1f); // Copper
TConstructRegistry.addBowMaterial(MaterialID.Bronze, 45, 5.2f); // Bronze
TConstructRegistry.addBowMaterial(MaterialID.Alumite, 45, 4.9f); // Alumite - a bit stone-ish since it has obsidian
TConstructRegistry.addBowMaterial(MaterialID.PigIron, 42, 5.2f); // Pig Iron - it's meat!
TConstructRegistry.addBowMaterial(MaterialID.Ardite, 55, 4.9f); // Ardite
TConstructRegistry.addBowMaterial(MaterialID.Cobalt, 45, 5.3f); // Cobalt
TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 50, 5.0f); // Manyullyn
TConstructRegistry.addBowMaterial(MaterialID.Copper, 40, 4.9f); // Copper
TConstructRegistry.addBowMaterial(MaterialID.Bronze, 45, 5.1f); // Bronze
TConstructRegistry.addBowMaterial(MaterialID.Alumite, 45, 5.0f); // Alumite - a bit stone-ish since it has obsidian
// Stone doesn't bend. takes forever, has no pow. WHY WOULD YOU DO THAT
TConstructRegistry.addBowMaterial(MaterialID.Stone, 90, 1.0f); // Stone
TConstructRegistry.addBowMaterial(MaterialID.Flint, 90, 1.0f); // Flint