diff --git a/src/main/java/tconstruct/weaponry/TinkerWeaponry.java b/src/main/java/tconstruct/weaponry/TinkerWeaponry.java index 3ed498b0..3031d1de 100644 --- a/src/main/java/tconstruct/weaponry/TinkerWeaponry.java +++ b/src/main/java/tconstruct/weaponry/TinkerWeaponry.java @@ -247,20 +247,20 @@ public class TinkerWeaponry { TConstructRegistry.addBowMaterial(MaterialID.Wood, 18, 3.0f); // Wood // other organic materials also are good TConstructRegistry.addBowMaterial(MaterialID.Cactus, 20, 3.4f); // Cactus - TConstructRegistry.addBowMaterial(MaterialID.Bone, 38, 2.0f); // Bone - TConstructRegistry.addBowMaterial(MaterialID.Slime, 28, 4.1f); // Slime + TConstructRegistry.addBowMaterial(MaterialID.Bone, 38, 3.0f); // Bone + TConstructRegistry.addBowMaterial(MaterialID.Slime, 28, 4.2f); // Slime TConstructRegistry.addBowMaterial(MaterialID.BlueSlime, 21, 4.0f); // Blue Slime - TConstructRegistry.addBowMaterial(MaterialID.Paper, 25, 2.3f); // Paper + TConstructRegistry.addBowMaterial(MaterialID.Paper, 10, 1.1f); // Paper // Metal stuff has a lot of POW, but takes LONG to wind up since it's so hard - TConstructRegistry.addBowMaterial(MaterialID.Iron, 50, 5.2f); // Iron + TConstructRegistry.addBowMaterial(MaterialID.Iron, 54, 5.2f); // Iron TConstructRegistry.addBowMaterial(MaterialID.Steel, 60, 5.5f); // Steel - TConstructRegistry.addBowMaterial(MaterialID.PigIron, 40, 5.2f); // Pig Iron - it's meat! - TConstructRegistry.addBowMaterial(MaterialID.Ardite, 60, 4.5f); // Ardite - TConstructRegistry.addBowMaterial(MaterialID.Cobalt, 45, 5.2f); // Cobalt - TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 55, 4.5f); // Manyullyn - TConstructRegistry.addBowMaterial(MaterialID.Copper, 40, 5.1f); // Copper - TConstructRegistry.addBowMaterial(MaterialID.Bronze, 45, 5.2f); // Bronze - TConstructRegistry.addBowMaterial(MaterialID.Alumite, 45, 4.9f); // Alumite - a bit stone-ish since it has obsidian + TConstructRegistry.addBowMaterial(MaterialID.PigIron, 42, 5.2f); // Pig Iron - it's meat! + TConstructRegistry.addBowMaterial(MaterialID.Ardite, 55, 4.9f); // Ardite + TConstructRegistry.addBowMaterial(MaterialID.Cobalt, 45, 5.3f); // Cobalt + TConstructRegistry.addBowMaterial(MaterialID.Manyullyn, 50, 5.0f); // Manyullyn + TConstructRegistry.addBowMaterial(MaterialID.Copper, 40, 4.9f); // Copper + TConstructRegistry.addBowMaterial(MaterialID.Bronze, 45, 5.1f); // Bronze + TConstructRegistry.addBowMaterial(MaterialID.Alumite, 45, 5.0f); // Alumite - a bit stone-ish since it has obsidian // Stone doesn't bend. takes forever, has no pow. WHY WOULD YOU DO THAT TConstructRegistry.addBowMaterial(MaterialID.Stone, 90, 1.0f); // Stone TConstructRegistry.addBowMaterial(MaterialID.Flint, 90, 1.0f); // Flint