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https://github.com/GTNewHorizons/StructureLib.git
synced 2026-11-09 23:13:59 +00:00
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4
Commits
| Author | SHA1 | Date | |
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287e8317c9 | ||
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95d1533342 | ||
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19179ec894 | ||
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d8b301457f |
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@@ -5,6 +5,7 @@ import static com.gtnewhorizon.structurelib.StructureLib.PANIC_MODE;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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import java.util.function.Consumer;
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import java.util.function.Predicate;
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@@ -42,6 +43,30 @@ public interface IStructureElement<T> {
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return true;
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}
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/**
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* Returns a human-readable description of what block(s) this element accepts. Used for diagnostic messages when
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* structure checks fail (e.g. "expected Input Bus at (1, 2, 3)").
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* <p>
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* Unlike {@link #getBlocksToPlace}, which returns the full set of concrete block variants for autoplacing (e.g.
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* every tier of Input Bus), this method returns <b>category-level</b> descriptions suitable for display to the
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* player (e.g. just "Input Bus"). It also requires no parameters, no world, trigger item, or environment, making it
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* usable in contexts where those are unavailable.
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* <p>
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* Implementations should return <b>lang keys</b> (e.g. {@code "tile.blockGlass.name"}) rather than pre-translated
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* display names. The caller is responsible for translating these keys on the client side via
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* {@code StatCollector.translateToLocal()}. If a key has no matching translation, {@code translateToLocal} returns
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* the input string unchanged, so pre-translated fallback strings also work.
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*
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* @param context the context object (e.g. the multiblock controller), used to determine state-dependent
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* descriptions
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* @return a list of accepted block descriptions as lang keys (or display names as fallback), or null if no
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* description is available
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*/
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@Nullable
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default List<String> getDescription(T context) {
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return null;
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}
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boolean spawnHint(T t, World world, int x, int y, int z, ItemStack trigger);
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boolean placeBlock(T t, World world, int x, int y, int z, ItemStack trigger);
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@@ -71,7 +96,7 @@ public interface IStructureElement<T> {
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"Default implementation of survivalPlaceBlock hit! Things aren't going to work well! IStructureElement class: {}",
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getClass().getName());
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if (!StructureLibAPI.isBlockTriviallyReplaceable(world, x, y, z, actor)) return PlaceResult.REJECT;
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return PlaceResult.SKIP;
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return PlaceResult.REJECT_CONTINUE;
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}
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/**
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@@ -181,7 +206,7 @@ public interface IStructureElement<T> {
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if (StructureLibAPI.isDebugEnabled()) LOGGER.info(
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"Fallback shim code of survivalPlaceBlock hit! Things aren't going to work well! IStructureElement class: {}",
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getClass().getName());
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return PlaceResult.SKIP;
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return PlaceResult.REJECT_CONTINUE;
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}
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/**
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@@ -204,6 +229,12 @@ public interface IStructureElement<T> {
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public boolean spawnHint(T t, World world, int x, int y, int z, ItemStack trigger) {
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return IStructureElement.this.spawnHint(t, world, x, y, z, trigger);
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}
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@Nullable
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@Override
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public List<String> getDescription(T context) {
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return IStructureElement.this.getDescription(context);
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}
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};
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}
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@@ -237,16 +268,21 @@ public interface IStructureElement<T> {
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enum PlaceResult {
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/**
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* This element either exists already, or does not yet have an implementation for survivalPlaceBlock, or some
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* other unforeseen situations. TODO this definition doesn't seem right. Should we separate SKIP from EXISTS, or
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* SKIP from ERROR?
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* The element's check passed, the position is already valid. No placement is needed. In the walker: continue
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* iteration (no error, not counted as placed). In ofChain: short-circuits, remaining alternatives are skipped.
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*/
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SKIP,
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/**
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* This element's space is occupied by other stuff and require player attention, or player missing required
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* resource, or the block cannot be placed due to obscure mechanisms, or some other unforeseen situations.
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* The element cannot handle this position (occupied, missing resources, etc.). In the walker: stop iteration
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* with error particles. In ofChain: try next alternative.
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*/
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REJECT,
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/**
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* This element has no survivalPlaceBlock implementation (default fallback), or otherwise cannot place but is
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* not an error condition. In the walker: continue iteration silently (like SKIP). In ofChain: try next
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* alternative (like REJECT), so a better-suited element can handle it.
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*/
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REJECT_CONTINUE,
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/**
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* Autoplace cannot proceed within this tick. To proceed further would require stopping the placement and wait
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* for next round.
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@@ -1,7 +1,9 @@
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package com.gtnewhorizon.structurelib.structure;
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import java.util.ArrayList;
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import java.util.LinkedHashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.function.Consumer;
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import java.util.function.Predicate;
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@@ -61,6 +63,19 @@ public interface IStructureElementChain<T> extends IStructureElement<T> {
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return false;
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}
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@Nullable
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@Override
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default List<String> getDescription(T context) {
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Set<String> descriptions = new LinkedHashSet<>();
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for (IStructureElement<T> fallback : fallbacks()) {
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List<String> desc = fallback.getDescription(context);
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if (desc != null) {
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descriptions.addAll(desc);
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}
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}
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return descriptions.isEmpty() ? null : new ArrayList<>(descriptions);
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}
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@Nullable
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@Override
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default BlocksToPlace getBlocksToPlace(T t, World world, int x, int y, int z, ItemStack trigger,
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@@ -82,47 +97,51 @@ public interface IStructureElementChain<T> extends IStructureElement<T> {
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@Override
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default PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger, IItemSource s,
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EntityPlayerMP actor, Consumer<IChatComponent> chatter) {
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boolean haveSkip = false;
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boolean allContinue = true;
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List<IChatComponent> bufferedNoise = new ArrayList<>();
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for (IStructureElement<T> fallback : fallbacks()) {
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PlaceResult result = fallback.survivalPlaceBlock(t, world, x, y, z, trigger, s, actor, bufferedNoise::add);
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switch (result) {
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case REJECT_CONTINUE:
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break;
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case REJECT:
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allContinue = false;
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break;
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case SKIP:
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haveSkip = true;
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break;
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bufferedNoise.forEach(chatter);
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return PlaceResult.SKIP;
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default:
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return result;
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}
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}
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// dump all that noise back into upstream
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bufferedNoise.forEach(chatter);
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// TODO need reconsider to ensure this is the right course of action
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return haveSkip ? PlaceResult.SKIP : PlaceResult.REJECT;
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return allContinue ? PlaceResult.REJECT_CONTINUE : PlaceResult.REJECT;
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}
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@Override
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default PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger,
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AutoPlaceEnvironment env) {
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boolean haveSkip = false;
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boolean allContinue = true;
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List<IChatComponent> bufferedNoise = new ArrayList<>();
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for (IStructureElement<T> fallback : fallbacks()) {
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PlaceResult result = fallback
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.survivalPlaceBlock(t, world, x, y, z, trigger, env.withChatter(bufferedNoise::add));
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switch (result) {
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case REJECT_CONTINUE:
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break;
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case REJECT:
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allContinue = false;
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break;
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case SKIP:
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haveSkip = true;
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break;
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bufferedNoise.forEach(env.getChatter());
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return PlaceResult.SKIP;
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default:
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return result;
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}
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}
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// dump all that noise back into upstream
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bufferedNoise.forEach(env.getChatter());
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// TODO need reconsider to ensure this is the right course of action
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return haveSkip ? PlaceResult.SKIP : PlaceResult.REJECT;
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return allContinue ? PlaceResult.REJECT_CONTINUE : PlaceResult.REJECT;
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}
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}
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+2
-2
@@ -27,12 +27,12 @@ public interface IStructureElementCheckOnly<T> extends IStructureElement<T> {
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@Override
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default PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger, IItemSource s,
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EntityPlayerMP actor, Consumer<IChatComponent> chatter) {
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return PlaceResult.SKIP;
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return PlaceResult.REJECT_CONTINUE;
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}
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@Override
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default PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger,
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AutoPlaceEnvironment env) {
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return PlaceResult.SKIP;
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return PlaceResult.REJECT_CONTINUE;
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}
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}
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@@ -1,5 +1,6 @@
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package com.gtnewhorizon.structurelib.structure;
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import java.util.List;
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import java.util.function.Consumer;
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import java.util.function.Function;
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@@ -65,4 +66,10 @@ class LazyStructureElement<T> implements IStructureElementDeferred<T> {
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AutoPlaceEnvironment env) {
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return get(t).survivalPlaceBlock(t, world, x, y, z, trigger, env);
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}
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@Nullable
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@Override
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public List<String> getDescription(T context) {
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return elem != null ? elem.getDescription(context) : null;
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}
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}
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@@ -707,6 +707,29 @@ public class StructureUtility {
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public static <T, TIER> IStructureElement<T> ofBlocksTiered(ITierConverter<TIER> tierExtractor,
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@Nullable List<Pair<Block, Integer>> allKnownTiers, @Nullable TIER notSet, BiConsumer<T, TIER> setter,
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Function<T, TIER> getter) {
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List<String> descriptions = null;
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if (allKnownTiers != null) {
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descriptions = new java.util.ArrayList<>();
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for (Pair<Block, Integer> tier : allKnownTiers) {
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Item item = Item.getItemFromBlock(tier.getLeft());
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if (item != null) {
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descriptions.add(new ItemStack(item, 1, tier.getRight()).getUnlocalizedName() + ".name");
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}
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}
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}
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return ofBlocksTiered(tierExtractor, allKnownTiers, notSet, setter, getter, descriptions);
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}
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/**
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* Like {@link #ofBlocksTiered(ITierConverter, List, Object, BiConsumer, Function)}, but with an explicit
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* description that will be returned by {@link IStructureElement#getDescription(Object)}.
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*
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* @param description the description lang keys to attach to this element, or null for no description
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* @see #ofBlocksTiered(ITierConverter, List, Object, BiConsumer, Function)
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*/
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public static <T, TIER> IStructureElement<T> ofBlocksTiered(ITierConverter<TIER> tierExtractor,
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@Nullable List<Pair<Block, Integer>> allKnownTiers, @Nullable TIER notSet, BiConsumer<T, TIER> setter,
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Function<T, TIER> getter, @Nullable List<String> description) {
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List<Pair<Block, Integer>> hints = allKnownTiers == null ? Collections.emptyList() : allKnownTiers;
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if (hints.stream().anyMatch(Objects::isNull)) throw new IllegalArgumentException();
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IStructureElementCheckOnly<T> check = ofBlocksTiered(tierExtractor, notSet, setter, getter);
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@@ -768,7 +791,7 @@ public class StructureUtility {
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public PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger,
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AutoPlaceEnvironment env) {
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Pair<Block, Integer> hint = getHint(trigger);
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if (hint == null) return PlaceResult.REJECT; // TODO or SKIP?
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if (hint == null) return PlaceResult.REJECT;
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Block block = world.getBlock(x, y, z);
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int meta = world.getBlockMetadata(x, y, z);
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TIER tier = tierExtractor.convert(block, meta);
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@@ -785,6 +808,24 @@ public class StructureUtility {
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env.getActor(),
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env.getChatter());
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}
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|
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@Nullable
|
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@Override
|
||||
public List<String> getDescription(T context) {
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TIER currentTier = getter.apply(context);
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if (Objects.equals(currentTier, notSet)) return description;
|
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|
||||
for (Pair<Block, Integer> pair : hints) {
|
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TIER pairTier = tierExtractor.convert(pair.getKey(), pair.getValue());
|
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if (!Objects.equals(pairTier, currentTier)) continue;
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Item item = Item.getItemFromBlock(pair.getKey());
|
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if (item == null) continue;
|
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return Collections
|
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.singletonList(new ItemStack(item, 1, pair.getValue()).getUnlocalizedName() + ".name");
|
||||
}
|
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return description;
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1408,6 +1449,14 @@ public class StructureUtility {
|
||||
AutoPlaceEnvironment env) {
|
||||
return BlocksToPlace.create(block, meta);
|
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}
|
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|
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@Nullable
|
||||
@Override
|
||||
public List<String> getDescription(T context) {
|
||||
Item item = Item.getItemFromBlock(block);
|
||||
if (item == null) return null;
|
||||
return Collections.singletonList(new ItemStack(item, 1, meta).getUnlocalizedName() + ".name");
|
||||
}
|
||||
};
|
||||
} else {
|
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return new IStructureElement<T>() {
|
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@@ -1487,6 +1536,14 @@ public class StructureUtility {
|
||||
AutoPlaceEnvironment env) {
|
||||
return BlocksToPlace.create(block, meta);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public List<String> getDescription(T context) {
|
||||
Item item = Item.getItemFromBlock(block);
|
||||
if (item == null) return null;
|
||||
return Collections.singletonList(new ItemStack(item, 1, meta).getUnlocalizedName() + ".name");
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1529,6 +1586,14 @@ public class StructureUtility {
|
||||
// there is getSubItems on ItemBlock, but it's client only
|
||||
return BlocksToPlace.create(defaultBlock, defaultMeta);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public List<String> getDescription(T context) {
|
||||
Item item = Item.getItemFromBlock(block);
|
||||
if (item == null) return null;
|
||||
return Collections.singletonList(new ItemStack(item, 1, 0).getUnlocalizedName() + ".name");
|
||||
}
|
||||
};
|
||||
} else {
|
||||
return new IStructureElement<T>() {
|
||||
@@ -1561,6 +1626,14 @@ public class StructureUtility {
|
||||
// there is getSubItems on ItemBlock, but it's client only
|
||||
return BlocksToPlace.create(defaultBlock, defaultMeta);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public List<String> getDescription(T context) {
|
||||
Item item = Item.getItemFromBlock(block);
|
||||
if (item == null) return null;
|
||||
return Collections.singletonList(new ItemStack(item, 1, 0).getUnlocalizedName() + ".name");
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1824,6 +1897,71 @@ public class StructureUtility {
|
||||
AutoPlaceEnvironment env) {
|
||||
return element.survivalPlaceBlock(t, world, x, y, z, trigger, env);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public List<String> getDescription(T context) {
|
||||
return element.getDescription(context);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps an element and overrides its description. Useful for providing human-readable names to elements whose
|
||||
* underlying implementation doesn't provide a description (e.g. tiered block elements).
|
||||
*
|
||||
* @param description the description to use, or null to clear any existing description
|
||||
* @param element the element to wrap
|
||||
*/
|
||||
public static <B extends IStructureElement<T>, T> IStructureElement<T> withDescription(
|
||||
@Nullable List<String> description, B element) {
|
||||
return new IStructureElement<T>() {
|
||||
|
||||
@Override
|
||||
public boolean check(T t, World world, int x, int y, int z) {
|
||||
return element.check(t, world, x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean couldBeValid(T t, World world, int x, int y, int z, ItemStack trigger) {
|
||||
return element.couldBeValid(t, world, x, y, z, trigger);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean placeBlock(T t, World world, int x, int y, int z, ItemStack trigger) {
|
||||
return element.placeBlock(t, world, x, y, z, trigger);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean spawnHint(T t, World world, int x, int y, int z, ItemStack trigger) {
|
||||
return element.spawnHint(t, world, x, y, z, trigger);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public BlocksToPlace getBlocksToPlace(T t, World world, int x, int y, int z, ItemStack trigger,
|
||||
AutoPlaceEnvironment env) {
|
||||
return element.getBlocksToPlace(t, world, x, y, z, trigger, env);
|
||||
}
|
||||
|
||||
@Override
|
||||
@Deprecated
|
||||
public PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger,
|
||||
IItemSource s, EntityPlayerMP actor, Consumer<IChatComponent> chatter) {
|
||||
return element.survivalPlaceBlock(t, world, x, y, z, trigger, s, actor, chatter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger,
|
||||
AutoPlaceEnvironment env) {
|
||||
return element.survivalPlaceBlock(t, world, x, y, z, trigger, env);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public List<String> getDescription(T context) {
|
||||
return description;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1880,6 +2018,12 @@ public class StructureUtility {
|
||||
AutoPlaceEnvironment env) {
|
||||
return element.survivalPlaceBlock(t, world, x, y, z, trigger, env);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public List<String> getDescription(T context) {
|
||||
return element.getDescription(context);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1888,11 +2032,11 @@ public class StructureUtility {
|
||||
/**
|
||||
* Enable this structure element only if given predicate returns true.
|
||||
* <p>
|
||||
* Return SKIP when survival auto place if given predicate returns false.
|
||||
* Return REJECT_CONTINUE when survival auto place if given predicate returns false.
|
||||
*/
|
||||
public static <T> IStructureElement<T> onlyIf(Predicate<? super T> predicate,
|
||||
IStructureElement<? super T> downstream) {
|
||||
return onlyIf(predicate, downstream, PlaceResult.SKIP);
|
||||
return onlyIf(predicate, downstream, PlaceResult.REJECT_CONTINUE);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1949,6 +2093,12 @@ public class StructureUtility {
|
||||
if (predicate.test(t)) return downstream.survivalPlaceBlock(t, world, x, y, z, trigger, env);
|
||||
return placeResultWhenDisabled;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public List<String> getDescription(T context) {
|
||||
return downstream.getDescription(context);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1961,10 +2111,10 @@ public class StructureUtility {
|
||||
* using {@link #isAir()}. It will not attempt to capture any errors though, so next one will not be tried if
|
||||
* previous one would crash.
|
||||
* <p>
|
||||
* (*): For survival auto place, it will * REJECT, if all structure element REJECT * SKIP, if 1 or more structure
|
||||
* element SKIP and the rest structure element (0 or more) REJECT * any other result, **immediately** upon any
|
||||
* structure element returns these other results. This behavior is not 100% fixed and might change later on, but we
|
||||
* will send the notice on a best effort basis.
|
||||
* (*): For survival auto place, it will: REJECT, if any structure element returns REJECT (and none returned ACCEPT,
|
||||
* STOP, ACCEPT_STOP, or SKIP); REJECT_CONTINUE, if all structure elements return REJECT_CONTINUE (none returned
|
||||
* REJECT); SKIP, as soon as any structure element returns SKIP; any other result, immediately upon any structure
|
||||
* element returning those.
|
||||
* <p>
|
||||
* Take care while chaining, as it will try to call every structure element until it returns true. If none does it
|
||||
* will finally return false.
|
||||
@@ -2046,6 +2196,12 @@ public class StructureUtility {
|
||||
AutoPlaceEnvironment env) {
|
||||
return elem.survivalPlaceBlock(t.getCurrentContext(), world, x, y, z, trigger, env);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public List<String> getDescription(T context) {
|
||||
return elem.getDescription(context.getCurrentContext());
|
||||
}
|
||||
};
|
||||
}
|
||||
// endregion
|
||||
@@ -2883,6 +3039,12 @@ public class StructureUtility {
|
||||
warnNoExplicitSubChannel(env.getActor());
|
||||
return backing.survivalPlaceBlock(t, world, x, y, z, newTrigger, env);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public List<String> getDescription(T context) {
|
||||
return backing.getDescription(context);
|
||||
}
|
||||
};
|
||||
}
|
||||
// endregion
|
||||
|
||||
+2
-1
@@ -43,9 +43,10 @@ class SurvivalBuildStructureWalker<T> implements IStructureWalker<T> {
|
||||
env.offsetABC[2] = c;
|
||||
env.setSource(params.getSource());
|
||||
PlaceResult placeResult = element.survivalPlaceBlock(object, world, x, y, z, trigger, env);
|
||||
if (placeResult != PlaceResult.SKIP && built == -1) built = 0;
|
||||
if (placeResult != PlaceResult.SKIP && placeResult != PlaceResult.REJECT_CONTINUE && built == -1) built = 0;
|
||||
switch (placeResult) {
|
||||
case SKIP:
|
||||
case REJECT_CONTINUE:
|
||||
return true;
|
||||
case ACCEPT:
|
||||
if (check) element.check(object, world, x, y, z);
|
||||
|
||||
Reference in new issue
Block a user