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6 Commits
Author SHA1 Message Date
Raven Szewczyk 113e05b7e6 Java11 javadoc generator (#18) 2023-02-28 01:30:57 +08:00
Glease 080785ad05 spotless 2023-02-27 20:36:44 +08:00
Glease 6c14ca0a1d fix hologram rendering at large coordinates
Inspired by https://github.com/GTNewHorizons/NotEnoughItems/pull/353. Thanks @eigenraven!
2023-02-27 19:57:51 +08:00
Glease ea38c4e1d6 add API to get hologram item 2023-02-11 01:26:46 +08:00
Glease 50e8c97aa3 fix javadoc 2023-02-11 01:26:46 +08:00
Raven Szewczyk 9a82239f2c [ci skip] upgraded build system 2023-01-31 09:56:09 +00:00
8 changed files with 72 additions and 99 deletions

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-47
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@@ -1,47 +0,0 @@
# Simple workflow for deploying static content to GitHub Pages
name: Deploy static content to Pages
on:
# Runs on pushes targeting the default branch
push:
branches: ["gh-pages"]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
permissions:
contents: read
pages: write
id-token: write
# Allow one concurrent deployment
concurrency:
group: "pages"
cancel-in-progress: true
jobs:
# Single deploy job since we're just deploying
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Setup Pages
uses: actions/configure-pages@v2
- name: Generate Index
shell: bash
run: |
find . -name javadoc -type d -print > index.txt
echo feature/doc >> index.txt
- name: Upload artifact
uses: actions/upload-pages-artifact@v1
with:
# Upload entire repository
path: '.'
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v1
+7 -4
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@@ -20,13 +20,16 @@ jobs:
outputs:
result_hash: ${{ steps.deploy.outputs.hash }}
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
with:
fetch-depth: 0
- uses: actions/setup-java@v2
- uses: actions/setup-java@v3
with:
java-version: 8
java-version: |
8
11
17
distribution: 'temurin'
cache: gradle
@@ -51,7 +54,7 @@ jobs:
echo Nothing to deploy
exit 0
fi
find . -name javadoc -type d -print | sed 's#^\./\(.*\)/javadoc$#\1#' > index.txt
find . -name javadoc -type d -print | sed 's#^\./\(.*\)/javadoc$#\1#' | sort --version-sort --reverse > index.txt
git add index.txt
git config user.name "${GITHUB_ACTOR}"
git config user.email "${GITHUB_ACTOR}@users.noreply.github.com"
+7
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@@ -1,4 +1,10 @@
javadoc {
javadocTool = javaToolchains.javadocToolFor {
// Last version with frames, but it also has search
languageVersion = JavaLanguageVersion.of(11)
vendor = JvmVendorSpec.ADOPTIUM
}
inputs.file "src/main/javadoc/overview.html"
include "com/gtnewhorizon/structurelib/alignment/**"
@@ -14,6 +20,7 @@ javadoc {
overview "src/main/javadoc/overview.html"
links 'https://docs.oracle.com/javase/8/docs/api/'
links 'https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.7.10-10.13.4.1614/'
addBooleanOption("-frames", true)
}
}
+7 -14
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@@ -1,4 +1,4 @@
//version: 1675074449
//version: 1675110695
/*
DO NOT CHANGE THIS FILE!
Also, you may replace this file at any time if there is an update available.
@@ -66,7 +66,7 @@ plugins {
id 'com.diffplug.spotless' version '6.7.2' apply false
id 'com.modrinth.minotaur' version '2.+' apply false
id 'com.matthewprenger.cursegradle' version '1.4.0' apply false
id 'com.gtnewhorizons.retrofuturagradle' version '1.0.18'
id 'com.gtnewhorizons.retrofuturagradle' version '1.1.2'
}
boolean settingsupdated = verifySettingsGradle()
settingsupdated = verifyGitAttributes() || settingsupdated
@@ -166,6 +166,9 @@ pluginManager.withPlugin('org.jetbrains.kotlin.jvm') {
"kaptMcLauncherKotlin",
"kaptPatchedMcKotlin",
"kaptInjectedTagsKotlin",
"kspMcLauncherKotlin",
"kspPatchedMcKotlin",
"kspInjectedTagsKotlin",
]
tasks.configureEach { task ->
if (task.name in disabledKotlinTaskList) {
@@ -334,7 +337,7 @@ if (identifiedVersion == versionOverride) {
out.style(Style.Failure).text('Override version to ').style(Style.Identifier).text(modVersion).style(Style.Failure).println('!\7')
}
group = modGroup
group = "com.github.GTNewHorizons"
if (project.hasProperty("customArchiveBaseName") && customArchiveBaseName) {
archivesBaseName = customArchiveBaseName
} else {
@@ -711,16 +714,6 @@ if (usesShadowedDependencies.toBoolean()) {
ext.publishableDevJar = usesShadowedDependencies.toBoolean() ? tasks.shadowJar : tasks.jar
ext.publishableObfJar = tasks.reobfJar
tasks.named('extractForgeUserdev', Copy).configure { efu ->
doLast {
// Fix CoFH-repackaged CCL not finding mappings
project.copy {
from(mcpTasks.userdevDir("conf"))
into(new File(project.buildDir, "unpacked/conf"))
}
}
}
tasks.register('apiJar', Jar) {
from(sourceSets.main.allSource) {
include modGroupPath + "/" + apiPackagePath + '/**'
@@ -825,7 +818,7 @@ publishing {
artifact apiJar
}
groupId = System.getenv("ARTIFACT_GROUP_ID") ?: "com.github.GTNewHorizons"
groupId = System.getenv("ARTIFACT_GROUP_ID") ?: project.group
artifactId = System.getenv("ARTIFACT_ID") ?: project.name
// Using the identified version, not project.version as it has the prepended 1.7.10
version = System.getenv("RELEASE_VERSION") ?: identifiedVersion
@@ -10,7 +10,6 @@ import net.minecraft.client.gui.GuiNewChat;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.culling.Frustrum;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
@@ -271,10 +270,6 @@ public class ClientProxy extends CommonProxy {
private final World w;
// these are the block coordinate for e.g. w.getBlock()
private final int x, y, z;
// these are the lower bounds for rendering. the upper bound would be X + size
// currently size is fixed to be 0.5
// it is not made into a constants because this will allow for easy changing during debug
private final double X, Y, Z;
private final IIcon[] icons;
private short[] tint;
private boolean renderThrough;
@@ -286,9 +281,6 @@ public class ClientProxy extends CommonProxy {
this.x = x;
this.y = y;
this.z = z;
X = x + 0.25;
Y = y + 0.25;
Z = z + 0.25;
this.icons = icons;
this.tint = tint;
}
@@ -324,10 +316,11 @@ public class ClientProxy extends CommonProxy {
}
public boolean isInFrustrum(Frustrum frustrum) {
return frustrum.isBoxInFrustum(X, Y, Z, X + 0.5, Y + 0.5, Z + 0.5);
return frustrum.isBoxInFrustum(x + 0.25, y + 0.25, z + 0.25, x + 0.75, y + 0.75, z + 0.75);
}
public void draw(Tessellator tes, double eyeX, double eyeY, double eyeZ) {
public void draw(Tessellator tes, double eyeX, double eyeY, double eyeZ, int eyeXint, int eyeYint,
int eyeZint) {
double size = 0.5;
int brightness = w.blockExists(x, 0, z) ? w.getLightBrightnessForSkyBlocks(x, y, z, 0) : 0;
@@ -339,6 +332,10 @@ public class ClientProxy extends CommonProxy {
(int) (tint[2] * 1F),
ConfigurationHandler.INSTANCE.getHintTransparency());
double X = (x - eyeXint) + 0.25;
double Y = (y - eyeYint) + 0.25;
double Z = (z - eyeZint) + 0.25;
for (int i = 0; i < 6; i++) {
if (icons[i] == null) continue;
@@ -362,7 +359,9 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X, Y, Z + size, u, V);
tes.addVertexWithUV(X, Y, Z, u, v);
tes.addVertexWithUV(X + size, Y, Z, U, v);
tes.addVertexWithUV(X + size, Y, Z, U, v);
tes.addVertexWithUV(X + size, Y, Z + size, U, V);
tes.addVertexWithUV(X, Y, Z + size, u, V);
break;
case 1:
if ((Y + size <= eyeY) != (j == 1)) continue;
@@ -370,7 +369,9 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X, Y + size, Z, u, v);
tes.addVertexWithUV(X, Y + size, Z + size, u, V);
tes.addVertexWithUV(X + size, Y + size, Z + size, U, V);
tes.addVertexWithUV(X + size, Y + size, Z + size, U, V);
tes.addVertexWithUV(X + size, Y + size, Z, U, v);
tes.addVertexWithUV(X, Y + size, Z, u, v);
break;
case 2:
if ((Z >= eyeZ) != (j == 1)) continue;
@@ -378,7 +379,9 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X, Y, Z, U, V);
tes.addVertexWithUV(X, Y + size, Z, U, v);
tes.addVertexWithUV(X + size, Y + size, Z, u, v);
tes.addVertexWithUV(X + size, Y + size, Z, u, v);
tes.addVertexWithUV(X + size, Y, Z, u, V);
tes.addVertexWithUV(X, Y, Z, U, V);
break;
case 3:
if ((Z <= eyeZ) != (j == 1)) continue;
@@ -386,7 +389,9 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X + size, Y, Z + size, U, V);
tes.addVertexWithUV(X + size, Y + size, Z + size, U, v);
tes.addVertexWithUV(X, Y + size, Z + size, u, v);
tes.addVertexWithUV(X, Y + size, Z + size, u, v);
tes.addVertexWithUV(X, Y, Z + size, u, V);
tes.addVertexWithUV(X + size, Y, Z + size, U, V);
break;
case 4:
if ((X >= eyeX) != (j == 1)) continue;
@@ -394,7 +399,9 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X, Y, Z + size, U, V);
tes.addVertexWithUV(X, Y + size, Z + size, U, v);
tes.addVertexWithUV(X, Y + size, Z, u, v);
tes.addVertexWithUV(X, Y + size, Z, u, v);
tes.addVertexWithUV(X, Y, Z, u, V);
tes.addVertexWithUV(X, Y, Z + size, U, V);
break;
case 5:
if ((X + size <= eyeX) != (j == 1)) continue;
@@ -402,7 +409,9 @@ public class ClientProxy extends CommonProxy {
tes.addVertexWithUV(X + size, Y, Z, U, V);
tes.addVertexWithUV(X + size, Y + size, Z, U, v);
tes.addVertexWithUV(X + size, Y + size, Z + size, u, v);
tes.addVertexWithUV(X + size, Y + size, Z + size, u, v);
tes.addVertexWithUV(X + size, Y, Z + size, u, V);
tes.addVertexWithUV(X + size, Y, Z, U, V);
break;
}
}
@@ -414,7 +423,7 @@ public class ClientProxy extends CommonProxy {
}
public double getSquareDistanceTo(Vec3 point) {
return point.squareDistanceTo(X, Y, Z);
return point.squareDistanceTo(x + 0.5, y + 0.5, z + 0.5);
}
}
@@ -501,6 +510,7 @@ public class ClientProxy extends CommonProxy {
+ (entitylivingbase.posY - entitylivingbase.lastTickPosY) * e.partialTicks;
double d2 = entitylivingbase.lastTickPosZ
+ (entitylivingbase.posZ - entitylivingbase.lastTickPosZ) * e.partialTicks;
int i0 = (int) d0, i1 = (int) d1, i2 = (int) d2;
frustrum.setPosition(d0, d1, d2);
GL11.glPushMatrix();
@@ -513,9 +523,9 @@ public class ClientProxy extends CommonProxy {
// depth test begin as enabled
boolean renderThrough = false;
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
GL11.glTranslated(-RenderManager.renderPosX, -RenderManager.renderPosY, -RenderManager.renderPosZ);
GL11.glTranslated(-d0 + i0, -d1 + i1, -d2 + i2);
Tessellator tes = Tessellator.instance;
tes.startDrawingQuads();
tes.startDrawing(GL11.GL_TRIANGLES);
for (int i = 0, allHintsForRenderSize = allHintsForRender.size(); i < allHintsForRenderSize; i++) {
HintParticleInfo hint = allHintsForRender.get(i);
if (!hint.isInFrustrum(frustrum)) continue;
@@ -523,7 +533,7 @@ public class ClientProxy extends CommonProxy {
if (i > 0) {
p.endStartSection("Draw");
tes.draw();
tes.startDrawingQuads();
tes.startDrawing(GL11.GL_TRIANGLES);
p.endStartSection("Prepare");
}
if (hint.renderThrough) GL11.glDisable(GL11.GL_DEPTH_TEST);
@@ -531,7 +541,7 @@ public class ClientProxy extends CommonProxy {
renderThrough = hint.renderThrough;
}
// TODO verify if we need to add eyeHeight
hint.draw(tes, d0, d1, d2);
hint.draw(tes, d0, d1, d2, i0, i1, i2);
}
p.endStartSection("Draw");
tes.draw();
@@ -86,7 +86,7 @@ public class StructureLibAPI {
/**
* Check if instrumenting is enabled.
*
*
* @return true if enabled, false otherwise
*/
public static boolean isInstrumentEnabled() {
@@ -272,6 +272,13 @@ public class StructureLibAPI {
return StructureLib.itemBlockHint;
}
/**
* Get the hologram item.
*/
public static Item getDefaultHologramItem() {
return StructureLib.itemConstructableTrigger;
}
/**
* Check if structure debug mode is on.
*
@@ -42,54 +42,54 @@ import cpw.mods.fml.common.registry.GameRegistry;
/**
* A brief index of everything contained
* <h1>Control blocks</h1> A lot of these might seem to make more sense as a default function on
* <h2>Control blocks</h2> A lot of these might seem to make more sense as a default function on
* {@link IStructureElement}. However, in that case javac generic will often fail to infer the type for you, so we have
* to define them as static methods
* <h1>If block</h1> Provide if block, allowing downstream call only if user specified conditions are meet (i.e.
* <h2>If block</h2> Provide if block, allowing downstream call only if user specified conditions are meet (i.e.
* predicate returns true)
* <ul>
* <li>{@link #onlyIf(Predicate, IStructureElement)} and its overloads</li>
* </ul>
* <h1>Switch block</h1> Provide switch block, allowing to select a downstream element by using a key or index computed
* <h2>Switch block</h2> Provide switch block, allowing to select a downstream element by using a key or index computed
* from trigger item and/or context object.
* <ul>
* <li>{@link #partitionBy(Function, IStructureElement[])} and its overloads</li>
* </ul>
* <h1>Or Chain</h1> Provide a short-circuiting OR chain.
* <h2>Or Chain</h2> Provide a short-circuiting OR chain.
* <ul>
* <li>{@link #ofChain(IStructureElement[])} and its overloads</li>
* </ul>
* <h2>Side effect</h2> Provide callbacks on various occasion
* <h3>Side effect</h3> Provide callbacks on various occasion
* <ul>
* <li>{@link #onElementPass(Consumer, IStructureElement)}: Call an callback upon element check success</li>
* <li>{@link #onElementFail(Consumer, IStructureElement)}: Call an callback upon element check failure</li>
* </ul>
*
* <h1>Other Primitives</h1>
* <h2>Error statement</h2> Unconditionally return false.
* <h2>Other Primitives</h2>
* <h3>Error statement</h3> Unconditionally return false.
* <ul>
* <li>{@link #error()}</li>
* </ul>
* <h2>Context Object Change</h2> Switch the context object.
* <h3>Context Object Change</h3> Switch the context object.
* <ul>
* <li>{@link #withContext(IStructureElement)}: switch context to the extended context</li>
* </ul>
* <h2>Channel Change</h2> Change the channel. See <a href="{@docRoot}/overview-summary.html#channels">Channels section
* <h3>Channel Change</h3> Change the channel. See <a href="{@docRoot}/overview-summary.html#channels">Channels section
* on overview</a> for more information.
* <ul>
* <li>{@link #withChannel(String, IStructureElement)}: switch channel using
* {@link ChannelDataAccessor#withChannel(ItemStack, String)} when a trigger item is present.</li>
* </ul>
* <h2>Spawn hint particle</h2> Just spawn a hint. Do nothing otherwise. Useful when you want to override the hint
* <h3>Spawn hint particle</h3> Just spawn a hint. Do nothing otherwise. Useful when you want to override the hint
* provided by another structure element, or as a fallback to a structure element that is check only.
* <ul>
* <li>{@link #ofHint(int)}, {@link #ofHintDeferred(Supplier)} and its overloads</li>
* </ul>
*
* <h1>Actual Element</h1> These elements are elements that can actually do structure check, spawn hint and do auto
* <h2>Actual Element</h2> These elements are elements that can actually do structure check, spawn hint and do auto
* place. Elements listed in above 2 sections are not going to be helpful without elements like these. They also serve
* as a reference implementation for your own custom {@link IStructureElement} implementations.
* <h2>Simple Block Element</h2> These accept one or more different block types in one location.
* <h3>Simple Block Element</h3> These accept one or more different block types in one location.
* <ul>
* <li>{@link #ofBlock(Block, int, Block, int)}, {@link #ofBlocksFlat(Map, Block, int)},
* {@link #ofBlocksMap(Map, Block, int)} and their overloads: the most basic form</li>
@@ -98,7 +98,7 @@ import cpw.mods.fml.common.registry.GameRegistry;
* <li>{@link #isAir()}, {@link #notAir()}: They are supplied by default under the identifier {@code '-'} and
* {@code '+'} respectively, but are provided here regardless in case you want to use them as a fallback.</li>
* </ul>
* <h2>Complex Block Element</h2> In case your logic on determining which block is accepted is complex, use these.
* <h3>Complex Block Element</h3> In case your logic on determining which block is accepted is complex, use these.
* <ul>
* <li>{@link #ofBlockAdder(IBlockAdder, Block, int)}, {@link #ofBlockAdderHint(IBlockAdder, Block, int)} and their
* overloads: hands off actual adder logic to an {@link IBlockAdder} you supplied. Save you the boilerplate of querying
@@ -110,7 +110,7 @@ import cpw.mods.fml.common.registry.GameRegistry;
* Similar to block adder, but for tile entities.</li>
* </ul>
*
* <h1>Helper Methods</h1> These don't construct a {@link IStructureElement}, but is helpful to the instantiation or
* <h2>Helper Methods</h2> These don't construct a {@link IStructureElement}, but is helpful to the instantiation or
* implementation of these.
* <ul>
* <li>{@link #survivalPlaceBlock(Block, int, World, int, int, int, IItemSource, EntityPlayer, Consumer)} and its
@@ -595,7 +595,7 @@ public class StructureUtility {
* <b>Example:</b>
* <p>
* Assume you have 16 tier, each map to one block's 16 different meta. You will usually want something like this
*
*
* <pre>
* public class Tile extends TileEntity {
* private static final Block B = getTargetBlock();
+3 -3
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@@ -1,4 +1,4 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!DOCTYPE html>
<HTML>
<HEAD>
<TITLE>API Overview</TITLE>
@@ -219,9 +219,9 @@ whereas all these structure elements are designed without considering channels w
<pre>
import com.gtnewhorizon.structurelib.structure.IStructureElement;
public class MyHatchElement&lt;T> implements IStructureElement&lt;T> {
public class MyHatchElement&lt;T&gt; implements IStructureElement&lt;T&gt; {
//...
@Override
{@literal @}Override
public PlaceResult survivalPlaceBlock(
Object o,
World world,