This commit is contained in:
Martin Robertz committed 2025-04-12 11:22:49 +02:00
1 parent 88d5991161
commit 9d06da9b3b
1 file changed
+134 -149
@@ -88,22 +88,22 @@ public interface IStructureDefinition<T> {
* @return true if successful, false otherwise
*/
default boolean check(T object, String piece, World world, ExtendedFacing extendedFacing, int basePositionX,
int basePositionY, int basePositionZ, int basePositionA, int basePositionB, int basePositionC,
boolean forceCheckAllBlocks) {
int basePositionY, int basePositionZ, int basePositionA, int basePositionB, int basePositionC,
boolean forceCheckAllBlocks) {
return iterate(
object,
null,
getStructureFor(piece),
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
false,
forceCheckAllBlocks);
object,
null,
getStructureFor(piece),
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
false,
forceCheckAllBlocks);
}
/**
@@ -122,22 +122,22 @@ public interface IStructureDefinition<T> {
* @return true if successful, false otherwise
*/
default boolean hints(T object, ItemStack trigger, String piece, World world, ExtendedFacing extendedFacing,
int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
int basePositionC) {
int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
int basePositionC) {
return iterate(
object,
trigger,
getStructureFor(piece),
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
true,
null);
object,
trigger,
getStructureFor(piece),
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
true,
null);
}
/**
@@ -158,22 +158,22 @@ public interface IStructureDefinition<T> {
* @return true if sucessful, false otherwise
*/
default boolean build(T object, ItemStack trigger, String piece, World world, ExtendedFacing extendedFacing,
int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
int basePositionC) {
int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
int basePositionC) {
return iterate(
object,
trigger,
getStructureFor(piece),
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
false,
null);
object,
trigger,
getStructureFor(piece),
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
false,
null);
}
/**
@@ -198,22 +198,22 @@ public interface IStructureDefinition<T> {
* @see #build(Object, ItemStack, String, World, ExtendedFacing, int, int, int, int, int, int)
*/
default boolean buildOrHints(T object, ItemStack trigger, String piece, World world, ExtendedFacing extendedFacing,
int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
int basePositionC, boolean hintsOnly) {
int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
int basePositionC, boolean hintsOnly) {
return iterate(
object,
trigger,
getStructureFor(piece),
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
hintsOnly,
null);
object,
trigger,
getStructureFor(piece),
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
hintsOnly,
null);
}
/**
@@ -242,8 +242,8 @@ public interface IStructureDefinition<T> {
*/
@Deprecated
default int survivalBuild(T object, ItemStack trigger, String piece, World world, ExtendedFacing extendedFacing,
int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
int basePositionC, int elementBudget, IItemSource source, EntityPlayerMP actor, boolean check) {
int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
int basePositionC, int elementBudget, IItemSource source, EntityPlayerMP actor, boolean check) {
EntityPlayer realActor;
if (actor == null) {
realActor = ISurvivalConstructable.__get_player();
@@ -252,20 +252,20 @@ public interface IStructureDefinition<T> {
realActor = actor;
}
return survivalBuild(
object,
trigger,
piece,
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
elementBudget,
ISurvivalBuildEnvironment.create(source, realActor),
check);
object,
trigger,
piece,
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
elementBudget,
ISurvivalBuildEnvironment.create(source, realActor),
check);
}
/**
@@ -292,30 +292,30 @@ public interface IStructureDefinition<T> {
* @see #build(Object, ItemStack, String, World, ExtendedFacing, int, int, int, int, int, int)
*/
default int survivalBuild(T object, ItemStack trigger, String piece, World world, ExtendedFacing extendedFacing,
int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
int basePositionC, int elementBudget, ISurvivalBuildEnvironment env, boolean check) {
int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
int basePositionC, int elementBudget, ISurvivalBuildEnvironment env, boolean check) {
SurvivalBuildStructureWalker<T> walker = new SurvivalBuildStructureWalker<>(
object,
trigger,
elementBudget,
env,
this,
piece,
extendedFacing,
new int[] { basePositionA, basePositionB, basePositionC },
check);
object,
trigger,
elementBudget,
env,
this,
piece,
extendedFacing,
new int[] { basePositionA, basePositionB, basePositionC },
check);
StructureUtility.iterateV2(
getStructureFor(piece),
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
walker,
"survivalBuild");
getStructureFor(piece),
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
walker,
"survivalBuild");
return walker.getBuilt();
}
@@ -341,69 +341,54 @@ public interface IStructureDefinition<T> {
* @param <T> type of context object.
*/
static <T> boolean iterate(T object, ItemStack trigger, IStructureElement<T>[] elements, World world,
ExtendedFacing extendedFacing, int basePositionX, int basePositionY, int basePositionZ, int basePositionA,
int basePositionB, int basePositionC, boolean hintsOnly, Boolean checkBlocksIfNotNullForceCheckAllIfTrue) {
ExtendedFacing extendedFacing, int basePositionX, int basePositionY, int basePositionZ, int basePositionA,
int basePositionB, int basePositionC, boolean hintsOnly, Boolean checkBlocksIfNotNullForceCheckAllIfTrue) {
if (!world.isRemote && hintsOnly) {
return false;
}
if (checkBlocksIfNotNullForceCheckAllIfTrue != null) {
boolean success = StructureUtility.iterateV2(
elements,
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
checkBlocksIfNotNullForceCheckAllIfTrue ? (e, w, x, y, z, a, b, c) -> e.check(object, w, x, y, z)
: skipBlockUnloaded((e, w, x, y, z, a, b, c) -> e.check(object, w, x, y, z)),
checkBlocksIfNotNullForceCheckAllIfTrue ? "check" : "check force");
elements,
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
checkBlocksIfNotNullForceCheckAllIfTrue ? (e, w, x, y, z, a, b, c) -> e.check(object, w, x, y, z)
: skipBlockUnloaded((e, w, x, y, z, a, b, c) -> e.check(object, w, x, y, z)),
checkBlocksIfNotNullForceCheckAllIfTrue ? "check" : "check force");
if (StructureLibAPI.isDebugEnabled() && success) {
StructureLib.LOGGER
.info("Multi [" + basePositionX + ", " + basePositionY + ", " + basePositionZ + "] pass");
.info("Multi [" + basePositionX + ", " + basePositionY + ", " + basePositionZ + "] pass");
}
return success;
} else {
if (hintsOnly) {
StructureUtility.iterateV2(
elements,
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
hintsOnly ? ignoreBlockUnloaded((e, w, x, y, z, a, b, c) -> {
e.spawnHint(object, world, x, y, z, trigger);
StructureUtility.iterateV2(
elements,
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
hintsOnly ? ignoreBlockUnloaded((e, w, x, y, z, a, b, c) -> {
e.spawnHint(object, world, x, y, z, trigger);
if (ChannelDataAccessor.hasSubChannel(trigger, StructureLibAPI.CHANNEL_SHOW_ERROR)
&& !e.couldBeValid(object, world, x, y, z, trigger)) {
StructureLibAPI.markHintParticleError(StructureLib.getCurrentPlayer(), world, x, y, z);
}
return true;
}),
"spawnHint");
} else {
StructureUtility.iterateV2(
elements,
world,
extendedFacing,
basePositionX,
basePositionY,
basePositionZ,
basePositionA,
basePositionB,
basePositionC,
ignoreBlockUnloaded((e, w, x, y, z, a, b, c) -> {
e.placeBlock(object, world, x, y, z, trigger);
return true;
}),
hintsOnly ? "spawnHint" : "placeBlock");
}
&& !e.couldBeValid(object, world, x, y, z, trigger)) {
StructureLibAPI.markHintParticleError(StructureLib.getCurrentPlayer(), world, x, y, z);
}
return true;
}) : ignoreBlockUnloaded((e, w, x, y, z, a, b, c) -> {
e.placeBlock(object, world, x, y, z, trigger);
return true;
}),
hintsOnly ? "spawnHint" : "placeBlock");
}
return true;
}