mirror of
https://github.com/GTNewHorizons/StructureLib.git
synced 2026-11-11 15:57:39 +00:00
fix
This commit is contained in:
1 file changed
+134
-149
@@ -88,22 +88,22 @@ public interface IStructureDefinition<T> {
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* @return true if successful, false otherwise
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*/
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default boolean check(T object, String piece, World world, ExtendedFacing extendedFacing, int basePositionX,
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int basePositionY, int basePositionZ, int basePositionA, int basePositionB, int basePositionC,
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boolean forceCheckAllBlocks) {
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int basePositionY, int basePositionZ, int basePositionA, int basePositionB, int basePositionC,
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boolean forceCheckAllBlocks) {
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return iterate(
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object,
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null,
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getStructureFor(piece),
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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false,
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forceCheckAllBlocks);
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object,
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null,
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getStructureFor(piece),
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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false,
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forceCheckAllBlocks);
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}
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/**
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@@ -122,22 +122,22 @@ public interface IStructureDefinition<T> {
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* @return true if successful, false otherwise
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*/
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default boolean hints(T object, ItemStack trigger, String piece, World world, ExtendedFacing extendedFacing,
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int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
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int basePositionC) {
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int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
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int basePositionC) {
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return iterate(
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object,
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trigger,
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getStructureFor(piece),
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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true,
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null);
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object,
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trigger,
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getStructureFor(piece),
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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true,
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null);
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}
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/**
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@@ -158,22 +158,22 @@ public interface IStructureDefinition<T> {
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* @return true if sucessful, false otherwise
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*/
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default boolean build(T object, ItemStack trigger, String piece, World world, ExtendedFacing extendedFacing,
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int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
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int basePositionC) {
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int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
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int basePositionC) {
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return iterate(
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object,
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trigger,
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getStructureFor(piece),
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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false,
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null);
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object,
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trigger,
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getStructureFor(piece),
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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false,
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null);
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}
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/**
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@@ -198,22 +198,22 @@ public interface IStructureDefinition<T> {
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* @see #build(Object, ItemStack, String, World, ExtendedFacing, int, int, int, int, int, int)
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*/
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default boolean buildOrHints(T object, ItemStack trigger, String piece, World world, ExtendedFacing extendedFacing,
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int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
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int basePositionC, boolean hintsOnly) {
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int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
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int basePositionC, boolean hintsOnly) {
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return iterate(
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object,
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trigger,
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getStructureFor(piece),
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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hintsOnly,
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null);
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object,
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trigger,
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getStructureFor(piece),
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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hintsOnly,
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null);
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}
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/**
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@@ -242,8 +242,8 @@ public interface IStructureDefinition<T> {
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*/
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@Deprecated
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default int survivalBuild(T object, ItemStack trigger, String piece, World world, ExtendedFacing extendedFacing,
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int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
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int basePositionC, int elementBudget, IItemSource source, EntityPlayerMP actor, boolean check) {
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int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
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int basePositionC, int elementBudget, IItemSource source, EntityPlayerMP actor, boolean check) {
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EntityPlayer realActor;
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if (actor == null) {
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realActor = ISurvivalConstructable.__get_player();
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@@ -252,20 +252,20 @@ public interface IStructureDefinition<T> {
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realActor = actor;
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}
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return survivalBuild(
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object,
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trigger,
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piece,
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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elementBudget,
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ISurvivalBuildEnvironment.create(source, realActor),
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check);
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object,
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trigger,
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piece,
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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elementBudget,
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ISurvivalBuildEnvironment.create(source, realActor),
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check);
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}
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/**
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@@ -292,30 +292,30 @@ public interface IStructureDefinition<T> {
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* @see #build(Object, ItemStack, String, World, ExtendedFacing, int, int, int, int, int, int)
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*/
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default int survivalBuild(T object, ItemStack trigger, String piece, World world, ExtendedFacing extendedFacing,
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int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
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int basePositionC, int elementBudget, ISurvivalBuildEnvironment env, boolean check) {
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int basePositionX, int basePositionY, int basePositionZ, int basePositionA, int basePositionB,
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int basePositionC, int elementBudget, ISurvivalBuildEnvironment env, boolean check) {
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SurvivalBuildStructureWalker<T> walker = new SurvivalBuildStructureWalker<>(
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object,
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trigger,
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elementBudget,
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env,
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this,
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piece,
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extendedFacing,
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new int[] { basePositionA, basePositionB, basePositionC },
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check);
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object,
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trigger,
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elementBudget,
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env,
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this,
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piece,
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extendedFacing,
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new int[] { basePositionA, basePositionB, basePositionC },
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check);
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StructureUtility.iterateV2(
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getStructureFor(piece),
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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walker,
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"survivalBuild");
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getStructureFor(piece),
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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walker,
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"survivalBuild");
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return walker.getBuilt();
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}
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@@ -341,69 +341,54 @@ public interface IStructureDefinition<T> {
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* @param <T> type of context object.
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*/
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static <T> boolean iterate(T object, ItemStack trigger, IStructureElement<T>[] elements, World world,
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ExtendedFacing extendedFacing, int basePositionX, int basePositionY, int basePositionZ, int basePositionA,
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int basePositionB, int basePositionC, boolean hintsOnly, Boolean checkBlocksIfNotNullForceCheckAllIfTrue) {
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ExtendedFacing extendedFacing, int basePositionX, int basePositionY, int basePositionZ, int basePositionA,
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int basePositionB, int basePositionC, boolean hintsOnly, Boolean checkBlocksIfNotNullForceCheckAllIfTrue) {
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if (!world.isRemote && hintsOnly) {
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return false;
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}
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if (checkBlocksIfNotNullForceCheckAllIfTrue != null) {
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boolean success = StructureUtility.iterateV2(
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elements,
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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checkBlocksIfNotNullForceCheckAllIfTrue ? (e, w, x, y, z, a, b, c) -> e.check(object, w, x, y, z)
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: skipBlockUnloaded((e, w, x, y, z, a, b, c) -> e.check(object, w, x, y, z)),
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checkBlocksIfNotNullForceCheckAllIfTrue ? "check" : "check force");
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elements,
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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checkBlocksIfNotNullForceCheckAllIfTrue ? (e, w, x, y, z, a, b, c) -> e.check(object, w, x, y, z)
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: skipBlockUnloaded((e, w, x, y, z, a, b, c) -> e.check(object, w, x, y, z)),
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checkBlocksIfNotNullForceCheckAllIfTrue ? "check" : "check force");
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if (StructureLibAPI.isDebugEnabled() && success) {
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StructureLib.LOGGER
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.info("Multi [" + basePositionX + ", " + basePositionY + ", " + basePositionZ + "] pass");
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.info("Multi [" + basePositionX + ", " + basePositionY + ", " + basePositionZ + "] pass");
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}
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return success;
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} else {
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if (hintsOnly) {
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StructureUtility.iterateV2(
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elements,
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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hintsOnly ? ignoreBlockUnloaded((e, w, x, y, z, a, b, c) -> {
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e.spawnHint(object, world, x, y, z, trigger);
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StructureUtility.iterateV2(
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elements,
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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hintsOnly ? ignoreBlockUnloaded((e, w, x, y, z, a, b, c) -> {
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e.spawnHint(object, world, x, y, z, trigger);
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if (ChannelDataAccessor.hasSubChannel(trigger, StructureLibAPI.CHANNEL_SHOW_ERROR)
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&& !e.couldBeValid(object, world, x, y, z, trigger)) {
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StructureLibAPI.markHintParticleError(StructureLib.getCurrentPlayer(), world, x, y, z);
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}
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return true;
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}),
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"spawnHint");
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} else {
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StructureUtility.iterateV2(
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elements,
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world,
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extendedFacing,
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basePositionX,
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basePositionY,
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basePositionZ,
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basePositionA,
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basePositionB,
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basePositionC,
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ignoreBlockUnloaded((e, w, x, y, z, a, b, c) -> {
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e.placeBlock(object, world, x, y, z, trigger);
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return true;
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}),
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hintsOnly ? "spawnHint" : "placeBlock");
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}
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&& !e.couldBeValid(object, world, x, y, z, trigger)) {
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StructureLibAPI.markHintParticleError(StructureLib.getCurrentPlayer(), world, x, y, z);
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}
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return true;
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}) : ignoreBlockUnloaded((e, w, x, y, z, a, b, c) -> {
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e.placeBlock(object, world, x, y, z, trigger);
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return true;
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}),
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hintsOnly ? "spawnHint" : "placeBlock");
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}
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return true;
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}
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Block a user