Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
This commit is contained in:
Glease authored and Martin Robertz committed 2025-04-09 19:04:05 +02:00
1 parent d019b9558b
commit 3805ae664c
1 file changed
+2 -2
@@ -743,7 +743,7 @@ public class StructureUtility {
* tier or if existing tier is unset (i.e. value of third argument). If there are multiple (block, tier) tuple for a
* given tier, then player will be allowed to use multiple kinds of blocks, but their tier is guaranteed to be the
* same.
* <hr />
* <p>
* <b>Example Implementation:</b>
* <p>
* Assume you have 16 tier, each map to one particular block's 16 different meta. You will usually want something
@@ -779,7 +779,7 @@ public class StructureUtility {
* {@link IStructureDefinition#check(Object, String, World, ExtendedFacing, int, int, int, int, int, int, boolean)}</li>
* <li>notSet is never a tier returned by ITierConverter.</li>
* </ul>
* <hr />
* <p>
* <p>
* <b>You SHOULD NOT return notSet from your tierExtractor.</b> If you do so, we will have this chain of events:
* <ul>