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fix unbreakable warded glass (#37)
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/18849 @Ruling-0 since your glass refactor is slightly related to this --------- Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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+12
-6
@@ -333,18 +333,24 @@ public class StructureUtility {
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int itemMeta = itemBlock instanceof ISpecialItemBlock
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? ((ISpecialItemBlock) itemBlock).getItemMetaFromBlockMeta(block, meta)
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: meta;
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if (!s.takeOne(new ItemStack(itemBlock, 1, itemMeta), false)) {
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ItemStack stack = new ItemStack(itemBlock, 1, itemMeta);
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if (!s.takeOne(stack, true)) {
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if (chatter != null) chatter.accept(
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new ChatComponentTranslation(
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"structurelib.autoplace.error.no_simple_block",
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new ItemStack(itemBlock, 1, itemMeta).func_151000_E()));
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stack.func_151000_E()));
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return PlaceResult.REJECT;
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}
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if (block instanceof ICustomBlockSetting) {
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ICustomBlockSetting block2 = (ICustomBlockSetting) block;
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block2.setBlock(world, x, y, z, meta);
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} else {
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world.setBlock(x, y, z, block, meta, 2);
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ICustomBlockSetting blockCustom = (ICustomBlockSetting) block;
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blockCustom.setBlock(world, x, y, z, meta);
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} else if (!stack.copy()
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.tryPlaceItemIntoWorld(actor, world, x, y, z, ForgeDirection.UP.ordinal(), 0.5f, 0.5f, 0.5f)) {
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return PlaceResult.REJECT;
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}
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if (!s.takeOne(stack, false)) {
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// rollback
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world.setBlockToAir(x, y, z);
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}
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return PlaceResult.ACCEPT;
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}
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