Allow autoplace channels to work in survival mode (#20)

* allow autoplace channels to work in survival mode

* bump NEI dependency version
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kstvr32 authored and GitHub committed 2023-05-04 17:40:03 +02:00
1 parent fa5e2ae4ca
commit 23312198a6
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@@ -2591,7 +2591,7 @@ public class StructureUtility {
// we will bypass the chatter filter here, as this is a warning that player definitively want to see
// instead of some false positive error messages like item not find
warnNoExplicitSubChannel(env.getActor());
return backing.survivalPlaceBlock(t, world, x, y, z, trigger, env);
return backing.survivalPlaceBlock(t, world, x, y, z, newTrigger, env);
}
};
}