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Allow autoplace channels to work in survival mode (#20)
* allow autoplace channels to work in survival mode * bump NEI dependency version
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@@ -2591,7 +2591,7 @@ public class StructureUtility {
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// we will bypass the chatter filter here, as this is a warning that player definitively want to see
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// instead of some false positive error messages like item not find
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warnNoExplicitSubChannel(env.getActor());
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return backing.survivalPlaceBlock(t, world, x, y, z, trigger, env);
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return backing.survivalPlaceBlock(t, world, x, y, z, newTrigger, env);
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}
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};
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}
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