Change how depth works (again) to how it renders the items

This commit is contained in:
cargocats committed 2025-05-24 12:29:23 -04:00
1 parent 9285f03729
commit e4fe9683e5
1 file changed
+1 -1
@@ -410,7 +410,7 @@ public class TileEntityDrawersRenderer extends TileEntitySpecialRenderer {
side,
offsetX,
offsetY,
block.halfDepth ? depth : depth - 1.0f,
1f - depth + block.getTrimDepth() - 0.005f,
alpha);
}