Updated the lighting constants again. Now even the grass blocks render correctlyish!

This commit is contained in:
Justin Aquadro committed 2015-11-26 00:15:31 -05:00
1 parent a4ae087a14
commit 89abdd25bd
2 files changed
+7 -5

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@@ -17,7 +17,7 @@ buildscript {
apply plugin: 'forge'
version = "1.7.10-1.6.3"
version = "1.7.10-1.6.4"
group= "com.jaquadro.minecraft.storagedrawers" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "StorageDrawers"
@@ -466,12 +466,14 @@ public class TileEntityDrawersRenderer extends TileEntitySpecialRenderer
GL11.glPushMatrix();
if (drawerCount == 1) {
GL11.glRotatef(-173F, 1.0F, 0.0F, 1.0F);
GL11.glRotatef(-2.1f, 1, 0, 0);
GL11.glScalef(2.6f, 2.6f, 1);
GL11.glRotatef(171.6f, 0, 1, 0);
GL11.glRotatef(84.9f, 1, 0, 0);
}
else {
GL11.glRotatef(-166.8F, 1.0F, 0.0F, 1.0F);
GL11.glRotatef(-4.8f, 1, 0, 0);
GL11.glScalef(1.92f, 1.92f, 1);
GL11.glRotatef(169.2f, 0, 1, 0);
GL11.glRotatef(79.0f, 1, 0, 0);
}
RenderHelper.enableStandardItemLighting();
GL11.glPopMatrix();