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Updated the lighting constants again. Now even the grass blocks render correctlyish!
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@@ -17,7 +17,7 @@ buildscript {
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apply plugin: 'forge'
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version = "1.7.10-1.6.3"
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version = "1.7.10-1.6.4"
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group= "com.jaquadro.minecraft.storagedrawers" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = "StorageDrawers"
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+6
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@@ -466,12 +466,14 @@ public class TileEntityDrawersRenderer extends TileEntitySpecialRenderer
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GL11.glPushMatrix();
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if (drawerCount == 1) {
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GL11.glRotatef(-173F, 1.0F, 0.0F, 1.0F);
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GL11.glRotatef(-2.1f, 1, 0, 0);
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GL11.glScalef(2.6f, 2.6f, 1);
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GL11.glRotatef(171.6f, 0, 1, 0);
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GL11.glRotatef(84.9f, 1, 0, 0);
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}
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else {
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GL11.glRotatef(-166.8F, 1.0F, 0.0F, 1.0F);
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GL11.glRotatef(-4.8f, 1, 0, 0);
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GL11.glScalef(1.92f, 1.92f, 1);
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GL11.glRotatef(169.2f, 0, 1, 0);
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GL11.glRotatef(79.0f, 1, 0, 0);
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}
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RenderHelper.enableStandardItemLighting();
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GL11.glPopMatrix();
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