Fix non-rendering of some objects (buttons, fences) .. sort of.

This commit is contained in:
Justin Aquadro committed 2014-09-05 01:07:00 -04:00
1 parent 603dd8e2ea
commit 0ba52035bf
1 file changed
+15 -5
@@ -77,27 +77,37 @@ public class TileEntityDrawersRenderer extends TileEntitySpecialRenderer
double xunit = (drawerCount == 2) ? itemOffset2X[i] : itemOffset4X[i];
double yunit = (drawerCount == 2) ? itemOffset2Y[i] : itemOffset4Y[i];
double zunit = blockType ? 2 * unit : unit;
double zunit = blockType ? 1.95 * unit : unit;
double xc = 0, zc = 0;
double itemDepth = depth;
float r = 0;
if (blockType) {
Block itemBlock = Block.getBlockFromItem(itemStack.getItem());
itemBlock.setBlockBoundsForItemRender();
double zDepth = 1 - itemBlock.getBlockBoundsMaxZ();
itemDepth += zDepth * zunit; // zDepth;
}
switch (tileDrawers.getDirection()) {
case 3:
xc = xunit;
zc = depth - zunit;
zc = itemDepth - zunit;
r = 180;
break;
case 2:
xc = 1 - xunit;
zc = 1 - depth + zunit;
zc = 1 - itemDepth + zunit;
break;
case 5:
xc = depth - zunit;
xc = itemDepth - zunit;
zc = xunit;
r = -90;
break;
case 4:
xc = 1 - depth + zunit;
xc = 1 - itemDepth + zunit;
zc = 1 - xunit;
r = 90;
break;