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god i love typos
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@@ -10,7 +10,7 @@ runtime. Allowing developers to replace, migrate or modify game elements based o
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3. **ItemStack Transformers**: Replace or Modify items.
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4. **Simple Replacement API**: Efficiently replace or remap large amounts of blocks and items at scale without incurring any noticeable performance impact.
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5. **Missing Mapping Replacement API**: A set of API endpoints to register actions to be taken when FML detects a missing mapping for a given ID.
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6. **Numeric ID Identification for Removed Content**: A way to identify the Id of any content that has ceased to exist.
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6. **Numeric ID Identification for Removed Content**: A way to identify the ID of any content that has ceased to exist.
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## Examples
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@@ -248,7 +248,7 @@ let you register "Simple Transformations".
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When applicable, we recommend using these endpoints as they will generally result in a faster execution time than if you
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were to implement your own handler. Another advantage is that multiple, completely distinct, mods can now target the
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same item id for a simple transformation with zero impact to compatibility.
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same item ID for a simple transformation with zero impact to compatibility.
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Simple Transformers can be used to perform one of 4 types of transformations:
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1. Some block or item with any meta or damage value -> some block or item, preserving the meta or damage value.
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@@ -476,7 +476,7 @@ public abstract class FMLReMappingExample {
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public static void postLoad() {
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// this only works when the thing you're replacing with has never been registered to a world's
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// id map. If you try to run this with a block that already exists (eg good old dirt), FML
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// ID map. If you try to run this with a block that already exists (eg good old dirt), FML
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// error out and you that your world is corrupted beyond repair, and advise you to undo what
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// ever you just did.
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//
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