mirror of
https://github.com/GTNewHorizons/NotEnoughItems.git
synced 2026-11-13 00:47:35 +00:00
803 lines
28 KiB
Java
803 lines
28 KiB
Java
package net.minecraft.client.gui.inventory;
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import codechicken.nei.guihook.GuiContainerManager;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Set;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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@SideOnly(Side.CLIENT)
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public abstract class GuiContainer extends GuiScreen
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{
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protected static final ResourceLocation field_147001_a = new ResourceLocation("textures/gui/container/inventory.png");
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/** The X size of the inventory window in pixels. */
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public int xSize = 176;
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/** The Y size of the inventory window in pixels. */
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public int ySize = 166;
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/** A list of the players inventory slots */
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public Container inventorySlots;
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/**
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* Starting X position for the Gui. Inconsistent use for Gui backgrounds.
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*/
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public int guiLeft;
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/**
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* Starting Y position for the Gui. Inconsistent use for Gui backgrounds.
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*/
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public int guiTop;
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private Slot theSlot;
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/** Used when touchscreen is enabled. */
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private Slot clickedSlot;
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/** Used when touchscreen is enabled. */
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private boolean isRightMouseClick;
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/** Used when touchscreen is enabled */
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private ItemStack draggedStack;
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private int field_147011_y;
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private int field_147010_z;
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private Slot returningStackDestSlot;
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private long returningStackTime;
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/** Used when touchscreen is enabled */
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private ItemStack returningStack;
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private Slot field_146985_D;
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private long field_146986_E;
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protected final Set field_147008_s = new HashSet();
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protected boolean field_147007_t;
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private int field_146987_F;
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private int field_146988_G;
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private boolean field_146995_H;
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private int field_146996_I;
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private long field_146997_J;
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private Slot field_146998_K;
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private int field_146992_L;
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private boolean field_146993_M;
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private ItemStack field_146994_N;
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private static final String __OBFID = "CL_00000737";
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public GuiContainerManager manager;
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public GuiContainer(Container par1Container)
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{
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this.inventorySlots = par1Container;
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this.field_146995_H = true;
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}
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/**
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* Adds the buttons (and other controls) to the screen in question.
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*/
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public void initGui()
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{
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super.initGui();
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this.mc.thePlayer.openContainer = this.inventorySlots;
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this.guiLeft = (this.width - this.xSize) / 2;
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this.guiTop = (this.height - this.ySize) / 2;
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}
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/**
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* Draws the screen and all the components in it.
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*/
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public void drawScreen(int par1, int par2, float par3)
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{
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manager.preDraw();
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this.drawDefaultBackground();
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int k = this.guiLeft;
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int l = this.guiTop;
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this.drawGuiContainerBackgroundLayer(par3, par1, par2);
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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RenderHelper.disableStandardItemLighting();
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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super.drawScreen(par1, par2, par3);
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RenderHelper.enableGUIStandardItemLighting();
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GL11.glPushMatrix();
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GL11.glTranslatef((float)k, (float)l, 0.0F);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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this.theSlot = null;
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short short1 = 240;
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short short2 = 240;
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)short1 / 1.0F, (float)short2 / 1.0F);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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int k1;
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for (int i1 = 0; i1 < this.inventorySlots.inventorySlots.size(); ++i1)
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{
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Slot slot = (Slot)this.inventorySlots.inventorySlots.get(i1);
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this.func_146977_a(slot);
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if (this.isMouseOverSlot(slot, par1, par2) && slot.func_111238_b() && !manager.objectUnderMouse(par1, par2))
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{
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this.theSlot = slot;
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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int j1 = slot.xDisplayPosition;
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k1 = slot.yDisplayPosition;
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GL11.glColorMask(true, true, true, false);
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this.drawGradientRect(j1, k1, j1 + 16, k1 + 16, -2130706433, -2130706433);
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GL11.glColorMask(true, true, true, true);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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}
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}
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//Forge: Force lighting to be disabled as there are some issue where lighting would
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//incorrectly be applied based on items that are in the inventory.
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GL11.glDisable(GL11.GL_LIGHTING);
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this.drawGuiContainerForegroundLayer(par1, par2);
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GL11.glEnable(GL11.GL_LIGHTING);
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manager.renderObjects(par1, par2);
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InventoryPlayer inventoryplayer = this.mc.thePlayer.inventory;
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ItemStack itemstack = this.draggedStack == null ? inventoryplayer.getItemStack() : this.draggedStack;
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if (itemstack != null)
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{
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byte b0 = 8;
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k1 = this.draggedStack == null ? 8 : 16;
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String s = null;
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if (this.draggedStack != null && this.isRightMouseClick)
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{
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itemstack = itemstack.copy();
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itemstack.stackSize = MathHelper.ceiling_float_int((float)itemstack.stackSize / 2.0F);
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}
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else if (this.field_147007_t && this.field_147008_s.size() > 1)
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{
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itemstack = itemstack.copy();
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itemstack.stackSize = this.field_146996_I;
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if (itemstack.stackSize == 0)
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{
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s = "" + EnumChatFormatting.YELLOW + "0";
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}
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}
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this.drawItemStack(itemstack, par1 - k - b0, par2 - l - k1, s);
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}
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if (this.returningStack != null)
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{
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float f1 = (float)(Minecraft.getSystemTime() - this.returningStackTime) / 100.0F;
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if (f1 >= 1.0F)
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{
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f1 = 1.0F;
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this.returningStack = null;
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}
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k1 = this.returningStackDestSlot.xDisplayPosition - this.field_147011_y;
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int j2 = this.returningStackDestSlot.yDisplayPosition - this.field_147010_z;
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int l1 = this.field_147011_y + (int)((float)k1 * f1);
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int i2 = this.field_147010_z + (int)((float)j2 * f1);
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this.drawItemStack(this.returningStack, l1, i2, (String)null);
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}
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GL11.glPopMatrix();
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/*
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if (inventoryplayer.getItemStack() == null && this.theSlot != null && this.theSlot.getHasStack())
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{
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ItemStack itemstack1 = this.theSlot.getStack();
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this.renderToolTip(itemstack1, par1, par2);
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}
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*/
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manager.renderToolTips(par1, par2);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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RenderHelper.enableStandardItemLighting();
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}
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private void drawItemStack(ItemStack p_146982_1_, int p_146982_2_, int p_146982_3_, String p_146982_4_)
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{
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GL11.glTranslatef(0.0F, 0.0F, 32.0F);
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this.zLevel = 500.0F;
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itemRender.zLevel = 500.0F;
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FontRenderer font = null;
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if (p_146982_1_ != null) font = p_146982_1_.getItem().getFontRenderer(p_146982_1_);
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if (font == null) font = fontRendererObj;
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itemRender.renderItemAndEffectIntoGUI(font, this.mc.getTextureManager(), p_146982_1_, p_146982_2_, p_146982_3_);
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itemRender.renderItemOverlayIntoGUI(font, this.mc.getTextureManager(), p_146982_1_, p_146982_2_, p_146982_3_ - (this.draggedStack == null ? 0 : 8), p_146982_4_);
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this.zLevel = 0.0F;
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itemRender.zLevel = 0.0F;
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}
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/**
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* Draw the foreground layer for the GuiContainer (everything in front of the items)
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*/
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protected void drawGuiContainerForegroundLayer(int p_146979_1_, int p_146979_2_) {}
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protected abstract void drawGuiContainerBackgroundLayer(float var1, int var2, int var3);
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private void func_146977_a(Slot p_146977_1_)
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{
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int i = p_146977_1_.xDisplayPosition;
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int j = p_146977_1_.yDisplayPosition;
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ItemStack itemstack = p_146977_1_.getStack();
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boolean flag = false;
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boolean flag1 = p_146977_1_ == this.clickedSlot && this.draggedStack != null && !this.isRightMouseClick;
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ItemStack itemstack1 = this.mc.thePlayer.inventory.getItemStack();
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String s = null;
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if (p_146977_1_ == this.clickedSlot && this.draggedStack != null && this.isRightMouseClick && itemstack != null)
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{
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itemstack = itemstack.copy();
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itemstack.stackSize /= 2;
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}
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else if (this.field_147007_t && this.field_147008_s.contains(p_146977_1_) && itemstack1 != null)
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{
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if (this.field_147008_s.size() == 1)
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{
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return;
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}
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if (Container.func_94527_a(p_146977_1_, itemstack1, true) && this.inventorySlots.canDragIntoSlot(p_146977_1_))
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{
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itemstack = itemstack1.copy();
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flag = true;
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Container.func_94525_a(this.field_147008_s, this.field_146987_F, itemstack, p_146977_1_.getStack() == null ? 0 : p_146977_1_.getStack().stackSize);
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if (itemstack.stackSize > itemstack.getMaxStackSize())
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{
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s = EnumChatFormatting.YELLOW + "" + itemstack.getMaxStackSize();
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itemstack.stackSize = itemstack.getMaxStackSize();
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}
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if (itemstack.stackSize > p_146977_1_.getSlotStackLimit())
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{
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s = EnumChatFormatting.YELLOW + "" + p_146977_1_.getSlotStackLimit();
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itemstack.stackSize = p_146977_1_.getSlotStackLimit();
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}
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}
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else
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{
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this.field_147008_s.remove(p_146977_1_);
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this.func_146980_g();
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}
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}
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this.zLevel = 100.0F;
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itemRender.zLevel = 100.0F;
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if (itemstack == null)
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{
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IIcon iicon = p_146977_1_.getBackgroundIconIndex();
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if (iicon != null)
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{
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GL11.glDisable(GL11.GL_LIGHTING);
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this.mc.getTextureManager().bindTexture(TextureMap.locationItemsTexture);
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this.drawTexturedModelRectFromIcon(i, j, iicon, 16, 16);
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GL11.glEnable(GL11.GL_LIGHTING);
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flag1 = true;
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}
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}
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if (!flag1)
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{
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if (flag)
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{
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drawRect(i, j, i + 16, j + 16, -2130706433);
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}
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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manager.renderSlotUnderlay(p_146977_1_);
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manager.drawSlotItem(p_146977_1_, itemstack, i, j, s);
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manager.renderSlotOverlay(p_146977_1_);
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}
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itemRender.zLevel = 0.0F;
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this.zLevel = 0.0F;
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}
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private void func_146980_g()
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{
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ItemStack itemstack = this.mc.thePlayer.inventory.getItemStack();
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if (itemstack != null && this.field_147007_t)
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{
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this.field_146996_I = itemstack.stackSize;
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ItemStack itemstack1;
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int i;
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for (Iterator iterator = this.field_147008_s.iterator(); iterator.hasNext(); this.field_146996_I -= itemstack1.stackSize - i)
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{
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Slot slot = (Slot)iterator.next();
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itemstack1 = itemstack.copy();
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i = slot.getStack() == null ? 0 : slot.getStack().stackSize;
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Container.func_94525_a(this.field_147008_s, this.field_146987_F, itemstack1, i);
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if (itemstack1.stackSize > itemstack1.getMaxStackSize())
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{
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itemstack1.stackSize = itemstack1.getMaxStackSize();
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}
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if (itemstack1.stackSize > slot.getSlotStackLimit())
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{
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itemstack1.stackSize = slot.getSlotStackLimit();
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}
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}
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}
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}
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/**
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* Returns the slot at the given coordinates or null if there is none.
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*/
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public Slot getSlotAtPosition(int p_146975_1_, int p_146975_2_)
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{
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for (int k = 0; k < this.inventorySlots.inventorySlots.size(); ++k)
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{
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Slot slot = (Slot)this.inventorySlots.inventorySlots.get(k);
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if (this.isMouseOverSlot(slot, p_146975_1_, p_146975_2_))
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{
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return slot;
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}
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}
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return null;
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}
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/**
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* Called when the mouse is clicked.
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*/
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protected void mouseClicked(int par1, int par2, int par3)
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{
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super.mouseClicked(par1, par2, par3);
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if (manager.mouseClicked(par1, par2, par3))
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return;
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boolean flag = par3 == this.mc.gameSettings.keyBindPickBlock.getKeyCode() + 100;
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Slot slot = this.getSlotAtPosition(par1, par2);
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long l = Minecraft.getSystemTime();
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this.field_146993_M = this.field_146998_K == slot && l - this.field_146997_J < 250L && this.field_146992_L == par3;
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this.field_146995_H = false;
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if (par3 == 0 || par3 == 1 || flag)
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{
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int i1 = this.guiLeft;
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int j1 = this.guiTop;
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boolean flag1 = par1 < i1 || par2 < j1 || par1 >= i1 + this.xSize || par2 >= j1 + this.ySize;
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int k1 = -1;
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if (slot != null)
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{
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k1 = slot.slotNumber;
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}
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if (flag1)
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{
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k1 = -999;
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}
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if (this.mc.gameSettings.touchscreen && flag1 && this.mc.thePlayer.inventory.getItemStack() == null)
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{
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this.mc.displayGuiScreen((GuiScreen)null);
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return;
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}
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if (k1 != -1)
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{
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if (this.mc.gameSettings.touchscreen)
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{
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if (slot != null && slot.getHasStack())
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{
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this.clickedSlot = slot;
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this.draggedStack = null;
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this.isRightMouseClick = par3 == 1;
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}
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else
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{
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this.clickedSlot = null;
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}
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}
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else if (!this.field_147007_t)
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{
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if (this.mc.thePlayer.inventory.getItemStack() == null)
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{
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if (par3 == this.mc.gameSettings.keyBindPickBlock.getKeyCode() + 100)
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{
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this.handleMouseClick(slot, k1, par3, 3);
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}
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else
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{
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boolean flag2 = k1 != -999 && (Keyboard.isKeyDown(42) || Keyboard.isKeyDown(54));
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byte b0 = 0;
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if (flag2)
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{
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this.field_146994_N = slot != null && slot.getHasStack() ? slot.getStack() : null;
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b0 = 1;
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}
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else if (k1 == -999)
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{
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b0 = 4;
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}
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manager.handleMouseClick(slot, k1, par3, b0);
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}
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this.field_146995_H = true;
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}
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else
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{
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this.field_147007_t = true;
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this.field_146988_G = par3;
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this.field_147008_s.clear();
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if (par3 == 0)
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{
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this.field_146987_F = 0;
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}
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else if (par3 == 1)
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{
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this.field_146987_F = 1;
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}
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}
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}
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}
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}
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this.field_146998_K = slot;
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this.field_146997_J = l;
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this.field_146992_L = par3;
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}
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/**
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* Called when a mouse button is pressed and the mouse is moved around. Parameters are : mouseX, mouseY,
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* lastButtonClicked & timeSinceMouseClick.
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*/
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protected void mouseClickMove(int p_146273_1_, int p_146273_2_, int p_146273_3_, long p_146273_4_)
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{
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Slot slot = this.getSlotAtPosition(p_146273_1_, p_146273_2_);
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ItemStack itemstack = this.mc.thePlayer.inventory.getItemStack();
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manager.mouseDragged(p_146273_1_, p_146273_2_, p_146273_3_, p_146273_4_);
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if (this.clickedSlot != null && this.mc.gameSettings.touchscreen)
|
|
{
|
|
if (p_146273_3_ == 0 || p_146273_3_ == 1)
|
|
{
|
|
if (this.draggedStack == null)
|
|
{
|
|
if (slot != this.clickedSlot)
|
|
{
|
|
this.draggedStack = this.clickedSlot.getStack().copy();
|
|
}
|
|
}
|
|
else if (this.draggedStack.stackSize > 1 && slot != null && Container.func_94527_a(slot, this.draggedStack, false))
|
|
{
|
|
long i1 = Minecraft.getSystemTime();
|
|
|
|
if (this.field_146985_D == slot)
|
|
{
|
|
if (i1 - this.field_146986_E > 500L)
|
|
{
|
|
this.handleMouseClick(this.clickedSlot, this.clickedSlot.slotNumber, 0, 0);
|
|
this.handleMouseClick(slot, slot.slotNumber, 1, 0);
|
|
this.handleMouseClick(this.clickedSlot, this.clickedSlot.slotNumber, 0, 0);
|
|
this.field_146986_E = i1 + 750L;
|
|
--this.draggedStack.stackSize;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.field_146985_D = slot;
|
|
this.field_146986_E = i1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (this.field_147007_t && slot != null && itemstack != null && itemstack.stackSize > this.field_147008_s.size() && Container.func_94527_a(slot, itemstack, true) && slot.isItemValid(itemstack) && this.inventorySlots.canDragIntoSlot(slot))
|
|
{
|
|
this.field_147008_s.add(slot);
|
|
this.func_146980_g();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called when the mouse is moved or a mouse button is released. Signature: (mouseX, mouseY, which) which==-1 is
|
|
* mouseMove, which==0 or which==1 is mouseUp
|
|
*/
|
|
protected void mouseMovedOrUp(int p_146286_1_, int p_146286_2_, int p_146286_3_)
|
|
{
|
|
if(manager.overrideMouseUp(p_146286_1_, p_146286_2_, p_146286_3_))
|
|
return;
|
|
|
|
Slot slot = this.getSlotAtPosition(p_146286_1_, p_146286_2_);
|
|
int l = this.guiLeft;
|
|
int i1 = this.guiTop;
|
|
boolean flag = p_146286_1_ < l || p_146286_2_ < i1 || p_146286_1_ >= l + this.xSize || p_146286_2_ >= i1 + this.ySize;
|
|
int j1 = -1;
|
|
|
|
if (slot != null)
|
|
{
|
|
j1 = slot.slotNumber;
|
|
}
|
|
|
|
if (flag)
|
|
{
|
|
j1 = -999;
|
|
}
|
|
|
|
Slot slot1;
|
|
Iterator iterator;
|
|
|
|
if (this.field_146993_M && slot != null && p_146286_3_ == 0 && this.inventorySlots.func_94530_a((ItemStack)null, slot))
|
|
{
|
|
if (isShiftKeyDown())
|
|
{
|
|
if (slot != null && slot.inventory != null && this.field_146994_N != null)
|
|
{
|
|
iterator = this.inventorySlots.inventorySlots.iterator();
|
|
|
|
while (iterator.hasNext())
|
|
{
|
|
slot1 = (Slot)iterator.next();
|
|
|
|
if (slot1 != null && slot1.canTakeStack(this.mc.thePlayer) && slot1.getHasStack() && slot1.inventory == slot.inventory && Container.func_94527_a(slot1, this.field_146994_N, true))
|
|
{
|
|
this.handleMouseClick(slot1, slot1.slotNumber, p_146286_3_, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.handleMouseClick(slot, j1, p_146286_3_, 6);
|
|
}
|
|
|
|
this.field_146993_M = false;
|
|
this.field_146997_J = 0L;
|
|
}
|
|
else
|
|
{
|
|
if (this.field_147007_t && this.field_146988_G != p_146286_3_)
|
|
{
|
|
this.field_147007_t = false;
|
|
this.field_147008_s.clear();
|
|
this.field_146995_H = true;
|
|
return;
|
|
}
|
|
|
|
if (this.field_146995_H)
|
|
{
|
|
this.field_146995_H = false;
|
|
return;
|
|
}
|
|
|
|
boolean flag1;
|
|
|
|
if (this.clickedSlot != null && this.mc.gameSettings.touchscreen)
|
|
{
|
|
if (p_146286_3_ == 0 || p_146286_3_ == 1)
|
|
{
|
|
if (this.draggedStack == null && slot != this.clickedSlot)
|
|
{
|
|
this.draggedStack = this.clickedSlot.getStack();
|
|
}
|
|
|
|
flag1 = Container.func_94527_a(slot, this.draggedStack, false);
|
|
|
|
if (j1 != -1 && this.draggedStack != null && flag1)
|
|
{
|
|
this.handleMouseClick(this.clickedSlot, this.clickedSlot.slotNumber, p_146286_3_, 0);
|
|
this.handleMouseClick(slot, j1, 0, 0);
|
|
|
|
if (this.mc.thePlayer.inventory.getItemStack() != null)
|
|
{
|
|
this.handleMouseClick(this.clickedSlot, this.clickedSlot.slotNumber, p_146286_3_, 0);
|
|
this.field_147011_y = p_146286_1_ - l;
|
|
this.field_147010_z = p_146286_2_ - i1;
|
|
this.returningStackDestSlot = this.clickedSlot;
|
|
this.returningStack = this.draggedStack;
|
|
this.returningStackTime = Minecraft.getSystemTime();
|
|
}
|
|
else
|
|
{
|
|
this.returningStack = null;
|
|
}
|
|
}
|
|
else if (this.draggedStack != null)
|
|
{
|
|
this.field_147011_y = p_146286_1_ - l;
|
|
this.field_147010_z = p_146286_2_ - i1;
|
|
this.returningStackDestSlot = this.clickedSlot;
|
|
this.returningStack = this.draggedStack;
|
|
this.returningStackTime = Minecraft.getSystemTime();
|
|
}
|
|
|
|
this.draggedStack = null;
|
|
this.clickedSlot = null;
|
|
}
|
|
}
|
|
else if (this.field_147007_t && !this.field_147008_s.isEmpty())
|
|
{
|
|
this.handleMouseClick((Slot)null, -999, Container.func_94534_d(0, this.field_146987_F), 5);
|
|
iterator = this.field_147008_s.iterator();
|
|
|
|
while (iterator.hasNext())
|
|
{
|
|
slot1 = (Slot)iterator.next();
|
|
this.handleMouseClick(slot1, slot1.slotNumber, Container.func_94534_d(1, this.field_146987_F), 5);
|
|
}
|
|
|
|
this.handleMouseClick((Slot)null, -999, Container.func_94534_d(2, this.field_146987_F), 5);
|
|
}
|
|
else if (this.mc.thePlayer.inventory.getItemStack() != null)
|
|
{
|
|
if (p_146286_3_ == this.mc.gameSettings.keyBindPickBlock.getKeyCode() + 100)
|
|
{
|
|
this.handleMouseClick(slot, j1, p_146286_3_, 3);
|
|
}
|
|
else
|
|
{
|
|
flag1 = j1 != -999 && (Keyboard.isKeyDown(42) || Keyboard.isKeyDown(54));
|
|
|
|
if (flag1)
|
|
{
|
|
this.field_146994_N = slot != null && slot.getHasStack() ? slot.getStack() : null;
|
|
}
|
|
|
|
manager.handleMouseClick(slot, j1, p_146286_3_, flag1 ? 1 : 0);
|
|
}
|
|
}
|
|
else if(p_146286_3_ >= 0)
|
|
manager.mouseUp(p_146286_1_, p_146286_2_, p_146286_3_);
|
|
}
|
|
|
|
if (this.mc.thePlayer.inventory.getItemStack() == null)
|
|
{
|
|
this.field_146997_J = 0L;
|
|
}
|
|
|
|
this.field_147007_t = false;
|
|
}
|
|
|
|
/**
|
|
* Returns if the passed mouse position is over the specified slot.
|
|
*/
|
|
private boolean isMouseOverSlot(Slot p_146981_1_, int p_146981_2_, int p_146981_3_)
|
|
{
|
|
return this.func_146978_c(p_146981_1_.xDisplayPosition, p_146981_1_.yDisplayPosition, 16, 16, p_146981_2_, p_146981_3_);
|
|
}
|
|
|
|
protected boolean func_146978_c(int p_146978_1_, int p_146978_2_, int p_146978_3_, int p_146978_4_, int p_146978_5_, int p_146978_6_)
|
|
{
|
|
int k1 = this.guiLeft;
|
|
int l1 = this.guiTop;
|
|
p_146978_5_ -= k1;
|
|
p_146978_6_ -= l1;
|
|
return p_146978_5_ >= p_146978_1_ - 1 && p_146978_5_ < p_146978_1_ + p_146978_3_ + 1 && p_146978_6_ >= p_146978_2_ - 1 && p_146978_6_ < p_146978_2_ + p_146978_4_ + 1;
|
|
}
|
|
|
|
protected void handleMouseClick(Slot p_146984_1_, int p_146984_2_, int p_146984_3_, int p_146984_4_)
|
|
{
|
|
if (p_146984_1_ != null)
|
|
{
|
|
p_146984_2_ = p_146984_1_.slotNumber;
|
|
}
|
|
|
|
manager.handleSlotClick(p_146984_2_, p_146984_3_, p_146984_4_);
|
|
}
|
|
|
|
/**
|
|
* Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
|
|
*/
|
|
protected void keyTyped(char par1, int par2)
|
|
{
|
|
if(manager.lastKeyTyped(par2, par1))
|
|
return;
|
|
|
|
if (par2 == 1 || par2 == this.mc.gameSettings.keyBindInventory.getKeyCode())
|
|
{
|
|
this.mc.thePlayer.closeScreen();
|
|
}
|
|
|
|
this.checkHotbarKeys(par2);
|
|
|
|
if (this.theSlot != null && this.theSlot.getHasStack())
|
|
{
|
|
if (par2 == this.mc.gameSettings.keyBindPickBlock.getKeyCode())
|
|
{
|
|
this.handleMouseClick(this.theSlot, this.theSlot.slotNumber, 0, 3);
|
|
}
|
|
else if (par2 == this.mc.gameSettings.keyBindDrop.getKeyCode())
|
|
{
|
|
this.handleMouseClick(this.theSlot, this.theSlot.slotNumber, isCtrlKeyDown() ? 1 : 0, 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function is what controls the hotbar shortcut check when you press a number key when hovering a stack.
|
|
*/
|
|
protected boolean checkHotbarKeys(int p_146983_1_)
|
|
{
|
|
if (this.mc.thePlayer.inventory.getItemStack() == null && this.theSlot != null)
|
|
{
|
|
for (int j = 0; j < 9; ++j)
|
|
{
|
|
if (p_146983_1_ == this.mc.gameSettings.keyBindsHotbar[j].getKeyCode())
|
|
{
|
|
this.handleMouseClick(this.theSlot, this.theSlot.slotNumber, j, 2);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Called when the screen is unloaded. Used to disable keyboard repeat events
|
|
*/
|
|
public void onGuiClosed()
|
|
{
|
|
if (this.mc.thePlayer != null)
|
|
{
|
|
this.inventorySlots.onContainerClosed(this.mc.thePlayer);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if this GUI should pause the game when it is displayed in single-player
|
|
*/
|
|
public boolean doesGuiPauseGame()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Called from the main game loop to update the screen.
|
|
*/
|
|
public void updateScreen()
|
|
{
|
|
super.updateScreen();
|
|
manager.updateScreen();
|
|
|
|
if (!this.mc.thePlayer.isEntityAlive() || this.mc.thePlayer.isDead)
|
|
{
|
|
this.mc.thePlayer.closeScreen();
|
|
}
|
|
}
|
|
|
|
public void setWorldAndResolution(Minecraft mc, int i, int j)
|
|
{
|
|
super.setWorldAndResolution(mc, i, j);
|
|
if(mc.currentScreen == this)
|
|
{
|
|
manager = new GuiContainerManager(this);
|
|
manager.load();
|
|
}
|
|
}
|
|
|
|
public void handleKeyboardInput()
|
|
{
|
|
manager.handleKeyboardInput();
|
|
}
|
|
|
|
public void handleMouseInput()
|
|
{
|
|
super.handleMouseInput();
|
|
manager.handleMouseWheel();
|
|
}
|
|
} |