* Added open to have the NEI search be auto-focused on open. It will automatically blue if the mouse is moved before typing anything so immediate 'r' and such use works as expected.
* Added open to have the NEI search be auto-focused on open. It will automatically blue if the mouse is moved before typing anything so immediate 'r' and such use works as expected.
* Add an allowlist for what classnames to allow the search auto-focus to work on
* sa
* Add `INEIAutoFocusSearchEnable` interface for opting in to autofocus search box by a mod. Moved the autofocus list from config into a standalone file at the loss of live-updating.
* Remove now-superfluous lang entries for search focus prefix allowlist
* Undo intellij automatic star-imports...
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
* [major] first potential version for basic chests
* [major] added api to register chest/inventory guis for bookmark item pulling
* [minor] added hotkey to pull all bookmarked items
* [major] finished
* [minor] spotless apply
* [minor] removed bak file
* [minor] function cleanup
* [minor] fixed bookmarks being set to 0
* [minor] little oversight
* [minor] private attribute and curly brackets
* Use a proper key implementation for the search cache
* Synchronize itemSearchNames accesses to prevent CMEs
* Use a ConcurrentHashMap instead of synchronizing
This allows multiple threads to read at the same time, which is the more common scenario.
* Add option to cache item grid rendering
* Fix highlighting for bookmarks
* Tweak GL state slightly
* Fix focus box being in the wrong place
* Fix flickering for one frame when searching
* Prevent potion effects from rendering over NEI slots
Fixes#231
* Invalidate the buffer if `invalidSlotMap` changes
* Clean up imports
* Delay blitting until after the buffer is refreshed
but still avoid waiting for the next frame
* Refactor slot focus logic to handle highlighting multiple slots
* Refresh grid when sorting bookmarks
* Minor code cleanup, fix some more hovering issues
* Remove `slotNeedsOutline`, it is now redundant
* Remove focus parameter from drawItem
* panel settings
* Highlight hidden items; mark item with recipe
* open gui usage with recipeId
* small changes
* restore gl after draw item
Co-authored-by: Serghei Borovetchi <sborovetchi@estatim.com>
* Fix serial handlers not searching catalysts
* Prevent null stack from being added
* Prevent duplicate stack from being added
* Prevent empty handlerID from being added
* Extract code to get modded items
* Use HANDLER_ID_FUNCTION to determine handler's id
This allows mods that don't implement getOverlayIdentifier to work with
* Implement priority
* Fix typo
* Allow catalysts to be loaded from csv
Add IC2 catalysts
* minor cleanup
* Add Avaritia, BM, Forestry
* Log if TransferRects fail
* Implement removing catalyst
* Add placeholder for version controlling
* Add a BUNCH of catalysts
* Add Schematics
* Add more NASA
* Add way to resolve conflict with handlerID
resolve conflict between IC2 Compressor and Mekanism Osmium Compressor
* Add more catalysts
* Add ALL GT catalysts
* Add more
* temporary "fix" for item rendering
reverts 9bbdd7b174
* enable by default
* forgot this one
* Add ability to skip search for catalysts
* resolve some todos
* Add bookmarks sets; save items count in bookmarks; change counts in bookmarks; save ingredients in bookmarks; fill fluidcontainers in bookmarks;
* change fill container controls
* fix fill container
* rollback public variables
Co-authored-by: Serghei Borovetchi <sborovetchi@estatim.com>
* Update build script
* Update build script to import fix for shadow in dev and sources artifacts
* Update fixed build script to shadow csv dependency in dev jar as well
* Moved jitpack
* Move new files