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Destroy one pixel and add color localization (#1022)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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@@ -17,6 +17,8 @@ public class ColorUtils {
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buttonLabelNormal = color.rgb("buttonLabelNormal", "0xE0E0E0"),
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buttonLabelHover = color.rgb("buttonLabelHover", "0xFFFFA0"),
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buttonLabelDisabled = color.rgb("buttonLabelDisabled", "0x601010"),
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buttonLabelInactive = color.rgb("buttonLabelInactive", "0xA0A0A0");
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buttonLabelInactive = color.rgb("buttonLabelInactive", "0xA0A0A0"),
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craftingTreeLine = color.argb("craftingTreeLine", "0xFF888888");
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// spotless:on
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}
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@@ -19,6 +19,7 @@ import org.lwjgl.opengl.GL12;
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import codechicken.lib.gui.GuiDraw;
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import codechicken.lib.vec.Rectangle4i;
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import codechicken.nei.ColorUtils;
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import codechicken.nei.NEIClientUtils;
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import codechicken.nei.NEIClientUtils.Alignment;
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import codechicken.nei.PositionedStack;
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@@ -123,7 +124,7 @@ class CraftingTreeCanvas {
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18,
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18).build();
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private static final Color LINE_COLOR = new Color(0xFF888888, true);
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private static final Color LINE_COLOR = new Color(ColorUtils.craftingTreeLine.getColor(), true);
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private static final int HOVER_COLOR = 0x66888888;
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private static final float BADGE_SCALE = 0.6f;
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.3 KiB |
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