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Fix mob spawn spots sometimes showing as gray (#355)
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@@ -115,7 +115,6 @@ public class WorldOverlayRenderer implements IKeyStateTracker {
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glLineWidth(1.5F);
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GL11.glColor4f(1, 0, 0, 1);
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int curSpawnMode = 2;
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World world = entity.worldObj;
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@@ -125,6 +124,7 @@ public class WorldOverlayRenderer implements IKeyStateTracker {
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final Tessellator tess = Tessellator.instance;
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tess.startDrawing(GL11.GL_LINES);
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tess.setColorOpaque(255, 0, 0);
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for (int i = 0; i <= 32; i++) {
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int x = x1 - 16 + i;
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