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dedc02fa22b90dd6ebee15ba8b2e4bea9dd03894
This will reduce the server load considerably by doing the chunk data compression in writePacketData, which will be run from the network thread. The chunk compression can easily use 1/4th of the overall server thread CPU time if someone is exploring much, especially when moving quickly (e.g. with quantum leggings). Player, this is how it's properly done.
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