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d899f8fb842780fb3c34076ab2f1bb498eb3ee86
MinecraftForge/FML@5a4d362293 Finish removing marker in mapping entry names. FMLMissingMappingsEvent/FMLModIdMappingEvent should fire with correct names now.
Fix potential NPE when loading a single player world where you were saved in a unloaded dimension. Closes #1575
Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
*** HOW TO INSTALL *** For Mod Users: Download the latest installer from http://files.minecraftforge.net and follow instructions given by the installer. For Mod Devs: Download the latest Forge source distribution from http://files.minecraftforge.net and unzip it to a folder. Open a command prompt, navigate to the directory where you unzipped the Forge sources, and run: If you have Gradle: gradle setupDevWorkspace If you DO NOT have Gradle installed: Windows: ./gradlew.bat setupDevWorkspace MacOS/Linux: ./gradlew setupDevWorkspace If you wish to use the Eclipse IDE, run gradle eclipse instead of gradle setupDevWorkspace, or install the Gradle plugin for Eclipse and import the Forge source folder as a Gradle project. To get the decompiled classes: If you have Gradle: gradle setupDecompWorkspace If you DO NOT have Gradle installed: Windows: ./gradlew.bat setupDecompWorkspace MacOS/Linux: ./gradlew setupDecompWorkspace For Contributors: (Note: This assumes you have Gradle installed. If you don't, use ./gradlew(.bat) instead of gradle. Clone this repository to a folder. Open a command prompt and navigate to the folder where you cloned this repo. Run gradle setupForge to setup your development environment. To use Eclipse, point your Eclipse workspace at the eclipse folder inside the repo. Requirements (for both mod devs and contributors): You must have a JDK installed and accessible. If you do not wish to use the gradle wrapper, you can install Gradle from http://www.gradle.org/ .
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